Implement the multi-window highlight on WellDisplayItem
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15a3f39f65
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@ -487,11 +487,12 @@ WellDisplayItem.prototype = {
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if (this._windows.length > 0) {
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let glow = new Shell.DrawingArea({});
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glow.connect('redraw', Lang.bind(this, function (e, tex) {
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Shell.draw_glow(tex,
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GLOW_COLOR.red / 255,
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GLOW_COLOR.green / 255,
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GLOW_COLOR.blue / 255,
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GLOW_COLOR.alpha / 255);
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Shell.draw_app_highlight(tex,
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this._windows.length > 1,
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GLOW_COLOR.red / 255,
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GLOW_COLOR.green / 255,
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GLOW_COLOR.blue / 255,
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GLOW_COLOR.alpha / 255);
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}));
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this._name.connect('notify::allocation', Lang.bind(this, function () {
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let x = this._name.x;
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@ -764,10 +765,10 @@ AppWell.prototype = {
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this._appSystem.connect('favorites-changed', Lang.bind(this, function(appSys) {
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this._redisplay();
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}));
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this._appMonitor.connect('app-added', Lang.bind(this, function(monitor) {
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this._appMonitor.connect('window-added', Lang.bind(this, function(monitor) {
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this._redisplay();
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}));
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this._appMonitor.connect('app-removed', Lang.bind(this, function(monitor) {
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this._appMonitor.connect('window-removed', Lang.bind(this, function(monitor) {
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this._redisplay();
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}));
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@ -146,25 +146,12 @@ shell_draw_clock (ClutterCairoTexture *texture,
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cairo_destroy (cr);
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}
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void
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shell_draw_glow (ClutterCairoTexture *texture,
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double red,
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double green,
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double blue,
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double alpha)
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static void
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draw_glow (cairo_t *cr, double red, double green, double blue, double alpha)
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{
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cairo_t *cr;
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guint width, height;
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cairo_pattern_t *gradient;
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clutter_cairo_texture_get_surface_size (texture, &width, &height);
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clutter_cairo_texture_clear (texture);
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cr = clutter_cairo_texture_create (texture);
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cairo_save (cr);
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cairo_translate (cr, width / 2.0, height / 2.0);
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cairo_scale (cr, width / 2.0, height / 2.0);
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gradient = cairo_pattern_create_radial (0.0, 0.0, 0.0, 0.0, 0.0, 1.0);
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cairo_pattern_add_color_stop_rgba (gradient, 0.0, red, green, blue, alpha);
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@ -174,8 +161,55 @@ shell_draw_glow (ClutterCairoTexture *texture,
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cairo_arc (cr, 0.0, 0.0, 1.0, 0.0, 2.0 * M_PI);
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cairo_fill (cr);
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cairo_restore (cr);
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cairo_pattern_destroy (gradient);
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}
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void
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shell_draw_app_highlight (ClutterCairoTexture *texture,
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gboolean multi,
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double red,
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double green,
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double blue,
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double alpha)
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{
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cairo_t *cr;
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guint width, height;
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clutter_cairo_texture_get_surface_size (texture, &width, &height);
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clutter_cairo_texture_clear (texture);
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cr = clutter_cairo_texture_create (texture);
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cairo_save (cr);
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cairo_translate (cr, width / 2.0, height / 2.0);
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if (multi)
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{
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double scale;
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/* We draw three circles of radius 1, at 0.0, -1.8, and +1.8.
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* Total width is therefore 1 + 1.8 + 1.8 + 1 = 5.6.
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*/
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scale = MIN (height / 2.0, width / 5.6);
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cairo_scale (cr, scale, scale);
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draw_glow (cr, red, green, blue, alpha);
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cairo_translate (cr, -1.8, 0.0);
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draw_glow (cr, red, green, blue, alpha);
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cairo_translate (cr, 3.6, 0.0);
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draw_glow (cr, red, green, blue, alpha);
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}
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else
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{
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cairo_scale (cr, width / 2.0, height / 2.0);
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draw_glow (cr, red, green, blue, alpha);
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}
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cairo_restore (cr);
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cairo_destroy (cr);
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}
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@ -17,11 +17,12 @@ void shell_draw_clock (ClutterCairoTexture *texture,
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int hour,
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int minute);
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void shell_draw_glow (ClutterCairoTexture *texture,
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double red,
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double blue,
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double green,
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double alpha);
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void shell_draw_app_highlight (ClutterCairoTexture *texture,
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gboolean multi,
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double red,
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double blue,
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double green,
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double alpha);
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guint shell_add_hook_paint_red_border (ClutterActor *actor);
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