StButton: fix hover and grab tracking

Use StWidget:track-hover rather than doing it ourselves. Don't assume
that hover is always TRUE after an enter_event or FALSE after a
leave_event, since we have a pointer grab and will be getting other
actors' events.

Don't ungrab the pointer when it leaves the button, since that
destroys the whole point of getting a grab in the first place.

Only consider the button to have been clicked when it has both grab
(meaning the mouse was pressed over the button) and hover (meaning the
mouse was released over the button).

Also remove the virtual pressed/released methods, which weren't being
used anyway.

https://bugzilla.gnome.org/show_bug.cgi?id=633853
This commit is contained in:
Dan Winship 2010-11-02 13:24:29 -04:00
parent 4c6dd64e87
commit 4f1f226828
2 changed files with 47 additions and 44 deletions

View File

@ -72,9 +72,9 @@ struct _StButtonPrivate
gchar *text;
guint is_pressed : 1;
guint is_hover : 1;
guint is_checked : 1;
guint is_toggle : 1;
guint has_grab : 1;
gint spacing;
};
@ -123,15 +123,32 @@ st_button_style_changed (StWidget *widget)
}
static void
st_button_real_pressed (StButton *button)
st_button_press (StButton *button)
{
if (button->priv->is_pressed)
return;
button->priv->is_pressed = TRUE;
st_widget_add_style_pseudo_class (ST_WIDGET (button), "active");
}
static void
st_button_real_released (StButton *button)
st_button_release (StButton *button,
gboolean clicked)
{
if (!button->priv->is_pressed)
return;
button->priv->is_pressed = FALSE;
st_widget_remove_style_pseudo_class (ST_WIDGET (button), "active");
if (clicked)
{
if (button->priv->is_toggle)
st_button_set_checked (button, !button->priv->is_checked);
g_signal_emit (button, button_signals[CLICKED], 0);
}
}
static gboolean
@ -143,14 +160,10 @@ st_button_button_press (ClutterActor *actor,
if (event->button == 1)
{
StButton *button = ST_BUTTON (actor);
StButtonClass *klass = ST_BUTTON_GET_CLASS (button);
button->priv->is_pressed = TRUE;
clutter_grab_pointer (actor);
if (klass->pressed)
klass->pressed (button);
button->priv->has_grab = TRUE;
st_button_press (button);
return TRUE;
}
@ -165,25 +178,17 @@ st_button_button_release (ClutterActor *actor,
if (event->button == 1)
{
StButton *button = ST_BUTTON (actor);
StButtonClass *klass = ST_BUTTON_GET_CLASS (button);
gboolean is_click;
if (!button->priv->is_pressed)
return FALSE;
is_click = button->priv->has_grab && st_widget_get_hover (ST_WIDGET (button));
st_button_release (button, is_click);
clutter_ungrab_pointer ();
if (button->priv->is_toggle)
if (button->priv->has_grab)
{
st_button_set_checked (button, !button->priv->is_checked);
button->priv->has_grab = FALSE;
clutter_ungrab_pointer ();
}
button->priv->is_pressed = FALSE;
if (klass->released)
klass->released (button);
g_signal_emit (button, button_signals[CLICKED], 0);
return TRUE;
}
@ -195,12 +200,19 @@ st_button_enter (ClutterActor *actor,
ClutterCrossingEvent *event)
{
StButton *button = ST_BUTTON (actor);
gboolean ret;
st_widget_add_style_pseudo_class (ST_WIDGET (button), "hover");
ret = CLUTTER_ACTOR_CLASS (st_button_parent_class)->enter_event (actor, event);
button->priv->is_hover = TRUE;
if (button->priv->has_grab)
{
if (st_widget_get_hover (ST_WIDGET (button)))
st_button_press (button);
else
st_button_release (button, FALSE);
}
return CLUTTER_ACTOR_CLASS (st_button_parent_class)->enter_event (actor, event);
return ret;
}
static gboolean
@ -208,24 +220,19 @@ st_button_leave (ClutterActor *actor,
ClutterCrossingEvent *event)
{
StButton *button = ST_BUTTON (actor);
gboolean ret;
button->priv->is_hover = FALSE;
ret = CLUTTER_ACTOR_CLASS (st_button_parent_class)->leave_event (actor, event);
if (button->priv->is_pressed)
if (button->priv->has_grab)
{
StButtonClass *klass = ST_BUTTON_GET_CLASS (button);
clutter_ungrab_pointer ();
button->priv->is_pressed = FALSE;
if (klass->released)
klass->released (button);
if (st_widget_get_hover (ST_WIDGET (button)))
st_button_press (button);
else
st_button_release (button, FALSE);
}
st_widget_remove_style_pseudo_class (ST_WIDGET (button), "hover");
return CLUTTER_ACTOR_CLASS (st_button_parent_class)->leave_event (actor, event);
return ret;
}
static void
@ -302,9 +309,6 @@ st_button_class_init (StButtonClass *klass)
g_type_class_add_private (klass, sizeof (StButtonPrivate));
klass->pressed = st_button_real_pressed;
klass->released = st_button_real_released;
gobject_class->set_property = st_button_set_property;
gobject_class->get_property = st_button_get_property;
gobject_class->finalize = st_button_finalize;
@ -361,6 +365,7 @@ st_button_init (StButton *button)
button->priv->spacing = 6;
clutter_actor_set_reactive (CLUTTER_ACTOR (button), TRUE);
st_widget_set_track_hover (ST_WIDGET (button), TRUE);
}
/**

View File

@ -66,8 +66,6 @@ struct _StButtonClass
StBinClass parent_class;
/* vfuncs, not signals */
void (* pressed) (StButton *button);
void (* released) (StButton *button);
void (* transition) (StButton *button);
/* signals */