alt-tab: Do not hardcode ALT modifier

While we allow for arbitrary modifiers in keybindings, both the
alt-tab and ctrl-alt-tab popups close when ALT is not present in
the modifier mask, resulting in ALT being de-facto hardcoded.
Instead, pass the actual modifier mask when invoking the popups.

https://bugzilla.gnome.org/show_bug.cgi?id=645200
This commit is contained in:
Florian Müllner
2011-09-07 04:38:38 +02:00
parent fb30822860
commit 566d566f26
6 changed files with 37 additions and 18 deletions

View File

@ -94,7 +94,7 @@ CtrlAltTabManager.prototype = {
return a.x - b.x;
},
popup: function(backwards) {
popup: function(backwards, mask) {
// Start with the set of focus groups that are currently mapped
let items = this._items.filter(function (item) { return item.proxy.mapped; });
@ -126,7 +126,7 @@ CtrlAltTabManager.prototype = {
if (!this._popup) {
this._popup = new CtrlAltTabPopup();
this._popup.show(items, backwards);
this._popup.show(items, backwards, mask);
this._popup.actor.connect('destroy',
Lang.bind(this, function() {
@ -156,6 +156,7 @@ CtrlAltTabPopup.prototype = {
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._haveModal = false;
this._modifierMask = 0;
this._selection = 0;
Main.uiGroup.add_actor(this.actor);
@ -192,10 +193,11 @@ CtrlAltTabPopup.prototype = {
this._switcher.actor.allocate(childBox, flags);
},
show : function(items, startBackwards) {
show : function(items, startBackwards, mask) {
if (!Main.pushModal(this.actor))
return false;
this._haveModal = true;
this._modifierMask = AltTab.primaryModifier(mask);
this._keyPressEventId = this.actor.connect('key-press-event', Lang.bind(this, this._keyPressEvent));
this._keyReleaseEventId = this.actor.connect('key-release-event', Lang.bind(this, this._keyReleaseEvent));
@ -209,7 +211,7 @@ CtrlAltTabPopup.prototype = {
this._select(this._selection);
let [x, y, mods] = global.get_pointer();
if (!(mods & Gdk.ModifierType.MOD1_MASK)) {
if (!(mods & this._modifierMask)) {
this._finish();
return false;
}
@ -255,7 +257,7 @@ CtrlAltTabPopup.prototype = {
_keyReleaseEvent : function(actor, event) {
let [x, y, mods] = global.get_pointer();
let state = mods & Clutter.ModifierType.MOD1_MASK;
let state = mods & this._modifierMask;
if (state == 0)
this._finish();