Always assume GLSL is supported

The support for GLSL has been advertised as unconditionally supported by
mutter for a while, and has now lost the 'GLSL' feature completely. Lets
remove the checks.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1985>
This commit is contained in:
Jonas Ådahl 2021-09-21 16:35:32 +02:00
parent 1bf446b373
commit 563437de91
4 changed files with 1 additions and 65 deletions

View File

@ -129,7 +129,7 @@ var Lightbox = GObject.registerClass({
this._container = container;
this._children = container.get_children();
this._fadeFactor = params.fadeFactor;
this._radialEffect = Clutter.feature_available(Clutter.FeatureFlags.SHADERS_GLSL) && params.radialEffect;
this._radialEffect = params.radialEffect;
if (this._radialEffect)
this.add_effect(new RadialShaderEffect({ name: 'radial' }));

View File

@ -22,29 +22,6 @@ struct _ShellGLSLEffectPrivate
G_DEFINE_TYPE_WITH_PRIVATE (ShellGLSLEffect, shell_glsl_effect, CLUTTER_TYPE_OFFSCREEN_EFFECT);
static gboolean
shell_glsl_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterEffectClass *parent_class;
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
{
/* if we don't have support for GLSL shaders then we
* forcibly disable the ActorMeta
*/
g_warning ("Unable to use the ShaderEffect: the graphics hardware "
"or the current GL driver does not implement support "
"for the GLSL shading language.");
clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), FALSE);
return FALSE;
}
parent_class = CLUTTER_EFFECT_CLASS (shell_glsl_effect_parent_class);
return parent_class->pre_paint (effect, node, paint_context);
}
static CoglPipeline *
shell_glsl_effect_create_pipeline (ClutterOffscreenEffect *effect,
CoglTexture *texture)
@ -156,15 +133,12 @@ shell_glsl_effect_constructed (GObject *object)
static void
shell_glsl_effect_class_init (ShellGLSLEffectClass *klass)
{
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterOffscreenEffectClass *offscreen_class;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->create_pipeline = shell_glsl_effect_create_pipeline;
effect_class->pre_paint = shell_glsl_effect_pre_paint;
gobject_class->constructed = shell_glsl_effect_constructed;
gobject_class->dispose = shell_glsl_effect_dispose;
}

View File

@ -72,32 +72,6 @@ G_DEFINE_TYPE (ShellInvertLightnessEffect,
shell_invert_lightness_effect,
CLUTTER_TYPE_OFFSCREEN_EFFECT);
static gboolean
shell_invert_lightness_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ShellInvertLightnessEffect *self = SHELL_INVERT_LIGHTNESS_EFFECT (effect);
ClutterEffectClass *parent_class;
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
{
/* if we don't have support for GLSL shaders then we
* forcibly disable the ActorMeta
*/
g_warning ("Unable to use the ShellInvertLightnessEffect: the "
"graphics hardware or the current GL driver does not "
"implement support for the GLSL shading language.");
clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (self), FALSE);
return FALSE;
}
parent_class =
CLUTTER_EFFECT_CLASS (shell_invert_lightness_effect_parent_class);
return parent_class->pre_paint (effect, node, paint_context);
}
static CoglPipeline *
shell_glsl_effect_create_pipeline (ClutterOffscreenEffect *effect,
CoglTexture *texture)
@ -126,15 +100,12 @@ shell_invert_lightness_effect_dispose (GObject *gobject)
static void
shell_invert_lightness_effect_class_init (ShellInvertLightnessEffectClass *klass)
{
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterOffscreenEffectClass *offscreen_class;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->create_pipeline = shell_glsl_effect_create_pipeline;
effect_class->pre_paint = shell_invert_lightness_effect_pre_paint;
gobject_class->dispose = shell_invert_lightness_effect_dispose;
}

View File

@ -214,15 +214,6 @@ st_scroll_view_fade_set_actor (ClutterActorMeta *meta,
g_return_if_fail (actor == NULL || ST_IS_SCROLL_VIEW (actor));
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
{
/* if we don't have support for GLSL shaders then we
* forcibly disable the ActorMeta
*/
clutter_actor_meta_set_enabled (meta, FALSE);
return;
}
if (self->vadjustment)
{
g_signal_handlers_disconnect_by_func (self->vadjustment,