Move the add workspace button out of the Workspaces object, into Overview

http://bugzilla.gnome.org/show_bug.cgi?id=594049
This commit is contained in:
Dan Winship 2009-09-01 11:56:41 -04:00
parent b28b60b47b
commit 5e944c9a3b
2 changed files with 52 additions and 52 deletions

View File

@ -73,6 +73,7 @@ const NUMBER_OF_SECTIONS_IN_SEARCH = 2;
let wideScreen = false;
let displayGridColumnWidth = null;
let displayGridRowHeight = null;
let addRemoveButtonSize = null;
function Overview() {
this._init();
@ -168,8 +169,8 @@ Overview.prototype = {
this._dash.sectionArea.height = this._workspacesHeight;
// place the 'Add Workspace' button in the bottom row of the grid
this._addButtonSize = Math.floor(displayGridRowHeight * 3/5);
this._addButtonX = this._workspacesX + this._workspacesWidth - this._addButtonSize;
addRemoveButtonSize = Math.floor(displayGridRowHeight * 3/5);
this._addButtonX = this._workspacesX + this._workspacesWidth - addRemoveButtonSize;
this._addButtonY = screenHeight - Math.floor(displayGridRowHeight * 4/5);
this._backOver.set_position(0, Panel.PANEL_HEIGHT);
@ -275,8 +276,7 @@ Overview.prototype = {
/* TODO: make this stuff dynamic */
this._workspaces = new Workspaces.Workspaces(this._workspacesWidth, this._workspacesHeight,
this._workspacesX, this._workspacesY,
this._addButtonSize, this._addButtonX, this._addButtonY);
this._workspacesX, this._workspacesY);
this._group.add_actor(this._workspaces.actor);
// The workspaces actor is as big as the screen, so we have to raise the dash above it
@ -284,6 +284,12 @@ Overview.prototype = {
// be as big as the screen.
this._dash.actor.raise(this._workspaces.actor);
// Create (+) button
this._addButton = new AddWorkspaceButton(addRemoveButtonSize, this._addButtonX, this._addButtonY, Lang.bind(this, this._acceptNewWorkspaceDrop));
this._addButton.actor.connect('button-release-event', Lang.bind(this, this._addNewWorkspace));
this._group.add_actor(this._addButton.actor);
this._addButton.actor.raise(this._workspaces.actor);
// All the the actors in the window group are completely obscured,
// hiding the group holding them while the Overview is displayed greatly
// increases performance of the Overview especially when there are many
@ -429,6 +435,40 @@ Overview.prototype = {
Main.endModal();
this.emit('hidden');
},
_addNewWorkspace: function() {
let global = Shell.Global.get();
global.screen.append_new_workspace(false, global.screen.get_display().get_current_time());
},
_acceptNewWorkspaceDrop: function(source, dropActor, x, y, time) {
this._addNewWorkspace();
return this._workspaces.acceptNewWorkspaceDrop(source, dropActor, x, y, time);
}
};
Signals.addSignalMethods(Overview.prototype);
function AddWorkspaceButton(buttonSize, buttonX, buttonY, acceptDropCallback) {
this._init(buttonSize, buttonX, buttonY, acceptDropCallback);
}
AddWorkspaceButton.prototype = {
_init: function(buttonSize, buttonX, buttonY, acceptDropCallback) {
this.actor = new Clutter.Texture({ x: buttonX,
y: buttonY,
width: buttonSize,
height: buttonSize,
reactive: true });
this._acceptDropCallback = acceptDropCallback;
let global = Shell.Global.get();
this.actor._delegate = this;
this.actor.set_from_file(global.imagedir + 'add-workspace.svg');
},
// Draggable target interface
acceptDrop: function(source, actor, x, y, time) {
return this._acceptDropCallback(source, actor, x, y, time);
}
};

View File

@ -61,8 +61,6 @@ function _clamp(value, min, max) {
const GRID_SPACING = 15;
const FRAME_SIZE = GRID_SPACING / 3;
let buttonSize = false;
function ScaledPoint(x, y, scaleX, scaleY) {
[this.x, this.y, this.scaleX, this.scaleY] = arguments;
}
@ -513,8 +511,8 @@ Workspace.prototype = {
if (this._removeButton)
return;
this._removeButton = new Clutter.Texture({ width: buttonSize,
height: buttonSize,
this._removeButton = new Clutter.Texture({ width: Overview.addRemoveButtonSize,
height: Overview.addRemoveButtonSize,
reactive: true
});
this._removeButton.set_from_file(global.imagedir + "remove-workspace.svg");
@ -1081,18 +1079,16 @@ Workspace.prototype = {
Signals.addSignalMethods(Workspace.prototype);
function Workspaces(width, height, x, y, addButtonSize, addButtonX, addButtonY) {
this._init(width, height, x, y, addButtonSize, addButtonX, addButtonY);
function Workspaces(width, height, x, y) {
this._init(width, height, x, y);
}
Workspaces.prototype = {
_init : function(width, height, x, y, addButtonSize, addButtonX, addButtonY) {
_init : function(width, height, x, y) {
this.actor = new Clutter.Group();
this._appIdFilter = null;
let screenHeight = global.screen_height;
this._width = width;
this._height = height;
this._x = x;
@ -1116,16 +1112,6 @@ Workspaces.prototype = {
activeWorkspace.actor.raise_top();
this._positionWorkspaces(global);
// Save the button size as a global variable so we can us it to create
// matching button sizes for workspace remove buttons.
buttonSize = addButtonSize;
// Create (+) button
this.addButton = new AddWorkspaceButton(addButtonSize, addButtonX, addButtonY, Lang.bind(this, this._addWorkspaceAcceptDrop));
this.addButton.actor.connect('button-release-event', Lang.bind(this, this._appendNewWorkspace));
this.actor.add_actor(this.addButton.actor);
this.addButton.actor.lower_bottom();
let lastWorkspace = this._workspaces[this._workspaces.length - 1];
lastWorkspace.updateRemovable(true);
@ -1380,39 +1366,13 @@ Workspaces.prototype = {
this.actor.add_actor(workspace.actor);
},
_appendNewWorkspace : function() {
global.screen.append_new_workspace(false, global.screen.get_display().get_current_time());
},
// Creates a new workspace and drops the dropActor there
_addWorkspaceAcceptDrop : function(source, dropActor, x, y, time) {
this._appendNewWorkspace();
// Handles a drop onto the (+) button; assumes the new workspace
// has already been added
acceptNewWorkspaceDrop : function(source, dropActor, x, y, time) {
return this._workspaces[this._workspaces.length - 1].acceptDrop(source, dropActor, x, y, time);
}
};
function AddWorkspaceButton(buttonSize, buttonX, buttonY, acceptDropCallback) {
this._init(buttonSize, buttonX, buttonY, acceptDropCallback);
}
AddWorkspaceButton.prototype = {
_init : function(buttonSize, buttonX, buttonY, acceptDropCallback) {
this.actor = new Clutter.Texture({ x: buttonX,
y: buttonY,
width: buttonSize,
height: buttonSize,
reactive: true });
this._acceptDropCallback = acceptDropCallback;
this.actor._delegate = this;
this.actor.set_from_file(global.imagedir + 'add-workspace.svg');
},
// Draggable target interface
acceptDrop : function(source, actor, x, y, time) {
return this._acceptDropCallback(source, actor, x, y, time);
}
};
// Create a SpecialPropertyModifier to let us move windows in a
// straight line on the screen even though their containing workspace
// is also moving.