Simplify Button class by using ShellButtonBox
Make Button class purely about adding visuals, and use ShellButtonBox for behavior. API equivalences: shell.button => shell.actor [for consistency] staysPressed parameter to constructor => replaced by manually setting the 'active' property of button.actor as appropriate pressIn/release => button.actor.active = true/false enter-event/leave-event signals => button.actor notify::hover Along the way, this fixes a bug with the user status menu where it was not getting set to active because the button was getting a leave (triggered by the menu popping up and grabbing the pointer) before for button release, which disabled the staysPressed behavior. Reported by Michael Meeks http://bugzilla.gnome.org/show_bug.cgi?id=593471
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@ -269,10 +269,10 @@ Panel.prototype = {
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/* left side */
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this.button = new Button.Button(_("Activities"), PANEL_BUTTON_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR,
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PANEL_FOREGROUND_COLOR, true, DEFAULT_FONT);
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this.button.button.height = PANEL_HEIGHT;
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PANEL_FOREGROUND_COLOR, DEFAULT_FONT);
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this.button.actor.height = PANEL_HEIGHT;
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this._leftBox.append(this.button.button, Big.BoxPackFlags.NONE);
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this._leftBox.append(this.button.actor, Big.BoxPackFlags.NONE);
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// We use this flag to mark the case where the user has entered the
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// hot corner and has not left both the hot corner and a surrounding
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@ -374,43 +374,46 @@ Panel.prototype = {
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let statusbutton = new Button.Button(statusbox,
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PANEL_BUTTON_COLOR,
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PRESSED_BUTTON_BACKGROUND_COLOR,
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PANEL_FOREGROUND_COLOR,
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true);
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statusbutton.button.height = PANEL_HEIGHT;
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statusbutton.button.connect('button-press-event', function (b, e) {
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statusmenu.toggle(e);
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return false;
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PANEL_FOREGROUND_COLOR);
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statusbutton.actor.height = PANEL_HEIGHT;
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statusbutton.actor.connect('button-press-event', function (b, e) {
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if (e.get_button() == 1 && e.get_click_count() == 1) {
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statusmenu.toggle(e);
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// The statusmenu might not pop up if it couldn't get a pointer grab
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if (statusmenu.is_active())
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statusbutton.actor.active = true;
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return true;
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} else {
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return false;
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}
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});
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// If popping up the menu failed (because there was already a grab in
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// effect from Mutter or another app), then we'll never get a ::deactivated
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// signal because the menu was never activated, so we need to unhighlight
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// separately when the user releases the mouse button.
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//
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// We depend on connection ordering; this needs to be called after Button's
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// ::button-release-event handler; that will set the active flag for this
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// stays-pressed button, then we unset the active flag by calling release().
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statusbutton.button.connect('button-release-event', function (b, e) {
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if (!statusmenu.is_active())
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statusbutton.release();
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return false;
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});
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this._rightBox.append(statusbutton.button, Big.BoxPackFlags.NONE);
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this._rightBox.append(statusbutton.actor, Big.BoxPackFlags.NONE);
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// We get a deactivated event when the popup disappears
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this._statusmenu.connect('deactivated', function (sm) {
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statusbutton.release();
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statusbutton.actor.active = false;
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});
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// TODO: decide what to do with the rest of the panel in the Overview mode (make it fade-out, become non-reactive, etc.)
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// We get into the Overview mode on button-press-event as opposed to button-release-event because eventually we'll probably
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// have the Overview act like a menu that allows the user to release the mouse on the activity the user wants
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// to switch to.
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this.button.button.connect('button-press-event',
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Lang.bind(Main.overview, Main.overview.toggle));
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this.button.actor.connect('button-press-event', function(b, e) {
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if (e.get_button() == 1 && e.get_click_count() == 1) {
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Main.overview.toggle();
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return true;
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} else {
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return false;
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}
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});
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// In addition to pressing the button, the Overview can be entered and exited by other means, such as
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// pressing the System key, Alt+F1 or Esc. We want the button to be pressed in when the Overview is entered
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// and to be released when it is exited regardless of how it was triggered.
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Main.overview.connect('showing', Lang.bind(this.button, this.button.pressIn));
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Main.overview.connect('hiding', Lang.bind(this.button, this.button.release));
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Main.overview.connect('showing', Lang.bind(this, function() {
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this.button.actor.active = true;
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}));
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Main.overview.connect('hiding', Lang.bind(this, function() {
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this.button.actor.active = false;
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}));
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Main.chrome.addActor(this.actor);
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Main.chrome.setVisibleInOverview(this.actor, true);
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