popupMenu: make submenus scrollable if needed
Right now, the network menu will overflow the screen if More... is selected with many access points. As a short-term workaround for this, add a scrollbar for submenus of panel dropdown menus if they would cause the toplevel menu to overflow the screen. - Put the actors in a PopupSubMenu in a StScrollView so we get a scrollbar if the allocated space is smaller than the height of the menu. Expand animation is turned off in the scrolled case to avoid weirdness. - When we pop up a panel menu, set a max-height style property on the panel menu to limit it to the height of the screen. - Hack event handling while the scrollbar is dragged to make the scrollbar work properly. https://bugzilla.gnome.org/show_bug.cgi?id=646001
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@ -32,6 +32,15 @@ Button.prototype = {
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},
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},
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_onButtonPress: function(actor, event) {
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_onButtonPress: function(actor, event) {
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if (!this.menu.isOpen) {
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// Setting the max-height won't do any good if the minimum height of the
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// menu is higher then the screen; it's useful if part of the menu is
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// scrollable so the minimum height is smaller than the natural height
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let monitor = global.get_primary_monitor();
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this.menu.actor.style = ('max-height: ' +
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Math.round(monitor.height - Main.panel.actor.height) +
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'px;');
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}
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this.menu.toggle();
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this.menu.toggle();
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},
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},
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@ -773,6 +773,10 @@ PopupMenuBase.prototype = {
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// for the menu which causes its prelight state to freeze
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// for the menu which causes its prelight state to freeze
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this.blockSourceEvents = false;
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this.blockSourceEvents = false;
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// Can be set while a menu is up to let all events through without special
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// menu handling useful for scrollbars in menus, and probably not otherwise.
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this.passEvents = false;
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this._activeMenuItem = null;
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this._activeMenuItem = null;
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},
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},
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@ -1043,24 +1047,83 @@ PopupSubMenu.prototype = {
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this._arrow = sourceArrow;
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this._arrow = sourceArrow;
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this._arrow.rotation_center_z_gravity = Clutter.Gravity.CENTER;
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this._arrow.rotation_center_z_gravity = Clutter.Gravity.CENTER;
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this.actor = this.box;
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// Since a function of a submenu might be to provide a "More.." expander
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// with long content, we make it scrollable - the scrollbar will only take
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// effect if a CSS max-height is set on the top menu.
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this.actor = new St.ScrollView({ hscrollbar_policy: Gtk.PolicyType.NEVER,
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vscrollbar_policy: Gtk.PolicyType.NEVER });
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// StScrollbar plays dirty tricks with events, calling
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// clutter_set_motion_events_enabled (FALSE) during the scroll; this
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// confuses our event tracking, so we just turn it off during the
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// scroll.
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let vscroll = this.actor.get_vscroll_bar();
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vscroll.connect('scroll-start',
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Lang.bind(this, function() {
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let topMenu = this._getTopMenu();
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if (topMenu)
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topMenu.passEvents = true;
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}));
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vscroll.connect('scroll-stop',
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Lang.bind(this, function() {
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let topMenu = this._getTopMenu();
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if (topMenu)
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topMenu.passEvents = false;
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}));
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this.actor.add_actor(this.box);
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this.actor._delegate = this;
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this.actor._delegate = this;
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this.actor.clip_to_allocation = true;
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this.actor.clip_to_allocation = true;
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this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
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this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
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this.actor.hide();
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this.actor.hide();
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},
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},
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_getTopMenu: function() {
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let actor = this.actor.get_parent();
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while (actor) {
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if (actor._delegate && actor._delegate instanceof PopupMenu)
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return actor._delegate;
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actor = actor.get_parent();
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}
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return null;
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},
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_needsScrollbar: function() {
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let topMenu = this._getTopMenu();
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let [topMinHeight, topNaturalHeight] = topMenu.actor.get_preferred_height(-1);
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let topThemeNode = topMenu.actor.get_theme_node();
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let topMaxHeight = topThemeNode.get_max_height();
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return topMaxHeight >= 0 && topNaturalHeight >= topMaxHeight;
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},
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open: function(animate) {
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open: function(animate) {
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if (this.isOpen)
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if (this.isOpen)
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return;
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return;
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this.isOpen = true;
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this.isOpen = true;
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// we don't implement the !animate case because that doesn't
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// currently get used...
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this.actor.show();
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this.actor.show();
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let [naturalHeight, minHeight] = this.actor.get_preferred_height(-1);
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let needsScrollbar = this._needsScrollbar();
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// St.ScrollView always requests space horizontally for a possible vertical
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// scrollbar if in AUTOMATIC mode. Doing better would require implementation
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// of width-for-height in St.BoxLayout and St.ScrollView. This looks bad
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// when we *don't* need it, so turn off the scrollbar when that's true.
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// Dynamic changes in whether we need it aren't handled properly.
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this.actor.vscrollbar_policy =
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needsScrollbar ? Gtk.PolicyType.AUTOMATIC : Gtk.PolicyType.NEVER;
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// It looks funny if we animate with a scrollbar (at what point is
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// the scrollbar added?) so just skip that case
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if (animate && needsScrollbar)
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animate = false;
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if (animate) {
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let [minHeight, naturalHeight] = this.actor.get_preferred_height(-1);
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this.actor.height = 0;
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this.actor.height = 0;
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this.actor._arrow_rotation = this._arrow.rotation_angle_z;
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this.actor._arrow_rotation = this._arrow.rotation_angle_z;
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Tweener.addTween(this.actor,
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Tweener.addTween(this.actor,
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@ -1077,6 +1140,10 @@ PopupSubMenu.prototype = {
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this.emit('open-state-changed', true);
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this.emit('open-state-changed', true);
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}
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}
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});
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});
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} else {
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this._arrow.rotation_angle_z = 90;
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this.emit('open-state-changed', true);
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}
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},
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},
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close: function(animate) {
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close: function(animate) {
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@ -1088,6 +1155,9 @@ PopupSubMenu.prototype = {
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if (this._activeMenuItem)
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if (this._activeMenuItem)
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this._activeMenuItem.setActive(false);
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this._activeMenuItem.setActive(false);
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if (animate && this._needsScrollbar())
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animate = false;
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if (animate) {
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if (animate) {
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this.actor._arrow_rotation = this._arrow.rotation_angle_z;
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this.actor._arrow_rotation = this._arrow.rotation_angle_z;
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Tweener.addTween(this.actor,
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Tweener.addTween(this.actor,
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@ -1423,8 +1493,12 @@ PopupMenuManager.prototype = {
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this._owner.menuEventFilter(event))
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this._owner.menuEventFilter(event))
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return true;
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return true;
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if (this._activeMenu != null && this._activeMenu.passEvents)
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return false;
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let activeMenuContains = this._eventIsOnActiveMenu(event);
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let activeMenuContains = this._eventIsOnActiveMenu(event);
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let eventType = event.type();
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let eventType = event.type();
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if (eventType == Clutter.EventType.BUTTON_RELEASE) {
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if (eventType == Clutter.EventType.BUTTON_RELEASE) {
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if (activeMenuContains) {
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if (activeMenuContains) {
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return false;
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return false;
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