boxpointer: Compute arrowStride using sourceActor monitor as reference
I suppose this was also the goal of commit 96e14dc
, but because it was checking
the value of the always-undefined this.sourceActor, it really never worked as
expected.
So, now since we assume that this._sourceActor is always defined just use it
as reference to compute the monitor menu position.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1029
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/435
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parent
8b9c8ddb1e
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@ -623,10 +623,7 @@ var BoxPointer = GObject.registerClass({
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_calculateArrowSide(arrowSide) {
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_calculateArrowSide(arrowSide) {
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let sourceAllocation = Shell.util_get_transformed_allocation(this._sourceActor);
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let sourceAllocation = Shell.util_get_transformed_allocation(this._sourceActor);
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let [minWidth, minHeight, boxWidth, boxHeight] = this.get_preferred_size();
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let [minWidth, minHeight, boxWidth, boxHeight] = this.get_preferred_size();
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let monitorActor = this.sourceActor;
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let monitorIndex = Main.layoutManager.findIndexForActor(this._sourceActor);
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if (!monitorActor)
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monitorActor = this;
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let monitorIndex = Main.layoutManager.findIndexForActor(monitorActor);
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let workarea = Main.layoutManager.getWorkAreaForMonitor(monitorIndex);
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let workarea = Main.layoutManager.getWorkAreaForMonitor(monitorIndex);
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switch (arrowSide) {
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switch (arrowSide) {
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