Fix Chrome.removeActor()

The split between this.actor and this.nonOverlayActor in chrome.js is
annoying, but aside from actually subclassing ClutterGroup (which
would have to be done from C), all of the other possibilities are
annoying too.
This commit is contained in:
Dan Winship 2009-06-30 14:57:40 -04:00
parent ae779c7f20
commit 5a0d8eca9f

View File

@ -126,9 +126,11 @@ Chrome.prototype = {
//
// Removes @actor from the chrome layer
removeActor: function(actor) {
if (actor.get_parent() == this.nonOverlayActor)
this.nonOverlayActor.remove_actor(actor);
else
this.actor.remove_actor(actor);
// We don't have to do anything else; the parent-set handlers
// will do the rest.
this._untrackActor(actor, true, true);
},
_findActor: function(actor) {
@ -170,7 +172,7 @@ Chrome.prototype = {
this._trackedActors.push(actorData);
actor = actor.get_parent();
if (actor != this.actor)
if (actor != this.actor && actor != this.nonOverlayActor)
this._trackActor(actor, false, false);
if (inputRegion || strut)
@ -198,7 +200,7 @@ Chrome.prototype = {
actor.disconnect(actorData.parentSetId);
actor = actor.get_parent();
if (actor && actor != this.actor)
if (actor && actor != this.actor && actor != this.nonOverlayActor)
this._untrackActor(actor, false, false);
}
@ -209,10 +211,10 @@ Chrome.prototype = {
_actorReparented: function(actor, oldParent) {
if (this._verifyAncestry(actor, this.actor)) {
let newParent = actor.get_parent();
if (newParent != this.actor)
if (newParent != this.actor && newParent != this.nonOverlayActor)
this._trackActor(newParent, false, false);
}
if (oldParent != this.actor)
if (oldParent != this.actor && oldParent != this.nonOverlayActor)
this._untrackActor(oldParent, false, false);
},