slider: Cache slider width for dragging handlers
The actor allocation will be invalid on CLUTTER_TOUCH_BEGIN, because it comes together with a CLUTTER_ENTER event that will recalculate styles, and queue a relayout in result. The net result is that on CLUTTER_TOUCH_BEGIN, the relayout has been already queued, so the slider width comes up as 0, and the value ends up as 1. Later touch events already happen on a validated actor, so it is corrected. Still, not fun when modifying the volume slider on a touchscreen.
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@ -17,6 +17,7 @@ const Slider = new Lang.Class({
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// Avoid spreading NaNs around
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throw TypeError('The slider value must be a number');
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this._value = Math.max(Math.min(value, 1), 0);
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this._sliderWidth = 0;
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this.actor = new St.DrawingArea({ style_class: 'slider',
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can_focus: true,
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@ -27,6 +28,9 @@ const Slider = new Lang.Class({
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this.actor.connect('touch-event', Lang.bind(this, this._touchDragging));
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this.actor.connect('scroll-event', Lang.bind(this, this._onScrollEvent));
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this.actor.connect('key-press-event', Lang.bind(this, this.onKeyPressEvent));
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this.actor.connect('allocation-changed', (actor, box) => {
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this._sliderWidth = box.get_width();
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});
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this._releaseId = this._motionId = 0;
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this._dragging = false;
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@ -242,7 +246,7 @@ const Slider = new Lang.Class({
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relX = absX - sliderX;
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relY = absY - sliderY;
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let width = this.actor.width;
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let width = this._sliderWidth;
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let handleRadius = this.actor.get_theme_node().get_length('-slider-handle-radius');
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let newvalue;
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