grabHelper: Allow pressing escape on grab focus grabs
We didn't install the captured event handler on grab focus grabs, leading to the case where we didn't ungrab correctly. https://bugzilla.gnome.org/show_bug.cgi?id=690897
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@ -183,6 +183,9 @@ const GrabHelper = new Lang.Class({
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else if (hadFocus || params.grabFocus)
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_navigateActor(newFocus);
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if ((params.grabFocus || params.modal) && !this._capturedEventId)
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this._capturedEventId = global.stage.connect('captured-event', Lang.bind(this, this._onCapturedEvent));
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this._grabStack.push(params);
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return true;
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},
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@ -192,8 +195,6 @@ const GrabHelper = new Lang.Class({
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if (firstGrab) {
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if (!Main.pushModal(this._owner, this._modalParams))
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return false;
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this._capturedEventId = global.stage.connect('captured-event', Lang.bind(this, this._onCapturedEvent));
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}
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this._modalCount++;
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@ -205,11 +206,6 @@ const GrabHelper = new Lang.Class({
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if (this._modalCount > 0)
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return;
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if (this._capturedEventId > 0) {
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global.stage.disconnect(this._capturedEventId);
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this._capturedEventId = 0;
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}
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Main.popModal(this._owner);
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global.sync_pointer();
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},
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@ -308,6 +304,11 @@ const GrabHelper = new Lang.Class({
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this._releaseFocusGrab();
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}
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if (!this.grabbed && this._capturedEventId > 0) {
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global.stage.disconnect(this._capturedEventId);
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this._capturedEventId = 0;
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}
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if (hadFocus) {
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let poppedGrab = poppedGrabs[0];
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_navigateActor(poppedGrab.savedFocus);
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@ -316,6 +317,13 @@ const GrabHelper = new Lang.Class({
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_onCapturedEvent: function(actor, event) {
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let type = event.type();
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if (type == Clutter.EventType.KEY_PRESS &&
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event.get_key_symbol() == Clutter.KEY_Escape) {
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this.ungrab({ isUser: true });
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return true;
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}
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let press = type == Clutter.EventType.BUTTON_PRESS;
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let release = type == Clutter.EventType.BUTTON_RELEASE;
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let button = press || release;
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@ -328,12 +336,6 @@ const GrabHelper = new Lang.Class({
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if (!button && this._modalCount == 0)
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return false;
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if (type == Clutter.EventType.KEY_PRESS &&
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event.get_key_symbol() == Clutter.KEY_Escape) {
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this.ungrab({ isUser: true });
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return true;
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}
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if (this._isWithinGrabbedActor(event.get_source()))
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return false;
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