mpris: Hide notification when !CanPlay, instead of closing player

I have observed a client in the wild (Chromium again) set CanPlay to
false momentarily while it is loading the next song. Previously, the
code would close the player proxy in that case, meaning that after
playing one track, the MPRIS message would disappear and never come
back.

However, I think this use of CanPlay, while apparently not usual, is not
incorrect according to the spec. We should hide the message instead of
closing the player proxy.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/1362
This commit is contained in:
Philip Chimento 2019-10-28 17:11:40 -07:00 committed by Florian Müllner
parent 975280fc50
commit 4dc44304df

View File

@ -44,11 +44,19 @@ class MediaMessage extends MessageList.Message {
this._player.next();
});
this._player.connect('changed', this._update.bind(this));
this._player.connect('closed', this.close.bind(this));
this._updateHandlerId =
this._player.connect('changed', this._update.bind(this));
this._closedHandlerId =
this._player.connect('closed', this.close.bind(this));
this._update();
}
_onDestroy() {
super._onDestroy();
this._player.disconnect(this._updateHandlerId);
this._player.disconnect(this._closedHandlerId);
}
vfunc_clicked() {
this._player.raise();
Main.panel.closeCalendar();
@ -217,7 +225,7 @@ var MprisPlayer = class MprisPlayer {
if (visible)
this.emit('show');
else
this._close();
this.emit('hide');
}
}
};
@ -249,11 +257,14 @@ class MediaSection extends MessageList.MessageListSection {
() => {
this._players.delete(busName);
});
player.connect('show',
() => {
let message = new MediaMessage(player);
this.addMessage(message, true);
});
player.connect('show', () => {
this._message = new MediaMessage(player);
this.addMessage(this._message, true);
});
player.connect('hide', () => {
this.removeMessage(this._message, true);
this._message = null;
});
this._players.set(busName, player);
}
@ -274,7 +285,10 @@ class MediaSection extends MessageList.MessageListSection {
if (!name.startsWith(MPRIS_PLAYER_PREFIX))
return;
if (newOwner && !oldOwner)
if (newOwner && !oldOwner) {
if (this._message)
this.removeMessage(this._message);
this._addPlayer(name);
}
}
});