modalDialog: do not launch disabled button actions
The "Sign In" button of the login dialog has its look disabled when the entry is empty, but it can still be triggered by the Enter key. This fixes the modal dialog so it does not trigger the action of an insensitive button, and also means we do not need to connect to the "activate" signal of the entry anymore. https://bugzilla.gnome.org/show_bug.cgi?id=687113
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@ -58,7 +58,7 @@ const ModalDialog = new Lang.Class({
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this._group.connect('destroy', Lang.bind(this, this._onGroupDestroy));
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this._actionKeys = {};
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this._buttonKeys = {};
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this._group.connect('key-release-event', Lang.bind(this, this._onKeyReleaseEvent));
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this._backgroundBin = new St.Bin();
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@ -113,13 +113,9 @@ const ModalDialog = new Lang.Class({
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this._group.destroy();
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},
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setActionKey: function(key, action) {
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this._actionKeys[key] = action;
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},
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clearButtons: function() {
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this.buttonLayout.destroy_all_children();
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this._actionKeys = {};
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this._buttonKeys = {};
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},
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setButtons: function(buttons) {
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@ -139,12 +135,11 @@ const ModalDialog = new Lang.Class({
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else
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x_alignment = St.Align.MIDDLE;
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let button = this.addButton(buttonInfo, { expand: true,
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this.addButton(buttonInfo, { expand: true,
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x_fill: false,
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y_fill: false,
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x_align: x_alignment,
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y_align: St.Align.MIDDLE });
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buttonInfo.button = button;
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}
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},
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@ -154,27 +149,31 @@ const ModalDialog = new Lang.Class({
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let key = buttonInfo['key'];
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let isDefault = buttonInfo['default'];
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if (isDefault && !key) {
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this._actionKeys[Clutter.KEY_KP_Enter] = action;
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this._actionKeys[Clutter.KEY_ISO_Enter] = action;
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key = Clutter.KEY_Return;
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}
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let keys;
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if (key)
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keys = [key];
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else if (isDefault)
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keys = [Clutter.KEY_Return, Clutter.KEY_KP_Enter, Clutter.KEY_ISO_Enter];
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else
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keys = [];
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let button = new St.Button({ style_class: 'modal-dialog-button',
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reactive: true,
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can_focus: true,
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label: label });
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button.connect('clicked', action);
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buttonInfo['button'] = button;
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if (isDefault)
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button.add_style_pseudo_class('default');
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if (!this._initialKeyFocusDestroyId)
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this._initialKeyFocus = button;
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if (key)
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this._actionKeys[key] = action;
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for (let i in keys)
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this._buttonKeys[keys[i]] = buttonInfo;
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this.buttonLayout.add(button, layoutInfo);
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@ -183,9 +182,15 @@ const ModalDialog = new Lang.Class({
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_onKeyReleaseEvent: function(object, event) {
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let symbol = event.get_key_symbol();
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let action = this._actionKeys[symbol];
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let buttonInfo = this._buttonKeys[symbol];
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if (action) {
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if (!buttonInfo)
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return false;
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let button = buttonInfo['button'];
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let action = buttonInfo['action'];
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if (action && button.reactive) {
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action();
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return true;
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}
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@ -151,7 +151,6 @@ const UnlockDialog = new Lang.Class({
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this._promptEntry.clutter_text.set_password_char('\u25cf');
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ShellEntry.addContextMenu(this._promptEntry, { isPassword: true });
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this.setInitialKeyFocus(this._promptEntry);
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this._promptEntry.clutter_text.connect('activate', Lang.bind(this, this._doUnlock));
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this._promptEntry.clutter_text.connect('text-changed', Lang.bind(this, function() {
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this._updateOkButtonSensitivity(this._promptEntry.text.length > 0);
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}));
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