StWidget: carefully clear ->accessible pointer to avoid resurrection

The pointer to ->accessible was cleared too early in dispose, which
resulted in another accessible object being created when the actor
was removed from its parent in clutter_actor_dispose(). Use a
weak reference instead to clear the ->accessible pointer.

https://bugzilla.gnome.org/show_bug.cgi?id=738147
This commit is contained in:
Owen W. Taylor 2014-10-08 07:54:09 -04:00
parent ffdb85e003
commit 5e5035a0f7

View File

@ -332,12 +332,6 @@ st_widget_dispose (GObject *gobject)
st_widget_remove_transition (actor);
/* The real dispose of this accessible is done on
* AtkGObjectAccessible weak ref callback
*/
if (priv->accessible)
priv->accessible = NULL;
g_clear_pointer (&priv->label_actor, g_object_unref);
if (priv->texture_file_changed_id != 0)
@ -2495,6 +2489,17 @@ st_widget_get_accessible (ClutterActor *actor)
NULL);
atk_object_initialize (widget->priv->accessible, actor);
/* AtkGObjectAccessible, which StWidgetAccessible derives from, clears
* the back reference to the object in a weak notify for the object;
* weak-ref notification, which occurs during g_object_real_dispose(),
* is then the optimal time to clear the forward reference. We
* can't clear the reference in dispose() before chaining up, since
* clutter_actor_dispose() causes notifications to be sent out, which
* will result in a new accessible object being created.
*/
g_object_add_weak_pointer (G_OBJECT (actor),
(gpointer *)&widget->priv->accessible);
}
return widget->priv->accessible;
@ -2524,14 +2529,25 @@ st_widget_set_accessible (StWidget *widget,
AtkObject *accessible)
{
g_return_if_fail (ST_IS_WIDGET (widget));
g_return_if_fail (accessible == NULL || ATK_IS_GOBJECT_ACCESSIBLE (accessible));
if (widget->priv->accessible != accessible)
{
if (widget->priv->accessible)
{
g_object_remove_weak_pointer (G_OBJECT (widget),
(gpointer *)&widget->priv->accessible);
g_object_unref (widget->priv->accessible);
widget->priv->accessible = NULL;
}
if (accessible)
{
widget->priv->accessible = g_object_ref (accessible);
/* See note in st_widget_get_accessible() */
g_object_add_weak_pointer (G_OBJECT (widget),
(gpointer *)&widget->priv->accessible);
}
else
widget->priv->accessible = NULL;
}