From 5cb02c1cb501ac396674995f5480e1f20eab04b8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonas=20Dre=C3=9Fler?= Date: Wed, 21 Aug 2019 16:47:38 +0200 Subject: [PATCH] pieTimer: Use custom GObject property for animating pie Before the move to Clutters implicit animations with 0846238f6 and bf497ed64, we used Tweener to do a fake-animation of the opacity and Tweeners `onUpdate` signal to queue a repaint of the PieTimer everytime Tweener tries to update the animation. Now, with Clutters implicit animations, there is no `onUpdate` signal anymore and also `notify::opacity` no longer gets emitted since the value doesn't actually change. This lead to the PieTimer no longer being repainted, which broke the animation. Fix this by implementing the current angle of the pie using a custom GObject property `angle` and animating this property using the new `actor.ease_property` method. Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1533 --- js/ui/pointerA11yTimeout.js | 41 +++++++++++++++++++++++-------------- 1 file changed, 26 insertions(+), 15 deletions(-) diff --git a/js/ui/pointerA11yTimeout.js b/js/ui/pointerA11yTimeout.js index 77b17ac37..970ca6b33 100644 --- a/js/ui/pointerA11yTimeout.js +++ b/js/ui/pointerA11yTimeout.js @@ -3,21 +3,37 @@ const { Clutter, GLib, GObject, Meta, St } = imports.gi; const Main = imports.ui.main; const Cairo = imports.cairo; -var PieTimer = GObject.registerClass( -class PieTimer extends St.DrawingArea { +var PieTimer = GObject.registerClass({ + Properties: { + 'angle': GObject.ParamSpec.double( + 'angle', 'angle', 'angle', + GObject.ParamFlags.READWRITE, + 0, 2 * Math.PI, 0) + } +}, class PieTimer extends St.DrawingArea { _init() { this._x = 0; this._y = 0; - this._startTime = 0; - this._duration = 0; + this._angle = 0; super._init({ style_class: 'pie-timer', visible: false, can_focus: false, reactive: false }); + } - this.connect('notify::opacity', this.queue_repaint.bind(this)); + get angle() { + return this._angle; + } + + set angle(angle) { + if (this._angle == angle) + return; + + this._angle = angle; + this.notify('angle'); + this.queue_repaint(); } vfunc_repaint() { @@ -28,11 +44,8 @@ class PieTimer extends St.DrawingArea { let [width, height] = this.get_surface_size(); let radius = Math.min(width / 2, height / 2); - let currentTime = GLib.get_monotonic_time() / 1000.0; - let ellapsed = currentTime - this._startTime; - let angle = (ellapsed / this._duration) * 2 * Math.PI; let startAngle = 3 * Math.PI / 2; - let endAngle = startAngle + angle; + let endAngle = startAngle + this._angle; let cr = this.get_context(); cr.setLineCap(Cairo.LineCap.ROUND); @@ -60,16 +73,14 @@ class PieTimer extends St.DrawingArea { this.x = x - this.width / 2; this.y = y - this.height / 2; + this._angle = 0; + this.show(); Main.uiGroup.set_child_above_sibling(this, null); - this._startTime = GLib.get_monotonic_time() / 1000.0; - this._duration = duration; - - this.ease({ - opacity: 255, + this.ease_property('angle', 2 * Math.PI, { duration, - mode: Clutter.AnimationMode.EASE_OUT_QUAD, + mode: Clutter.AnimationMode.LINEAR, onComplete: () => this.stop() }); }