appDisplay: Move focus to popup only when necessary

Unlike for the main app view, where we only move the key focus once the
users starts navigating, the key focus is moved immediately when opening
a folder popup. This is unexpected, so make app folders consistent with
the main view.
As arrow keys will not work while the container itself has key focus, we
handle those explicitly by translating them to TAB_FORWARD and
TAB_BACKWARD respectively.

https://bugzilla.gnome.org/show_bug.cgi?id=731477
This commit is contained in:
Carlos Soriano 2014-06-11 15:27:40 +02:00
parent 4d153bc96f
commit 554001c0ed

View File

@ -1253,6 +1253,51 @@ const AppFolderPopup = new Lang.Class({
})); }));
this._grabHelper = new GrabHelper.GrabHelper(this.actor); this._grabHelper = new GrabHelper.GrabHelper(this.actor);
this._grabHelper.addActor(Main.layoutManager.overviewGroup); this._grabHelper.addActor(Main.layoutManager.overviewGroup);
this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPress));
},
_onKeyPress: function(actor, event) {
if (global.stage.get_key_focus() != actor)
return Clutter.EVENT_PROPAGATE;
// Since we need to only grab focus on one item child when the user
// actually press a key we don't use navigate_focus when opening
// the popup.
// Instead of that, grab the focus on the AppFolderPopup actor
// and actually moves the focus to a child only when the user
// actually press a key.
// It should work with just grab_key_focus on the AppFolderPopup
// actor, but since the arrow keys are not wrapping_around the focus
// is not grabbed by a child when the widget that has the current focus
// is the same that is requesting focus, so to make it works with arrow
// keys we need to connect to the key-press-event and navigate_focus
// when that happens using TAB_FORWARD or TAB_BACKWARD instead of arrow
// keys
// Use TAB_FORWARD for down key and right key
// and TAB_BACKWARD for up key and left key on ltr
// languages
let direction;
let isLtr = Clutter.get_default_text_direction() == Clutter.TextDirection.LTR;
switch (event.get_key_symbol()) {
case Clutter.Down:
direction = Gtk.DirectionType.TAB_FORWARD;
break;
case Clutter.Right:
direction = isLtr ? Gtk.DirectionType.TAB_FORWARD :
Gtk.DirectionType.TAB_BACKWARD;
break;
case Clutter.Up:
direction = Gtk.DirectionType.TAB_BACKWARD;
break;
case Clutter.Left:
direction = isLtr ? Gtk.DirectionType.TAB_BACKWARD :
Gtk.DirectionType.TAB_FORWARD;
break;
default:
return Clutter.EVENT_PROPAGATE;
}
return actor.navigate_focus(null, direction, false);
}, },
toggle: function() { toggle: function() {
@ -1278,8 +1323,6 @@ const AppFolderPopup = new Lang.Class({
this._boxPointer.show(BoxPointer.PopupAnimation.FADE | this._boxPointer.show(BoxPointer.PopupAnimation.FADE |
BoxPointer.PopupAnimation.SLIDE); BoxPointer.PopupAnimation.SLIDE);
this.actor.navigate_focus(null, Gtk.DirectionType.TAB_FORWARD, false);
this.emit('open-state-changed', true); this.emit('open-state-changed', true);
}, },