StButton: fix hover and grab tracking
Use StWidget:track-hover rather than doing it ourselves. Don't assume that hover is always TRUE after an enter_event or FALSE after a leave_event, since we have a pointer grab and will be getting other actors' events. Don't ungrab the pointer when it leaves the button, since that destroys the whole point of getting a grab in the first place. Only consider the button to have been clicked when it has both grab (meaning the mouse was pressed over the button) and hover (meaning the mouse was released over the button). Also remove the virtual pressed/released methods, which weren't being used anyway. https://bugzilla.gnome.org/show_bug.cgi?id=633853
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@ -72,9 +72,9 @@ struct _StButtonPrivate
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gchar *text;
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guint is_pressed : 1;
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guint is_hover : 1;
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guint is_checked : 1;
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guint is_toggle : 1;
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guint has_grab : 1;
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gint spacing;
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};
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@ -123,15 +123,32 @@ st_button_style_changed (StWidget *widget)
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}
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static void
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st_button_real_pressed (StButton *button)
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st_button_press (StButton *button)
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{
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if (button->priv->is_pressed)
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return;
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button->priv->is_pressed = TRUE;
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st_widget_add_style_pseudo_class (ST_WIDGET (button), "active");
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}
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static void
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st_button_real_released (StButton *button)
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st_button_release (StButton *button,
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gboolean clicked)
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{
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if (!button->priv->is_pressed)
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return;
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button->priv->is_pressed = FALSE;
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st_widget_remove_style_pseudo_class (ST_WIDGET (button), "active");
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if (clicked)
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{
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if (button->priv->is_toggle)
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st_button_set_checked (button, !button->priv->is_checked);
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g_signal_emit (button, button_signals[CLICKED], 0);
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}
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}
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static gboolean
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@ -143,14 +160,10 @@ st_button_button_press (ClutterActor *actor,
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if (event->button == 1)
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{
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StButton *button = ST_BUTTON (actor);
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StButtonClass *klass = ST_BUTTON_GET_CLASS (button);
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button->priv->is_pressed = TRUE;
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clutter_grab_pointer (actor);
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if (klass->pressed)
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klass->pressed (button);
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button->priv->has_grab = TRUE;
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st_button_press (button);
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return TRUE;
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}
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@ -165,25 +178,17 @@ st_button_button_release (ClutterActor *actor,
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if (event->button == 1)
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{
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StButton *button = ST_BUTTON (actor);
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StButtonClass *klass = ST_BUTTON_GET_CLASS (button);
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gboolean is_click;
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if (!button->priv->is_pressed)
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return FALSE;
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is_click = button->priv->has_grab && st_widget_get_hover (ST_WIDGET (button));
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st_button_release (button, is_click);
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clutter_ungrab_pointer ();
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if (button->priv->is_toggle)
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if (button->priv->has_grab)
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{
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st_button_set_checked (button, !button->priv->is_checked);
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button->priv->has_grab = FALSE;
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clutter_ungrab_pointer ();
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}
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button->priv->is_pressed = FALSE;
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if (klass->released)
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klass->released (button);
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g_signal_emit (button, button_signals[CLICKED], 0);
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return TRUE;
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}
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@ -195,12 +200,19 @@ st_button_enter (ClutterActor *actor,
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ClutterCrossingEvent *event)
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{
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StButton *button = ST_BUTTON (actor);
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gboolean ret;
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st_widget_add_style_pseudo_class (ST_WIDGET (button), "hover");
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ret = CLUTTER_ACTOR_CLASS (st_button_parent_class)->enter_event (actor, event);
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button->priv->is_hover = TRUE;
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if (button->priv->has_grab)
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{
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if (st_widget_get_hover (ST_WIDGET (button)))
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st_button_press (button);
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else
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st_button_release (button, FALSE);
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}
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return CLUTTER_ACTOR_CLASS (st_button_parent_class)->enter_event (actor, event);
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return ret;
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}
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static gboolean
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@ -208,24 +220,19 @@ st_button_leave (ClutterActor *actor,
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ClutterCrossingEvent *event)
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{
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StButton *button = ST_BUTTON (actor);
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gboolean ret;
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button->priv->is_hover = FALSE;
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ret = CLUTTER_ACTOR_CLASS (st_button_parent_class)->leave_event (actor, event);
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if (button->priv->is_pressed)
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if (button->priv->has_grab)
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{
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StButtonClass *klass = ST_BUTTON_GET_CLASS (button);
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clutter_ungrab_pointer ();
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button->priv->is_pressed = FALSE;
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if (klass->released)
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klass->released (button);
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if (st_widget_get_hover (ST_WIDGET (button)))
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st_button_press (button);
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else
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st_button_release (button, FALSE);
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}
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st_widget_remove_style_pseudo_class (ST_WIDGET (button), "hover");
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return CLUTTER_ACTOR_CLASS (st_button_parent_class)->leave_event (actor, event);
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return ret;
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}
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static void
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@ -302,9 +309,6 @@ st_button_class_init (StButtonClass *klass)
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g_type_class_add_private (klass, sizeof (StButtonPrivate));
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klass->pressed = st_button_real_pressed;
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klass->released = st_button_real_released;
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gobject_class->set_property = st_button_set_property;
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gobject_class->get_property = st_button_get_property;
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gobject_class->finalize = st_button_finalize;
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@ -361,6 +365,7 @@ st_button_init (StButton *button)
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button->priv->spacing = 6;
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clutter_actor_set_reactive (CLUTTER_ACTOR (button), TRUE);
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st_widget_set_track_hover (ST_WIDGET (button), TRUE);
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}
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/**
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@ -66,8 +66,6 @@ struct _StButtonClass
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StBinClass parent_class;
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/* vfuncs, not signals */
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void (* pressed) (StButton *button);
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void (* released) (StButton *button);
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void (* transition) (StButton *button);
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/* signals */
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