st/scroll-view-fade: Don't assume fade area at (0,0)

The shader code currently only accounts for padding for the
bottom and right fades, but not for top and left.

As a result, we only fade the right edge when swiping through app
picker pages, whoops.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1569>
This commit is contained in:
Florian Müllner 2021-01-14 16:58:20 +01:00
parent ecf5e3d3ee
commit 5d65a424a8

View File

@ -44,16 +44,18 @@ void main ()
if (x > fade_area_topleft[0] && x < fade_area_bottomright[0] && if (x > fade_area_topleft[0] && x < fade_area_bottomright[0] &&
y > fade_area_topleft[1] && y < fade_area_bottomright[1]) { y > fade_area_topleft[1] && y < fade_area_bottomright[1]) {
float ratio = 1.0; float ratio = 1.0;
float fade_top_start = fade_area_topleft[1] + vfade_offset;
float fade_left_start = fade_area_topleft[0] + hfade_offset;
float fade_bottom_start = fade_area_bottomright[1] - vfade_offset; float fade_bottom_start = fade_area_bottomright[1] - vfade_offset;
float fade_right_start = fade_area_bottomright[0] - hfade_offset; float fade_right_start = fade_area_bottomright[0] - hfade_offset;
bool fade_top = y < vfade_offset && fade_edges_top; bool fade_top = y < vfade_offset && fade_edges_top;
bool fade_bottom = y > fade_bottom_start && fade_edges_bottom; bool fade_bottom = y > fade_bottom_start && fade_edges_bottom;
bool fade_left = x < hfade_offset && fade_edges_left; bool fade_left = x < fade_left_start && fade_edges_left;
bool fade_right = x > fade_right_start && fade_edges_right; bool fade_right = x > fade_right_start && fade_edges_right;
float vfade_scale = height / vfade_offset; float vfade_scale = height / vfade_offset;
if (fade_top) { if (fade_top) {
ratio *= y / vfade_offset; ratio *= (fade_area_topleft[1] - y) / (fade_area_topleft[1] - fade_bottom_start);
} }
if (fade_bottom) { if (fade_bottom) {
@ -62,7 +64,7 @@ void main ()
float hfade_scale = width / hfade_offset; float hfade_scale = width / hfade_offset;
if (fade_left) { if (fade_left) {
ratio *= x / hfade_offset; ratio *= (fade_area_topleft[0] - x) / (fade_area_topleft[0] - fade_left_start);
} }
if (fade_right) { if (fade_right) {