trivial: st-widget: Remove super old 'stylable' property
I don't think we ever used this, even way back in 3.0... https://bugzilla.gnome.org/show_bug.cgi?id=644306
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@ -59,7 +59,6 @@ struct _StWidgetPrivate
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StThemeNodeTransition *transition_animation;
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gboolean is_stylable : 1;
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gboolean is_style_dirty : 1;
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gboolean draw_bg_color : 1;
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gboolean draw_border_internal : 1;
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@ -105,7 +104,6 @@ enum
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PROP_PSEUDO_CLASS,
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PROP_STYLE_CLASS,
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PROP_STYLE,
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PROP_STYLABLE,
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PROP_TRACK_HOVER,
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PROP_HOVER,
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PROP_CAN_FOCUS,
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@ -164,14 +162,6 @@ st_widget_set_property (GObject *gobject,
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st_widget_set_style (actor, g_value_get_string (value));
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break;
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case PROP_STYLABLE:
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if (actor->priv->is_stylable != g_value_get_boolean (value))
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{
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actor->priv->is_stylable = g_value_get_boolean (value);
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clutter_actor_queue_relayout ((ClutterActor *) gobject);
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}
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break;
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case PROP_TRACK_HOVER:
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st_widget_set_track_hover (actor, g_value_get_boolean (value));
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break;
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@ -229,10 +219,6 @@ st_widget_get_property (GObject *gobject,
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g_value_set_string (value, priv->inline_style);
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break;
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case PROP_STYLABLE:
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g_value_set_boolean (value, priv->is_stylable);
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break;
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case PROP_TRACK_HOVER:
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g_value_set_boolean (value, priv->track_hover);
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break;
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@ -538,12 +524,6 @@ notify_children_of_style_change (ClutterActor *self)
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static void
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st_widget_real_style_changed (StWidget *self)
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{
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StWidgetPrivate *priv = ST_WIDGET (self)->priv;
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/* application has request this widget is not stylable */
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if (!priv->is_stylable)
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return;
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clutter_actor_queue_redraw ((ClutterActor *) self);
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notify_children_of_style_change ((ClutterActor *) self);
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}
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@ -929,20 +909,6 @@ st_widget_class_init (StWidgetClass *klass)
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ST_TYPE_THEME,
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ST_PARAM_READWRITE));
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/**
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* StWidget:stylable:
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*
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* Enable or disable styling of the widget
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*/
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pspec = g_param_spec_boolean ("stylable",
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"Stylable",
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"Whether the table should be styled",
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TRUE,
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ST_PARAM_READWRITE);
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g_object_class_install_property (gobject_class,
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PROP_STYLABLE,
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pspec);
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/**
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* StWidget:track-hover:
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*
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@ -1533,7 +1499,6 @@ st_widget_init (StWidget *actor)
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int i;
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actor->priv = priv = ST_WIDGET_GET_PRIVATE (actor);
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priv->is_stylable = TRUE;
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priv->transition_animation = NULL;
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priv->local_state_set = atk_state_set_new ();
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