dnd: Make startDrag() fail if there is a current grab
This call just went through stomping over previous drag operations if any, _maybeStartDrag() accounted for this, but other callers (well, WindowClone in workspace.js) don't. This must bail out early even if a drag operation is requested, luckily all callers account for it already. This broke shell state by preserving connected captured-event handlers if one tried to drag multiple windows simultaneously through multitouch. We of course don't support that, now more elegantly. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/455
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@ -306,6 +306,9 @@ var _Draggable = class _Draggable {
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* for the draggable.
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* for the draggable.
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*/
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*/
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startDrag(stageX, stageY, time, sequence, device) {
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startDrag(stageX, stageY, time, sequence, device) {
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if (currentDraggable)
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return;
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if (device == undefined) {
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if (device == undefined) {
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let event = Clutter.get_current_event();
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let event = Clutter.get_current_event();
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