[transitions] Do not recreate FBOs on opacity changes
Creating an FBO may be expensive, so we should avoid the operation if possible. When transitioning between theme nodes, the widget's opacity is used to paint to the offscreen textures which are blended together - this means that the textures have to be recreated each time the widget's opacity changes. It is much more effective to paint the textures at full opacity and respect the widget's paint opacity when blending the textures together. https://bugzilla.gnome.org/show_bug.cgi?id=627085
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@ -49,7 +49,6 @@ struct _StThemeNodeTransitionPrivate {
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ClutterActorBox last_allocation;
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ClutterActorBox offscreen_box;
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guint8 last_opacity;
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gboolean needs_setup;
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};
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@ -200,8 +199,7 @@ calculate_offscreen_box (StThemeNodeTransition *transition,
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static gboolean
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setup_framebuffers (StThemeNodeTransition *transition,
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const ClutterActorBox *allocation,
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guint8 paint_opacity)
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const ClutterActorBox *allocation)
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{
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StThemeNodeTransitionPrivate *priv = transition->priv;
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CoglColor clear_color = { 0, 0, 0, 0 };
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@ -243,11 +241,17 @@ setup_framebuffers (StThemeNodeTransition *transition,
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cogl_handle_unref (priv->material);
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priv->material = cogl_material_new ();
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cogl_material_set_layer_combine (priv->material, 0,
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"RGBA = REPLACE (TEXTURE)",
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NULL);
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cogl_material_set_layer_combine (priv->material, 1,
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"RGBA = INTERPOLATE (PREVIOUS, "
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"TEXTURE, "
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"CONSTANT[A])",
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NULL);
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cogl_material_set_layer_combine (priv->material, 2,
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"RGBA = MODULATE (PREVIOUS, PRIMARY)",
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NULL);
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cogl_material_set_layer (priv->material, 0, priv->new_texture);
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cogl_material_set_layer (priv->material, 1, priv->old_texture);
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@ -257,9 +261,7 @@ setup_framebuffers (StThemeNodeTransition *transition,
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cogl_ortho (priv->offscreen_box.x1, priv->offscreen_box.x2,
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priv->offscreen_box.y2, priv->offscreen_box.y1,
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0.0, 1.0);
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st_theme_node_paint (priv->old_theme_node,
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allocation,
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paint_opacity);
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st_theme_node_paint (priv->old_theme_node, allocation, 255);
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cogl_pop_framebuffer ();
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cogl_push_framebuffer (priv->new_offscreen);
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@ -267,9 +269,7 @@ setup_framebuffers (StThemeNodeTransition *transition,
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cogl_ortho (priv->offscreen_box.x1, priv->offscreen_box.x2,
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priv->offscreen_box.y2, priv->offscreen_box.y1,
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0.0, 1.0);
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st_theme_node_paint (priv->new_theme_node,
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allocation,
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paint_opacity);
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st_theme_node_paint (priv->new_theme_node, allocation, 255);
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cogl_pop_framebuffer ();
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return TRUE;
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@ -291,26 +291,25 @@ st_theme_node_transition_paint (StThemeNodeTransition *transition,
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g_return_if_fail (ST_IS_THEME_NODE (priv->old_theme_node));
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g_return_if_fail (ST_IS_THEME_NODE (priv->new_theme_node));
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if (!clutter_actor_box_equal (allocation, &priv->last_allocation) ||
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paint_opacity != priv->last_opacity)
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if (!clutter_actor_box_equal (allocation, &priv->last_allocation))
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priv->needs_setup = TRUE;
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if (priv->needs_setup)
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{
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priv->last_allocation = *allocation;
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priv->last_opacity = paint_opacity;
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calculate_offscreen_box (transition, allocation);
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priv->needs_setup = !setup_framebuffers (transition,
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allocation,
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paint_opacity);
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priv->needs_setup = !setup_framebuffers (transition, allocation);
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}
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cogl_color_set_from_4ub (&constant, 0, 0, 0,
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clutter_alpha_get_alpha (priv->alpha) * paint_opacity);
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cogl_color_set_from_4f (&constant, 0., 0., 0.,
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clutter_alpha_get_alpha (priv->alpha));
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cogl_material_set_layer_combine_constant (priv->material, 1, &constant);
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cogl_material_set_color4ub (priv->material,
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paint_opacity, paint_opacity,
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paint_opacity, paint_opacity);
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cogl_set_source (priv->material);
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cogl_rectangle_with_multitexture_coords (priv->offscreen_box.x1,
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priv->offscreen_box.y1,
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