osdWindow: add setMonitor() to allow changing the monitor
This is also exposed in the ShowOSD DBus method, the "monitor" parameter may contain an integer to indicate the monitor number. If the value is not provided or <0 is used, the monitor is shown on the primary monitor as usually. This way, the OSD can be used to notify upon events that solely apply to one monitor, like tablet mapping as discussed in https://bugzilla.gnome.org/show_bug.cgi?id=710373. https://bugzilla.gnome.org/show_bug.cgi?id=712664
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@ -77,7 +77,8 @@ const OsdWindow = new Lang.Class({
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y_expand: true,
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x_align: Clutter.ActorAlign.CENTER,
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y_align: Clutter.ActorAlign.CENTER });
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this.actor.add_constraint(new Layout.MonitorConstraint({ primary: true }));
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this._currentMonitor = undefined;
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this.setMonitor (-1);
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this._box = new St.BoxLayout({ style_class: 'osd-window',
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vertical: true });
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this.actor.add_actor(this._box);
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@ -182,7 +183,13 @@ const OsdWindow = new Lang.Class({
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_monitorsChanged: function() {
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/* assume 110x110 on a 640x480 display and scale from there */
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let monitor = Main.layoutManager.primaryMonitor;
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let monitor;
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if (this._currentMonitor >= 0)
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monitor = Main.layoutManager.monitors[this._currentMonitor];
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else
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monitor = Main.layoutManager.primaryMonitor;
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let scalew = monitor.width / 640.0;
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let scaleh = monitor.height / 480.0;
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let scale = Math.min(scalew, scaleh);
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@ -206,5 +213,23 @@ const OsdWindow = new Lang.Class({
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let minHeight = this._popupSize - horizontalPadding - topBorder - bottomBorder;
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this._box.style = 'min-height: %dpx;'.format(Math.max(minWidth, minHeight));
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},
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setMonitor: function(index) {
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let constraint;
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if (index < 0)
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index = -1;
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if (this._currentMonitor == index)
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return;
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if (index < 0)
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constraint = new Layout.MonitorConstraint({ primary: true });
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else
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constraint = new Layout.MonitorConstraint({ index: index });
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this.actor.clear_constraints();
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this.actor.add_constraint(constraint);
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this._currentMonitor = index;
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}
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});
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