keyboard: add an interactive argument to input source activation
This is useful to differentiate between a change due to user interaction or automatic loading. https://bugzilla.gnome.org/show_bug.cgi?id=766826
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@ -61,8 +61,8 @@ const InputSource = new Lang.Class({
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this.emit('changed');
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},
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activate: function() {
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this.emit('activate');
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activate: function(interactive) {
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this.emit('activate', !!interactive);
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},
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_getXkbId: function() {
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@ -109,7 +109,7 @@ const InputSourcePopup = new Lang.Class({
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_finish : function() {
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this.parent();
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this._items[this._selectedIndex].activate();
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this._items[this._selectedIndex].activate(true);
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},
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});
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@ -376,7 +376,7 @@ const InputSourceManager = new Lang.Class({
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while (!(is = this._inputSources[nextIndex]))
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nextIndex += 1;
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is.activate();
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is.activate(true);
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return true;
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},
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@ -420,7 +420,7 @@ const InputSourceManager = new Lang.Class({
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this._changePerWindowSource();
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},
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_activateInputSource: function(is) {
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_activateInputSource: function(is, interactive) {
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KeyboardManager.holdKeyboard();
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this._keyboardManager.apply(is.xkbId);
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@ -541,7 +541,7 @@ const InputSourceManager = new Lang.Class({
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this._updateMruSources();
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if (this._mruSources.length > 0)
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this._mruSources[0].activate();
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this._mruSources[0].activate(false);
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// All ibus engines are preloaded here to reduce the launching time
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// when users switch the input sources.
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@ -650,7 +650,7 @@ const InputSourceManager = new Lang.Class({
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}
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if (window._currentSource)
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window._currentSource.activate();
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window._currentSource.activate(false);
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},
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_sourcesPerWindowChanged: function() {
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@ -771,7 +771,10 @@ const InputSourceIndicator = new Lang.Class({
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let is = this._inputSourceManager.inputSources[i];
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let menuItem = new LayoutMenuItem(is.displayName, is.shortName);
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menuItem.connect('activate', Lang.bind(is, is.activate));
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menuItem.connect('activate', function() {
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is.activate(true);
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});
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let indicatorLabel = new St.Label({ text: is.shortName,
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visible: false });
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