St: Take advantage of clipped redraws
In order to take advantage of clipped redraws (only redraw the parts that actually changed), we have to inform clutter about our paint_volume by implementing the get_paint_volume virtual method. As this feature had been added in in clutter 1.5.x we now require that. https://bugzilla.gnome.org/show_bug.cgi?id=630932
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@ -57,7 +57,7 @@ fi
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AM_CONDITIONAL(BUILD_RECORDER, $build_recorder)
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CLUTTER_MIN_VERSION=1.3.14
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CLUTTER_MIN_VERSION=1.5.8
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GOBJECT_INTROSPECTION_MIN_VERSION=0.6.11
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GJS_MIN_VERSION=0.7
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MUTTER_MIN_VERSION=2.91.0
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@ -245,6 +245,34 @@ shell_generic_container_finalize (GObject *object)
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G_OBJECT_CLASS (shell_generic_container_parent_class)->finalize (object);
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}
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/* Based on implementation from clutter-group.c */
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static gboolean
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shell_generic_container_get_paint_volume (ClutterActor *actor,
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ClutterPaintVolume *volume)
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{
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GList *l, *children;
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children = st_container_get_children_list (ST_CONTAINER (actor));
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CLUTTER_ACTOR_CLASS (shell_generic_container_parent_class)->get_paint_volume (actor, volume);
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for (l = children; l != NULL; l = l->next)
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{
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ClutterActor *child = l->data;
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const ClutterPaintVolume *child_volume;
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/* This gets the paint volume of the child transformed into the
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* group's coordinate space... */
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child_volume = clutter_actor_get_transformed_paint_volume (child, actor);
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if (!child_volume)
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return FALSE;
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clutter_paint_volume_union (volume, child_volume);
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}
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return TRUE;
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}
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static void
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shell_generic_container_class_init (ShellGenericContainerClass *klass)
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{
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@ -257,6 +285,7 @@ shell_generic_container_class_init (ShellGenericContainerClass *klass)
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actor_class->get_preferred_width = shell_generic_container_get_preferred_width;
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actor_class->get_preferred_height = shell_generic_container_get_preferred_height;
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actor_class->allocate = shell_generic_container_allocate;
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actor_class->get_paint_volume = shell_generic_container_get_paint_volume;
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actor_class->paint = shell_generic_container_paint;
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actor_class->pick = shell_generic_container_pick;
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@ -3,6 +3,7 @@
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* st-group.c: A fixed layout container based on ClutterGroup
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*
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* Copyright 2010 Florian Müllner
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* Copyright 2010 Intel Corporation
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU Lesser General Public License,
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@ -230,7 +231,33 @@ st_group_hide_all (ClutterActor *actor)
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NULL);
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}
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/* Based on implementation from clutter-group.c */
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static gboolean
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st_group_get_paint_volume (ClutterActor *actor,
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ClutterPaintVolume *volume)
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{
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GList *l, *children;
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children = st_container_get_children_list (ST_CONTAINER (actor));
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CLUTTER_ACTOR_CLASS (st_group_parent_class)->get_paint_volume (actor, volume);
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for (l = children; l != NULL; l = l->next)
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{
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ClutterActor *child = l->data;
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const ClutterPaintVolume *child_volume;
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/* This gets the paint volume of the child transformed into the
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* group's coordinate space... */
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child_volume = clutter_actor_get_transformed_paint_volume (child, actor);
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if (!child_volume)
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return FALSE;
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clutter_paint_volume_union (volume, child_volume);
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}
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return TRUE;
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}
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static void
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@ -242,6 +269,7 @@ st_group_class_init (StGroupClass *klass)
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actor_class->get_preferred_height = st_group_get_preferred_height;
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actor_class->allocate = st_group_allocate;
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actor_class->paint = st_group_paint;
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actor_class->get_paint_volume = st_group_get_paint_volume;
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actor_class->pick = st_group_pick;
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actor_class->show_all = st_group_show_all;
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actor_class->hide_all = st_group_hide_all;
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@ -7,6 +7,7 @@
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* Copyright 2009, 2010 Red Hat, Inc.
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* Copyright 2009 Abderrahim Kitouni
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* Copyright 2009, 2010 Florian Müllner
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* Copyright 2010 Adel Gadllah
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU Lesser General Public License,
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@ -668,6 +669,31 @@ st_widget_hide (ClutterActor *actor)
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CLUTTER_ACTOR_CLASS (st_widget_parent_class)->hide (actor);
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}
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static gboolean
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st_widget_get_paint_volume (ClutterActor *self, ClutterPaintVolume *volume)
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{
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ClutterActorBox paint_box, alloc_box;
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StThemeNode *theme_node;
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ClutterVertex origin;
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/* Setting the paint volume does not make sense when we don't have any allocation */
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if (!clutter_actor_has_allocation (self))
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return FALSE;
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theme_node = st_widget_get_theme_node (ST_WIDGET(self));
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clutter_actor_get_allocation_box (self, &alloc_box);
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st_theme_node_get_paint_box (theme_node, &alloc_box, &paint_box);
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origin.x = paint_box.x1 - alloc_box.x1;
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origin.y = paint_box.y1 - alloc_box.y1;
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origin.z = 0.0f;
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clutter_paint_volume_set_origin (volume, &origin);
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clutter_paint_volume_set_width (volume, paint_box.x2 - paint_box.x1);
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clutter_paint_volume_set_height (volume, paint_box.y2 - paint_box.y1);
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return TRUE;
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}
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static void
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@ -688,6 +714,7 @@ st_widget_class_init (StWidgetClass *klass)
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actor_class->get_preferred_height = st_widget_get_preferred_height;
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actor_class->allocate = st_widget_allocate;
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actor_class->paint = st_widget_paint;
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actor_class->get_paint_volume = st_widget_get_paint_volume;
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actor_class->parent_set = st_widget_parent_set;
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actor_class->map = st_widget_map;
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actor_class->unmap = st_widget_unmap;
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