Resolve cyclic dependency on StatusMenu
Solved by splitting the base class (PanelMenuButton) in a separate module, ui.panelMenu, which is meant to hold also other reusable button classes. https://bugzilla.gnome.org/show_bug.cgi?id=621705
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@ -23,6 +23,7 @@ dist_jsui_DATA = \
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notificationDaemon.js \
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overview.js \
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panel.js \
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panelMenu.js \
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placeDisplay.js \
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popupMenu.js \
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runDialog.js \
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@ -21,6 +21,8 @@ const BoxPointer = imports.ui.boxpointer;
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const Calendar = imports.ui.calendar;
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const Overview = imports.ui.overview;
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const PopupMenu = imports.ui.popupMenu;
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const PanelMenu = imports.ui.panelMenu;
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const StatusMenu = imports.ui.statusMenu;
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const Main = imports.ui.main;
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const Tweener = imports.ui.tweener;
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@ -176,38 +178,6 @@ TextShadower.prototype = {
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}
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};
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function PanelMenuButton(menuAlignment) {
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this._init(menuAlignment);
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}
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PanelMenuButton.prototype = {
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_init: function(menuAlignment) {
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this.actor = new St.Bin({ style_class: 'panel-button',
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reactive: true,
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x_fill: true,
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y_fill: false,
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track_hover: true });
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this.actor._delegate = this;
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this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
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this.menu = new PopupMenu.PopupMenu(this.actor, menuAlignment, St.Side.TOP, /* FIXME */ 0);
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this.menu.connect('open-state-changed', Lang.bind(this, this._onOpenStateChanged));
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Main.chrome.addActor(this.menu.actor, { visibleInOverview: true,
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affectsStruts: false });
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this.menu.actor.hide();
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},
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_onButtonPress: function(actor, event) {
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this.menu.toggle();
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},
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_onOpenStateChanged: function(menu, open) {
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if (open)
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this.actor.add_style_pseudo_class('pressed');
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else
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this.actor.remove_style_pseudo_class('pressed');
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}
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};
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/**
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* AppMenuButton:
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*
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@ -221,10 +191,10 @@ function AppMenuButton() {
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}
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AppMenuButton.prototype = {
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__proto__: PanelMenuButton.prototype,
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__proto__: PanelMenu.Button.prototype,
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_init: function() {
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PanelMenuButton.prototype._init.call(this, St.Align.START);
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PanelMenu.Button.prototype._init.call(this, St.Align.START);
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this._metaDisplay = global.screen.get_display();
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this._focusedApp = null;
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@ -510,10 +480,10 @@ function ClockButton() {
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}
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ClockButton.prototype = {
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__proto__: PanelMenuButton.prototype,
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__proto__: PanelMenu.Button.prototype,
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_init: function() {
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PanelMenuButton.prototype._init.call(this, St.Align.START);
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PanelMenu.Button.prototype._init.call(this, St.Align.START);
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this.menu.addAction(_("Preferences"), Lang.bind(this, this._onPrefs));
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this._clock = new St.Label();
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@ -847,9 +817,6 @@ Panel.prototype = {
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}));
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this._traymanager.manage_stage(global.stage);
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// We need to do this here to avoid a circular import with
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// prototype dependencies.
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let StatusMenu = imports.ui.statusMenu;
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this._statusmenu = new StatusMenu.StatusMenuButton();
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this._menus.addMenu(this._statusmenu.menu);
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this._rightBox.add(this._statusmenu.actor);
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38
js/ui/panelMenu.js
Normal file
38
js/ui/panelMenu.js
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@ -0,0 +1,38 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const St = imports.gi.St;
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const Lang = imports.lang;
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const PopupMenu = imports.ui.popupMenu;
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const Main = imports.ui.main;
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function Button(menuAlignment) {
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this._init(menuAlignment);
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}
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Button.prototype = {
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_init: function(menuAlignment) {
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this.actor = new St.Bin({ style_class: 'panel-button',
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reactive: true,
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x_fill: true,
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y_fill: false,
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track_hover: true });
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this.actor._delegate = this;
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this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
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this.menu = new PopupMenu.PopupMenu(this.actor, menuAlignment, St.Side.TOP, /* FIXME */ 0);
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this.menu.connect('open-state-changed', Lang.bind(this, this._onOpenStateChanged));
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Main.chrome.addActor(this.menu.actor, { visibleInOverview: true,
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affectsStruts: false });
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this.menu.actor.hide();
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},
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_onButtonPress: function(actor, event) {
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this.menu.toggle();
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},
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_onOpenStateChanged: function(menu, open) {
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if (open)
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this.actor.add_style_pseudo_class('pressed');
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else
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this.actor.remove_style_pseudo_class('pressed');
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}
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};
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@ -11,6 +11,7 @@ const _ = Gettext.gettext;
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const GnomeSession = imports.misc.gnomeSession;
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const Main = imports.ui.main;
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const Panel = imports.ui.panel;
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const PanelMenu = imports.ui.panelMenu;
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const PopupMenu = imports.ui.popupMenu;
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// Adapted from gdm/gui/user-switch-applet/applet.c
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@ -23,10 +24,10 @@ function StatusMenuButton() {
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}
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StatusMenuButton.prototype = {
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__proto__: Panel.PanelMenuButton.prototype,
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__proto__: PanelMenu.Button.prototype,
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_init: function() {
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Panel.PanelMenuButton.prototype._init.call(this, St.Align.START);
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PanelMenu.Button.prototype._init.call(this, St.Align.START);
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let box = new St.BoxLayout({ name: 'panelStatusMenu' });
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this.actor.set_child(box);
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