layout: Set initial visibility of fullscreen-tracking chrome

When chrome is added with the trackFullscreen parameter, the actor's
visibility will be updated automatically whenever its monitor's
fullscreen state changes. However as we currently ignore the fullscreen
state at the time the chrome is added, the initial visibility may well
be incorrect - fix this by updating the initial visibility as necessary.

https://bugzilla.gnome.org/show_bug.cgi?id=749383
This commit is contained in:
Florian Müllner 2015-05-14 17:33:24 +02:00
parent 3dfced7976
commit 4db34fca36

View File

@ -837,6 +837,7 @@ const LayoutManager = new Lang.Class({
// need to connect to 'destroy' too.
this._trackedActors.push(actorData);
this._updateActorVisibility(actorData);
this._queueUpdateRegions();
},
@ -855,25 +856,23 @@ const LayoutManager = new Lang.Class({
this._queueUpdateRegions();
},
_updateActorVisibility: function(actorData) {
if (!actorData.trackFullscreen)
return;
let monitor = this.findMonitorForActor(actorData.actor);
actorData.actor.visible = !(global.window_group.visible &&
monitor &&
monitor.inFullscreen);
},
_updateVisibility: function() {
let windowsVisible = Main.sessionMode.hasWindows && !this._inOverview;
global.window_group.visible = windowsVisible;
global.top_window_group.visible = windowsVisible;
for (let i = 0; i < this._trackedActors.length; i++) {
let actorData = this._trackedActors[i], visible;
if (!actorData.trackFullscreen)
continue;
if (!windowsVisible)
visible = true;
else if (this.findMonitorForActor(actorData.actor).inFullscreen)
visible = false;
else
visible = true;
actorData.actor.visible = visible;
}
this._trackedActors.forEach(Lang.bind(this, this._updateActorVisibility));
},
getWorkAreaForMonitor: function(monitorIndex) {