workspace: Replace ClutterClone by MetaWindowContent
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55b57421dc
commit
5743b52ec8
@ -84,7 +84,7 @@ class WindowCloneLayout extends Clutter.LayoutManager {
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if (child == container._windowClone)
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if (child == container._windowClone)
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realWindow = container.realWindow;
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realWindow = container.realWindow;
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else
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else
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realWindow = child.source;
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realWindow = child.content.window_actor;
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child.allocate(this._makeBoxForWindow(realWindow.meta_window),
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child.allocate(this._makeBoxForWindow(realWindow.meta_window),
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flags);
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flags);
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@ -110,7 +110,7 @@ var WindowClone = GObject.registerClass({
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this.metaWindow._delegate = this;
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this.metaWindow._delegate = this;
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this._workspace = workspace;
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this._workspace = workspace;
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this._windowClone = new Clutter.Clone({ source: realWindow });
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this._windowClone = new Clutter.Actor({ content: realWindow.content });
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// We expect this to be used for all interaction rather than
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// We expect this to be used for all interaction rather than
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// this._windowClone; as the former is reactive and the latter
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// this._windowClone; as the former is reactive and the latter
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// is not, this just works for most cases. However, for DND all
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// is not, this just works for most cases. However, for DND all
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@ -197,7 +197,7 @@ var WindowClone = GObject.registerClass({
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// Delete all windows, starting from the bottom-most (most-modal) one
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// Delete all windows, starting from the bottom-most (most-modal) one
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let windows = this.get_children();
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let windows = this.get_children();
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for (let i = windows.length - 1; i >= 1; i--) {
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for (let i = windows.length - 1; i >= 1; i--) {
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let realWindow = windows[i].source;
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let realWindow = windows[i].content.window_actor;
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let metaWindow = realWindow.meta_window;
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let metaWindow = realWindow.meta_window;
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metaWindow.delete(global.get_current_time());
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metaWindow.delete(global.get_current_time());
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@ -229,7 +229,7 @@ var WindowClone = GObject.registerClass({
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}
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}
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_doAddAttachedDialog(metaWin, realWin) {
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_doAddAttachedDialog(metaWin, realWin) {
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let clone = new Clutter.Clone({ source: realWin });
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let clone = new Clutter.Actor({ content: realWin.content });
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clone._sizeChangedId = metaWin.connect('size-changed',
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clone._sizeChangedId = metaWin.connect('size-changed',
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this._onMetaWindowSizeChanged.bind(this));
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this._onMetaWindowSizeChanged.bind(this));
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clone._posChangedId = metaWin.connect('position-changed',
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clone._posChangedId = metaWin.connect('position-changed',
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@ -282,7 +282,7 @@ var WindowClone = GObject.registerClass({
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if (child == this._windowClone)
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if (child == this._windowClone)
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realWindow = this.realWindow;
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realWindow = this.realWindow;
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else
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else
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realWindow = child.source;
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realWindow = child.content.window_actor;
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let metaWindow = realWindow.meta_window;
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let metaWindow = realWindow.meta_window;
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rect = rect.union(metaWindow.get_frame_rect());
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rect = rect.union(metaWindow.get_frame_rect());
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@ -327,7 +327,7 @@ var WindowClone = GObject.registerClass({
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if (child == this._windowClone)
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if (child == this._windowClone)
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realWindow = this.realWindow;
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realWindow = this.realWindow;
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else
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else
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realWindow = child.source;
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realWindow = child.content.window_actor;
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realWindow.meta_window.disconnect(child._sizeChangedId);
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realWindow.meta_window.disconnect(child._sizeChangedId);
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realWindow.meta_window.disconnect(child._posChangedId);
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realWindow.meta_window.disconnect(child._posChangedId);
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@ -53,7 +53,8 @@ var WindowClone = GObject.registerClass({
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}
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}
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}, class WindowClone extends Clutter.Actor {
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}, class WindowClone extends Clutter.Actor {
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_init(realWindow) {
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_init(realWindow) {
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let clone = new Clutter.Clone({ source: realWindow });
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let clone = new Clutter.Actor({ content: realWindow.content,
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request_mode: Clutter.RequestMode.CONTENT_SIZE });
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super._init({
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super._init({
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layout_manager: new PrimaryActorLayout(clone),
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layout_manager: new PrimaryActorLayout(clone),
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reactive: true
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reactive: true
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@ -137,7 +138,8 @@ var WindowClone = GObject.registerClass({
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}
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}
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_doAddAttachedDialog(metaDialog, realDialog) {
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_doAddAttachedDialog(metaDialog, realDialog) {
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let clone = new Clutter.Clone({ source: realDialog });
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let clone = new Clutter.Actor({ content: realDialog.content,
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request_mode: Clutter.RequestMode.CONTENT_SIZE });
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this._updateDialogPosition(realDialog, clone);
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this._updateDialogPosition(realDialog, clone);
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clone._updateId = realDialog.connect('notify::position', dialog => {
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clone._updateId = realDialog.connect('notify::position', dialog => {
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@ -163,7 +165,7 @@ var WindowClone = GObject.registerClass({
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_disconnectSignals() {
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_disconnectSignals() {
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this.get_children().forEach(child => {
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this.get_children().forEach(child => {
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let realWindow = child.source;
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let realWindow = child.content.window_actor;
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realWindow.disconnect(child._updateId);
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realWindow.disconnect(child._updateId);
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realWindow.disconnect(child._destroyId);
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realWindow.disconnect(child._destroyId);
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