AppSwitcher: Remove a lost timeout on destroy
Doesn't look harmful but there's no point in running this code after we're destroyed. https://bugzilla.gnome.org/show_bug.cgi?id=689528
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@ -417,6 +417,13 @@ const AppSwitcher = new Lang.Class({
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this._iconSize = 0;
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this._iconSize = 0;
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this._altTabPopup = altTabPopup;
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this._altTabPopup = altTabPopup;
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this._mouseTimeOutId = 0;
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this._mouseTimeOutId = 0;
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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},
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_onDestroy: function() {
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if (this._mouseTimeOutId != 0)
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Mainloop.source_remove(this._mouseTimeOutId);
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},
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},
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_getPreferredHeight: function (actor, forWidth, alloc) {
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_getPreferredHeight: function (actor, forWidth, alloc) {
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