Magnifier: Add brightness and contrast functionality
Added clutter effects class that does lightness inversion. Modified the magnifier to use this inversion effect. https://bugzilla.gnome.org/show_bug.cgi?id=639851
This commit is contained in:
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865cfa5211
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@ -25,6 +25,7 @@ const SHOW_KEY = 'screen-magnifier-enabled';
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const MAGNIFIER_SCHEMA = 'org.gnome.desktop.a11y.magnifier';
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const SCREEN_POSITION_KEY = 'screen-position';
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const MAG_FACTOR_KEY = 'mag-factor';
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const INVERT_LIGHTNESS_KEY = 'invert-lightness';
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const BRIGHT_RED_KEY = 'brightness-red';
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const BRIGHT_GREEN_KEY = 'brightness-green';
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const BRIGHT_BLUE_KEY = 'brightness-blue';
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@ -451,6 +452,10 @@ const Magnifier = new Lang.Class({
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if (aPref)
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zoomRegion.setMouseTrackingMode(aPref);
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aPref = this._settings.get_boolean(INVERT_LIGHTNESS_KEY);
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if (aPref)
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zoomRegion.setInvertLightness(aPref);
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let bc = {};
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bc.r = this._settings.get_double(BRIGHT_RED_KEY);
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bc.g = this._settings.get_double(BRIGHT_GREEN_KEY);
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@ -483,6 +488,9 @@ const Magnifier = new Lang.Class({
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this._settings.connect('changed::' + MOUSE_TRACKING_KEY,
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Lang.bind(this, this._updateMouseTrackingMode));
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this._settings.connect('changed::' + INVERT_LIGHTNESS_KEY,
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Lang.bind(this, this._updateInvertLightness));
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this._settings.connect('changed::' + BRIGHT_RED_KEY,
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Lang.bind(this, this._updateBrightness));
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this._settings.connect('changed::' + BRIGHT_GREEN_KEY,
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@ -574,6 +582,15 @@ const Magnifier = new Lang.Class({
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}
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},
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_updateInvertLightness: function() {
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// Applies only to the first zoom region.
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if (this._zoomRegions.length) {
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this._zoomRegions[0].setInvertLightness(
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this._settings.get_boolean(INVERT_LIGHTNESS_KEY)
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);
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}
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},
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_updateBrightness: function() {
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// Applies only to the first zoom region.
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if (this._zoomRegions.length) {
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@ -608,6 +625,7 @@ const ZoomRegion = new Lang.Class({
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this._clampScrollingAtEdges = false;
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this._lensMode = false;
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this._screenPosition = GDesktopEnums.MagnifierScreenPosition.FULL_SCREEN;
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this._invertLightness = false;
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this._brightness = { r: NO_CHANGE, g: NO_CHANGE, b: NO_CHANGE };
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this._contrast = { r: NO_CHANGE, g: NO_CHANGE, b: NO_CHANGE };
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@ -935,6 +953,26 @@ const ZoomRegion = new Lang.Class({
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}
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},
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/**
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* setInvertLightness:
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* Set whether to invert the lightness of the magnified view.
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* @flag Boolean to either invert brightness (true), or not (false).
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*/
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setInvertLightness: function(flag) {
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this._invertLightness = flag;
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if (this._magShaderEffects)
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this._magShaderEffects.setInvertLightness(this._invertLightness);
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},
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/**
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* getInvertLightness:
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* Retrieve whether the lightness is inverted.
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* @return Boolean indicating inversion (true), or not (false).
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*/
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getInvertLightness: function() {
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return this._invertLightness;
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},
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/**
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* setBrightness:
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* Alter the brightness of the magnified view.
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@ -1036,6 +1074,7 @@ const ZoomRegion = new Lang.Class({
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// Contrast and brightness effects.
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this._magShaderEffects = new MagShaderEffects(this._uiGroupClone);
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this._magShaderEffects.setInvertLightness(this._invertLightness);
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this._magShaderEffects.setBrightness(this._brightness);
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this._magShaderEffects.setContrast(this._contrast);
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},
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@ -1561,10 +1600,13 @@ const MagShaderEffects = new Lang.Class({
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Name: 'MagShaderEffects',
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_init: function(uiGroupClone) {
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this._inverse = new Shell.InvertLightnessEffect();
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this._brightnessContrast = new Clutter.BrightnessContrastEffect();
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this._inverse.set_enabled(false);
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this._brightnessContrast.set_enabled(false);
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this._magView = uiGroupClone;
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this._magView.add_effect(this._inverse);
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this._magView.add_effect(this._brightnessContrast);
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},
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@ -1577,9 +1619,28 @@ const MagShaderEffects = new Lang.Class({
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destroyEffects: function() {
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this._magView.clear_effects();
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this._brightnessContrast = null;
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this._inverse = null;
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this._magView = null;
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},
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/**
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* setInvertLightness:
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* Enable/disable invert lightness effect.
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* @invertFlag: Enabled flag.
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*/
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setInvertLightness: function(invertFlag) {
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this._inverse.set_enabled(invertFlag);
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},
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/**
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* getInvertLightness:
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* Report whether the inversion effect is enabled.
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* @return: Boolean.
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*/
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getInvertLightness: function() {
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return this._inverse.get_enabled();
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},
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/**
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* setBrightness:
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* Set the brightness of the magnified view.
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@ -114,6 +114,7 @@ shell_public_headers_h = \
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shell-gtk-embed.h \
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shell-global.h \
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shell-idle-monitor.h \
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shell-invert-lightness-effect.h \
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shell-mobile-providers.h \
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shell-mount-operation.h \
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shell-network-agent.h \
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@ -161,6 +162,7 @@ libgnome_shell_la_SOURCES = \
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shell-gtk-embed.c \
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shell-global.c \
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shell-idle-monitor.c \
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shell-invert-lightness-effect.c \
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shell-keyring-prompt.h \
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shell-keyring-prompt.c \
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shell-mobile-providers.c \
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src/shell-invert-lightness-effect.c
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214
src/shell-invert-lightness-effect.c
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@ -0,0 +1,214 @@
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Copyright (C) 2010-2012 Inclusive Design Research Centre, OCAD University.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Joseph Scheuhammer <clown@alum.mit.edu>
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*/
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/**
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* SECTION:shell-invert-lightness-effect
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* @short_description: A colorization effect where lightness is inverted but
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* color is not.
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* @see_also: #ClutterEffect, #ClutterOffscreenEffect
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*
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* #ShellInvertLightnessEffect is a sub-class of #ClutterEffect that enhances
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* the appearance of a clutter actor. Specifically it inverts the lightness
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* of a #ClutterActor (e.g., darker colors become lighter, white becomes black,
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* and white, black).
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*/
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#define SHELL_INVERT_LIGHTNESS_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SHELL_TYPE_INVERT_LIGHTNESS_EFFECT, ShellInvertLightnessEffectClass))
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#define SHELL_IS_INVERT_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SHELL_TYPE_INVERT_LIGHTNESS_EFFECT))
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#define SHELL_INVERT_LIGHTNESS_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SHELL_TYPE_INVERT_LIGHTNESS_EFFEC, ShellInvertLightnessEffectClass))
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#define CLUTTER_ENABLE_EXPERIMENTAL_API
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#include "shell-invert-lightness-effect.h"
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#include <cogl/cogl.h>
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struct _ShellInvertLightnessEffect
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{
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ClutterOffscreenEffect parent_instance;
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gint tex_width;
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gint tex_height;
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CoglPipeline *pipeline;
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};
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struct _ShellInvertLightnessEffectClass
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{
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ClutterOffscreenEffectClass parent_class;
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CoglPipeline *base_pipeline;
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};
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/* Lightness inversion in GLSL.
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*/
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static const gchar *invert_lightness_source =
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"cogl_texel = texture2D (cogl_sampler, cogl_tex_coord.st);\n"
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"vec3 effect = vec3 (cogl_texel);\n"
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"\n"
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"float maxColor = max (cogl_texel.r, max (cogl_texel.g, cogl_texel.b));\n"
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"float minColor = min (cogl_texel.r, min (cogl_texel.g, cogl_texel.b));\n"
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"float lightness = (maxColor + minColor) / 2.0;\n"
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"\n"
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"float delta = (1.0 - lightness) - lightness;\n"
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"effect.rgb = (effect.rgb + delta);\n"
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"\n"
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"cogl_texel = vec4 (effect, cogl_texel.a);\n";
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G_DEFINE_TYPE (ShellInvertLightnessEffect,
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shell_invert_lightness_effect,
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CLUTTER_TYPE_OFFSCREEN_EFFECT);
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static gboolean
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shell_invert_lightness_effect_pre_paint (ClutterEffect *effect)
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{
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ShellInvertLightnessEffect *self = SHELL_INVERT_LIGHTNESS_EFFECT (effect);
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ClutterEffectClass *parent_class;
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if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
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return FALSE;
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if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
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{
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/* if we don't have support for GLSL shaders then we
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* forcibly disable the ActorMeta
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*/
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g_warning ("Unable to use the ShellInvertLightnessEffect: the "
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"graphics hardware or the current GL driver does not "
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"implement support for the GLSL shading language.");
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clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (self), FALSE);
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return FALSE;
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}
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parent_class =
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CLUTTER_EFFECT_CLASS (shell_invert_lightness_effect_parent_class);
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if (parent_class->pre_paint (effect))
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{
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ClutterOffscreenEffect *offscreen_effect =
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CLUTTER_OFFSCREEN_EFFECT (effect);
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CoglHandle texture;
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texture = clutter_offscreen_effect_get_texture (offscreen_effect);
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self->tex_width = cogl_texture_get_width (texture);
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self->tex_height = cogl_texture_get_height (texture);
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cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
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return TRUE;
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}
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else
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return FALSE;
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}
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static void
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shell_invert_lightness_effect_paint_target (ClutterOffscreenEffect *effect)
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{
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ShellInvertLightnessEffect *self = SHELL_INVERT_LIGHTNESS_EFFECT (effect);
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ClutterActor *actor;
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guint8 paint_opacity;
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actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
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paint_opacity = clutter_actor_get_paint_opacity (actor);
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cogl_pipeline_set_color4ub (self->pipeline,
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paint_opacity,
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paint_opacity,
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paint_opacity,
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paint_opacity);
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cogl_push_source (self->pipeline);
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cogl_rectangle (0, 0, self->tex_width, self->tex_height);
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cogl_pop_source ();
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}
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static void
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shell_invert_lightness_effect_dispose (GObject *gobject)
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{
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ShellInvertLightnessEffect *self = SHELL_INVERT_LIGHTNESS_EFFECT (gobject);
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if (self->pipeline != NULL)
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{
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cogl_object_unref (self->pipeline);
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self->pipeline = NULL;
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}
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G_OBJECT_CLASS (shell_invert_lightness_effect_parent_class)->dispose (gobject);
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}
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static void
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shell_invert_lightness_effect_class_init (ShellInvertLightnessEffectClass *klass)
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{
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ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterOffscreenEffectClass *offscreen_class;
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offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
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offscreen_class->paint_target = shell_invert_lightness_effect_paint_target;
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effect_class->pre_paint = shell_invert_lightness_effect_pre_paint;
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gobject_class->dispose = shell_invert_lightness_effect_dispose;
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}
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static void
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shell_invert_lightness_effect_init (ShellInvertLightnessEffect *self)
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{
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ShellInvertLightnessEffectClass *klass;
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klass = SHELL_INVERT_LIGHTNESS_EFFECT_GET_CLASS (self);
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if (G_UNLIKELY (klass->base_pipeline == NULL))
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{
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CoglSnippet *snippet;
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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klass->base_pipeline = cogl_pipeline_new (ctx);
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snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_TEXTURE_LOOKUP,
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NULL,
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NULL);
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cogl_snippet_set_replace (snippet, invert_lightness_source);
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cogl_pipeline_add_layer_snippet (klass->base_pipeline, 0, snippet);
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cogl_object_unref (snippet);
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cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
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0, /* layer number */
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COGL_TEXTURE_TYPE_2D);
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}
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self->pipeline = cogl_pipeline_copy (klass->base_pipeline);
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}
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/**
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* shell_invert_lightness_effect_new:
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*
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* Creates a new #ShellInvertLightnessEffect to be used with
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* clutter_actor_add_effect()
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*
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* Return value: (transfer full): the newly created
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* #ShellInvertLightnessEffect or %NULL. Use g_object_unref() when done.
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*/
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ClutterEffect *
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shell_invert_lightness_effect_new (void)
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{
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return g_object_new (SHELL_TYPE_INVERT_LIGHTNESS_EFFECT, NULL);
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}
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src/shell-invert-lightness-effect.h
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42
src/shell-invert-lightness-effect.h
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@ -0,0 +1,42 @@
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Copyright © 2010-2012 Inclusive Design Research Centre, OCAD University.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Joseph Scheuhammer <clown@alum.mit.edu>
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*/
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#ifndef __SHELL_INVERT_LIGHTNESS_EFFECT_H__
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#define __SHELL_INVERT_LIGHTNESS_EFFECT_H__
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#define COGL_ENABLE_EXPERIMENTAL_API
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#include <clutter/clutter.h>
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G_BEGIN_DECLS
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#define SHELL_TYPE_INVERT_LIGHTNESS_EFFECT (shell_invert_lightness_effect_get_type ())
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#define SHELL_INVERT_LIGHTNESS_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), SHELL_TYPE_INVERT_LIGHTNESS_EFFECT, ShellInvertLightnessEffect))
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#define SHELL_IS_INVERT_LIGHTNESS_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SHELL_TYPE_INVERT_LIGHTNESS_EFFECT))
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typedef struct _ShellInvertLightnessEffect ShellInvertLightnessEffect;
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typedef struct _ShellInvertLightnessEffectClass ShellInvertLightnessEffectClass;
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GType shell_invert_lightness_effect_get_type (void) G_GNUC_CONST;
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ClutterEffect *shell_invert_lightness_effect_new (void);
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G_END_DECLS
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#endif /* __SHELL_INVERT_LIGHTNESS_EFFECT_H__ */
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