dnd: Only handle touch events in wayland

There are serveral issues around touch passive grab and touch/pointer doubly
handling to use these on X11, so we stick to single-touch/pointer there.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1015
This commit is contained in:
Andrea Azzarone 2019-03-04 16:14:22 +00:00 committed by Andrea Azzarone
parent d7d996b1d3
commit 60ccdc2deb

View File

@ -125,6 +125,16 @@ var _Draggable = class _Draggable {
} }
_onTouchEvent(actor, event) { _onTouchEvent(actor, event) {
// We only handle touch events here on wayland. On X11
// we do get emulated pointer events, which already works
// for single-touch cases. Besides, the X11 passive touch grab
// set up by Mutter will make us see first the touch events
// and later the pointer events, so it will look like two
// unrelated series of events, we want to avoid double handling
// in these cases.
if (!Meta.is_wayland_compositor())
return Clutter.EVENT_PROPAGATE;
if (event.type() != Clutter.EventType.TOUCH_BEGIN || if (event.type() != Clutter.EventType.TOUCH_BEGIN ||
!global.display.is_pointer_emulating_sequence(event.get_event_sequence())) !global.display.is_pointer_emulating_sequence(event.get_event_sequence()))
return Clutter.EVENT_PROPAGATE; return Clutter.EVENT_PROPAGATE;