keyboard: Do not call KeyboardManager.holdKeyboard() with set-content-type
When gnome-shell receives the signal of 'set-content-type' from ibus, gnome-shell calls KeyboardManager.holdKeyboard() and KeyboardManager.releaseKeyboard() and the functions change the current input focus in GNOME Xorg and it could result in closing a popup window which has a password entry by focusing on the entry. The solution is to stop to call the APIs on 'set-content-type' signal. https://gitlab.gnome.org/GNOME/gnome-shell/issues/391
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@ -360,11 +360,14 @@ var InputSourceManager = new Lang.Class({
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this._settings.connect('per-window-changed', this._sourcesPerWindowChanged.bind(this));
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this._settings.connect('per-window-changed', this._sourcesPerWindowChanged.bind(this));
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this._sourcesPerWindowChanged();
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this._sourcesPerWindowChanged();
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this._disableIBus = false;
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this._disableIBus = false;
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this._reloading = false;
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},
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},
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reload() {
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reload() {
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this._reloading = true;
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this._keyboardManager.setKeyboardOptions(this._settings.keyboardOptions);
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this._keyboardManager.setKeyboardOptions(this._settings.keyboardOptions);
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this._inputSourcesChanged();
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this._inputSourcesChanged();
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this._reloading = false;
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},
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},
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_ibusReadyCallback(im, ready) {
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_ibusReadyCallback(im, ready) {
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@ -458,6 +461,14 @@ var InputSourceManager = new Lang.Class({
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},
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},
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activateInputSource(is, interactive) {
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activateInputSource(is, interactive) {
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// The focus changes during holdKeyboard/releaseKeyboard may trick
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// the client into hiding UI containing the currently focused entry.
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// So holdKeyboard/releaseKeyboard are not called when
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// 'set-content-type' signal is received.
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// E.g. Focusing on a password entry in a popup in Xorg Firefox
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// will emit 'set-content-type' signal.
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// https://gitlab.gnome.org/GNOME/gnome-shell/issues/391
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if (!this._reloading)
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KeyboardManager.holdKeyboard();
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KeyboardManager.holdKeyboard();
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this._keyboardManager.apply(is.xkbId);
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this._keyboardManager.apply(is.xkbId);
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@ -473,7 +484,10 @@ var InputSourceManager = new Lang.Class({
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else
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else
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engine = 'xkb:us::eng';
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engine = 'xkb:us::eng';
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if (!this._reloading)
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this._ibusManager.setEngine(engine, KeyboardManager.releaseKeyboard);
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this._ibusManager.setEngine(engine, KeyboardManager.releaseKeyboard);
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else
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this._ibusManager.setEngine(engine);
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this._currentInputSourceChanged(is);
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this._currentInputSourceChanged(is);
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if (interactive)
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if (interactive)
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