st: Init framebuffer early to fix gnome-shell crash on NVIDIA drivers
Checking offscreen for COGL_INVALID_HANDLE is not sufficient, as cogl_offscreen_new_with_texture doesn't initialize framebuffer objects but lets Cogl solve this the lazy way. cogl_offscreen_new_with_texture will never return COGL_INVALID_HANDLE anyways. https://bugzilla.gnome.org/show_bug.cgi?id=764898
This commit is contained in:
parent
bd92331780
commit
5226d8b086
@ -2224,6 +2224,7 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
|
||||
int max_borders[4];
|
||||
int center_radius, corner_id;
|
||||
CoglHandle buffer, offscreen = COGL_INVALID_HANDLE;
|
||||
CoglError *error = NULL;
|
||||
|
||||
/* Get infos from the node */
|
||||
if (state->alloc_width < node->box_shadow_min_width ||
|
||||
@ -2264,10 +2265,12 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
|
||||
state->box_shadow_height,
|
||||
COGL_TEXTURE_NO_SLICING,
|
||||
COGL_PIXEL_FORMAT_ANY);
|
||||
if (buffer != COGL_INVALID_HANDLE)
|
||||
if (buffer == NULL)
|
||||
return;
|
||||
|
||||
offscreen = cogl_offscreen_new_with_texture (buffer);
|
||||
|
||||
if (offscreen != COGL_INVALID_HANDLE)
|
||||
if (cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen), &error))
|
||||
{
|
||||
ClutterActorBox box = { 0, 0, state->box_shadow_width, state->box_shadow_height};
|
||||
|
||||
@ -2277,13 +2280,16 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
|
||||
cogl_framebuffer_clear4f (offscreen, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 0);
|
||||
|
||||
st_theme_node_paint_borders (state, offscreen, &box, 0xFF);
|
||||
cogl_handle_unref (offscreen);
|
||||
|
||||
state->box_shadow_pipeline = _st_create_shadow_pipeline (st_theme_node_get_box_shadow (node),
|
||||
buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
cogl_error_free (error);
|
||||
}
|
||||
|
||||
if (buffer != COGL_INVALID_HANDLE)
|
||||
cogl_handle_unref (offscreen);
|
||||
cogl_handle_unref (buffer);
|
||||
}
|
||||
|
||||
|
@ -241,6 +241,7 @@ setup_framebuffers (StThemeNodeTransition *transition,
|
||||
{
|
||||
StThemeNodeTransitionPrivate *priv = transition->priv;
|
||||
guint width, height;
|
||||
CoglError *catch_error = NULL;
|
||||
|
||||
/* template material to avoid unnecessary shader compilation */
|
||||
static CoglHandle material_template = COGL_INVALID_HANDLE;
|
||||
@ -263,19 +264,33 @@ setup_framebuffers (StThemeNodeTransition *transition,
|
||||
COGL_TEXTURE_NO_SLICING,
|
||||
COGL_PIXEL_FORMAT_ANY);
|
||||
|
||||
g_return_val_if_fail (priv->old_texture != COGL_INVALID_HANDLE, FALSE);
|
||||
g_return_val_if_fail (priv->new_texture != COGL_INVALID_HANDLE, FALSE);
|
||||
if (priv->old_texture == COGL_INVALID_HANDLE)
|
||||
return FALSE;
|
||||
|
||||
if (priv->new_texture == COGL_INVALID_HANDLE)
|
||||
return FALSE;
|
||||
|
||||
if (priv->old_offscreen)
|
||||
cogl_handle_unref (priv->old_offscreen);
|
||||
priv->old_offscreen = cogl_offscreen_new_with_texture (priv->old_texture);
|
||||
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (priv->old_offscreen), &catch_error))
|
||||
{
|
||||
cogl_object_unref (priv->old_offscreen);
|
||||
cogl_error_free (catch_error);
|
||||
priv->old_offscreen = COGL_INVALID_HANDLE;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (priv->new_offscreen)
|
||||
cogl_handle_unref (priv->new_offscreen);
|
||||
priv->new_offscreen = cogl_offscreen_new_with_texture (priv->new_texture);
|
||||
|
||||
g_return_val_if_fail (priv->old_offscreen != COGL_INVALID_HANDLE, FALSE);
|
||||
g_return_val_if_fail (priv->new_offscreen != COGL_INVALID_HANDLE, FALSE);
|
||||
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (priv->new_offscreen), &catch_error))
|
||||
{
|
||||
cogl_object_unref (priv->new_offscreen);
|
||||
cogl_error_free (catch_error);
|
||||
priv->new_offscreen = COGL_INVALID_HANDLE;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (priv->material == NULL)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user