popupMenu: make submenus scrollable if needed

Right now, the network menu will overflow the screen if More...
is selected with many access points. As a short-term workaround
for this, add a scrollbar for submenus of panel dropdown menus
if they would cause the toplevel menu to overflow the screen.

- Put the actors in a PopupSubMenu in a StScrollView so we get
  a scrollbar if the allocated space is smaller than the height
  of the menu. Expand animation is turned off in the scrolled case
  to avoid weirdness.
- When we pop up a panel menu, set a max-height style property
  on the panel menu to limit it to the height of the screen.
- Hack event handling while the scrollbar is dragged to make
  the scrollbar work properly.

https://bugzilla.gnome.org/show_bug.cgi?id=646001
This commit is contained in:
Owen W. Taylor 2011-04-02 12:35:03 -04:00
parent 30076884ae
commit 50951d15ea
2 changed files with 104 additions and 21 deletions

View File

@ -32,6 +32,15 @@ Button.prototype = {
},
_onButtonPress: function(actor, event) {
if (!this.menu.isOpen) {
// Setting the max-height won't do any good if the minimum height of the
// menu is higher then the screen; it's useful if part of the menu is
// scrollable so the minimum height is smaller than the natural height
let monitor = global.get_primary_monitor();
this.menu.actor.style = ('max-height: ' +
Math.round(monitor.height - Main.panel.actor.height) +
'px;');
}
this.menu.toggle();
},

View File

@ -773,6 +773,10 @@ PopupMenuBase.prototype = {
// for the menu which causes its prelight state to freeze
this.blockSourceEvents = false;
// Can be set while a menu is up to let all events through without special
// menu handling useful for scrollbars in menus, and probably not otherwise.
this.passEvents = false;
this._activeMenuItem = null;
},
@ -1043,24 +1047,83 @@ PopupSubMenu.prototype = {
this._arrow = sourceArrow;
this._arrow.rotation_center_z_gravity = Clutter.Gravity.CENTER;
this.actor = this.box;
// Since a function of a submenu might be to provide a "More.." expander
// with long content, we make it scrollable - the scrollbar will only take
// effect if a CSS max-height is set on the top menu.
this.actor = new St.ScrollView({ hscrollbar_policy: Gtk.PolicyType.NEVER,
vscrollbar_policy: Gtk.PolicyType.NEVER });
// StScrollbar plays dirty tricks with events, calling
// clutter_set_motion_events_enabled (FALSE) during the scroll; this
// confuses our event tracking, so we just turn it off during the
// scroll.
let vscroll = this.actor.get_vscroll_bar();
vscroll.connect('scroll-start',
Lang.bind(this, function() {
let topMenu = this._getTopMenu();
if (topMenu)
topMenu.passEvents = true;
}));
vscroll.connect('scroll-stop',
Lang.bind(this, function() {
let topMenu = this._getTopMenu();
if (topMenu)
topMenu.passEvents = false;
}));
this.actor.add_actor(this.box);
this.actor._delegate = this;
this.actor.clip_to_allocation = true;
this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
this.actor.hide();
},
_getTopMenu: function() {
let actor = this.actor.get_parent();
while (actor) {
if (actor._delegate && actor._delegate instanceof PopupMenu)
return actor._delegate;
actor = actor.get_parent();
}
return null;
},
_needsScrollbar: function() {
let topMenu = this._getTopMenu();
let [topMinHeight, topNaturalHeight] = topMenu.actor.get_preferred_height(-1);
let topThemeNode = topMenu.actor.get_theme_node();
let topMaxHeight = topThemeNode.get_max_height();
return topMaxHeight >= 0 && topNaturalHeight >= topMaxHeight;
},
open: function(animate) {
if (this.isOpen)
return;
this.isOpen = true;
// we don't implement the !animate case because that doesn't
// currently get used...
this.actor.show();
let [naturalHeight, minHeight] = this.actor.get_preferred_height(-1);
let needsScrollbar = this._needsScrollbar();
// St.ScrollView always requests space horizontally for a possible vertical
// scrollbar if in AUTOMATIC mode. Doing better would require implementation
// of width-for-height in St.BoxLayout and St.ScrollView. This looks bad
// when we *don't* need it, so turn off the scrollbar when that's true.
// Dynamic changes in whether we need it aren't handled properly.
this.actor.vscrollbar_policy =
needsScrollbar ? Gtk.PolicyType.AUTOMATIC : Gtk.PolicyType.NEVER;
// It looks funny if we animate with a scrollbar (at what point is
// the scrollbar added?) so just skip that case
if (animate && needsScrollbar)
animate = false;
if (animate) {
let [minHeight, naturalHeight] = this.actor.get_preferred_height(-1);
this.actor.height = 0;
this.actor._arrow_rotation = this._arrow.rotation_angle_z;
Tweener.addTween(this.actor,
@ -1077,6 +1140,10 @@ PopupSubMenu.prototype = {
this.emit('open-state-changed', true);
}
});
} else {
this._arrow.rotation_angle_z = 90;
this.emit('open-state-changed', true);
}
},
close: function(animate) {
@ -1088,6 +1155,9 @@ PopupSubMenu.prototype = {
if (this._activeMenuItem)
this._activeMenuItem.setActive(false);
if (animate && this._needsScrollbar())
animate = false;
if (animate) {
this.actor._arrow_rotation = this._arrow.rotation_angle_z;
Tweener.addTween(this.actor,
@ -1423,8 +1493,12 @@ PopupMenuManager.prototype = {
this._owner.menuEventFilter(event))
return true;
if (this._activeMenu != null && this._activeMenu.passEvents)
return false;
let activeMenuContains = this._eventIsOnActiveMenu(event);
let eventType = event.type();
if (eventType == Clutter.EventType.BUTTON_RELEASE) {
if (activeMenuContains) {
return false;