Disable XDND when running as a wayland compositor
We can't do xdnd on wayland easily, so let's disable this for 3.10 https://bugzilla.gnome.org/show_bug.cgi?id=707467
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@ -3,6 +3,7 @@
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const Clutter = imports.gi.Clutter;
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const Lang = imports.lang;
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const Main = imports.ui.main;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const DND = imports.ui.dnd;
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@ -20,7 +21,8 @@ const XdndHandler = new Lang.Class({
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Main.uiGroup.add_actor(this._dummy);
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this._dummy.hide();
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global.init_xdnd();
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if (!Meta.is_wayland_compositor())
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global.init_xdnd();
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global.connect('xdnd-enter', Lang.bind(this, this._onEnter));
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global.connect('xdnd-position-changed', Lang.bind(this, this._onPositionChanged));
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@ -35,6 +35,7 @@
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#include <gjs/gjs.h>
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#include <meta/display.h>
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#include <meta/meta-plugin.h>
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#include <meta/util.h>
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#include "shell-global-private.h"
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#include "shell-perf-log.h"
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@ -343,8 +344,13 @@ gnome_shell_plugin_xevent_filter (MetaPlugin *plugin,
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}
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#endif
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#ifdef HAVE_WAYLAND
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if (meta_is_wayland_compositor ())
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return FALSE;
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#endif
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/*
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* Pass the event to shell-global
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* Pass the event to shell-global for XDND
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*/
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if (_shell_global_check_xdnd_event (shell_plugin->global, xev))
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return TRUE;
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