Switch to the corresponding app when the notification icon is clicked
This adds some meaningful functionality to the notification icons in the tray and in the notification pop-up and allows to switch to the application that sent the notification. We get the application from the notification context and set it on the source for the notification.
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@ -85,12 +85,18 @@ Notification.prototype = {
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}
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let icon = this.source.createIcon(ICON_SIZE);
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icon.reactive = true;
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this.actor.add(icon, { row: 0,
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col: 0,
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x_expand: false,
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y_expand: false,
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y_fill: false });
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icon.connect('button-release-event', Lang.bind(this,
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function () {
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this.source.clicked();
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}));
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// The first line should have the title, followed by the
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// banner text, but ellipsized if they won't both fit. We can't
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// make St.Table or St.BoxLayout do this the way we want (don't
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@ -12,6 +12,26 @@ const Params = imports.misc.params;
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let nextNotificationId = 1;
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// Should really be defined in dbus.js
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const BusIface = {
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name: 'org.freedesktop.DBus',
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methods: [{ name: 'GetConnectionUnixProcessID',
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inSignature: 's',
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outSignature: 'i' }]
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}
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const Bus = function () {
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this._init();
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}
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Bus.prototype = {
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_init: function() {
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DBus.session.proxifyObject(this, 'org.freedesktop.DBus', '/org/freedesktop/DBus');
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}
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}
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DBus.proxifyPrototype(Bus.prototype, BusIface);
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const NotificationDaemonIface = {
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name: 'org.freedesktop.Notifications',
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methods: [{ name: 'Notify',
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@ -119,6 +139,13 @@ NotificationDaemon.prototype = {
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source.destroy();
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this._emitNotificationClosed(id, NotificationClosedReason.DISMISSED);
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}));
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let sender = DBus.getCurrentMessageContext().sender;
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let busProxy = new Bus();
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busProxy.GetConnectionUnixProcessIDRemote(sender, function (result, excp) {
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let app = Shell.WindowTracker.get_default().get_app_from_pid(result);
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source.setApp(app);
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});
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}
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summary = GLib.markup_escape_text(summary, -1);
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@ -200,6 +227,9 @@ Source.prototype = {
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this._icon = icon;
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this._iconData = hints.icon_data;
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this._urgency = hints.urgency;
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this.app = null;
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this._openAppRequested = false;
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},
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createIcon: function(size) {
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@ -231,5 +261,29 @@ Source.prototype = {
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}
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return textureCache.load_icon_name(stockIcon, size);
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}
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},
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clicked: function() {
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this.openApp();
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MessageTray.Source.prototype.clicked.call(this);
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},
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setApp: function(app) {
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this.app = app;
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if (this._openAppRequested)
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this.openApp();
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},
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openApp: function() {
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if (this.app == null) {
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this._openAppRequested = true;
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return;
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}
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let windows = this.app.get_windows();
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if (windows.length > 0) {
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let mostRecentWindow = windows[0];
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Main.activateWindow(mostRecentWindow);
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}
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this._openAppRequested = false;
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}
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};
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