st/private: Set sampling_radius to match the blur radius
From [the spec](https://www.w3.org/TR/css-backgrounds-3/#shadow-blur): > the resulting shadow must approximate (with each pixel being within 5% > of its expected value) the image that would be generated by applying to > the shadow a Gaussian blur with a standard deviation [sigma] equal to > half the blur radius This does not change the value of `sigma`, it only corrects the value of `sampling_radius` used to size the shadow texture. Since the texture is no longer being slightly oversized it won't get scaled down when rendered according to the dimensions provided by `st_shadow_get_box` in `_st_paint_shadow_with_opacity`. Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4409 Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1897>
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@ -400,8 +400,9 @@ _st_create_shadow_pipeline (StShadow *shadow_spec,
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g_return_val_if_fail (shadow_spec != NULL, NULL);
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g_return_val_if_fail (shadow_spec != NULL, NULL);
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g_return_val_if_fail (src_texture != NULL, NULL);
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g_return_val_if_fail (src_texture != NULL, NULL);
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sigma = resource_scale * shadow_spec->blur / 2.f;
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sampling_radius = resource_scale * shadow_spec->blur;
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sampling_radius = ceilf (1.5 * sigma) * 2.0;
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sigma = sampling_radius / 2.f;
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sampling_radius = ceilf (sampling_radius);
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src_width = cogl_texture_get_width (src_texture);
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src_width = cogl_texture_get_width (src_texture);
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src_height = cogl_texture_get_height (src_texture);
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src_height = cogl_texture_get_height (src_texture);
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