modalDialog: Add modal dialog base class
This is a base class to make it easier to gain a consistent look for system modal dialogs. It handles creating a darkened backdrop behind the dialog, setting up buttons in the dialog, keynav, etc. https://bugzilla.gnome.org/show_bug.cgi?id=637187
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@ -1080,6 +1080,54 @@ StTooltip StLabel {
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border-radius: 8px;
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}
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/* Modal Dialogs */
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.modal-dialog {
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font: 12pt sans-serif;
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border-radius: 24px;
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background-color: rgba(0.0, 0.0, 0.0, 0.9);
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border: 2px solid #868686;
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color: #ffffff;
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padding-right: 42px;
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padding-left: 42px;
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padding-bottom: 30px;
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padding-top: 30px;
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}
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.modal-dialog-button {
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border: 1px solid #8b8b8b;
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border-radius: 18px;
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font: 14px sans-serif;
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margin-left: 10px;
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margin-right: 10px;
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padding-left: 32px;
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padding-right: 32px;
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padding-top: 8px;
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padding-bottom: 8px;
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background-gradient-direction: vertical;
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background-gradient-start: #29323b;
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background-gradient-end: #121a24;
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}
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.modal-dialog-button:active,
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.modal-dialog-button:pressed {
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border-color: #a5a5a5;
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background-gradient-start: #121a24;
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background-gradient-end: #29323b;
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}
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.modal-dialog-button:focus {
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border: 2px solid #a5a5a5;
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padding-left: 31px;
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padding-right: 31px;
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padding-top: 7px;
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padding-bottom: 7px;
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}
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/* Run Dialog */
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.run-dialog-label {
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font: 12px sans-serif;
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@ -32,6 +32,7 @@ nobase_dist_js_DATA = \
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ui/magnifierDBus.js \
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ui/main.js \
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ui/messageTray.js \
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ui/modalDialog.js \
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ui/notificationDaemon.js \
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ui/overview.js \
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ui/panel.js \
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233
js/ui/modalDialog.js
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233
js/ui/modalDialog.js
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@ -0,0 +1,233 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const Gdk = imports.gi.Gdk;
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const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const Lang = imports.lang;
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const Meta = imports.gi.Meta;
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const Pango = imports.gi.Pango;
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const St = imports.gi.St;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Gettext = imports.gettext.domain('gnome-shell');
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const _ = Gettext.gettext;
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const Params = imports.misc.params;
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const Lightbox = imports.ui.lightbox;
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const Main = imports.ui.main;
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const Tweener = imports.ui.tweener;
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const OPEN_AND_CLOSE_TIME = 0.1;
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const FADE_OUT_DIALOG_TIME = 1.0;
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const State = {
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OPENED: 0,
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CLOSED: 1,
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OPENING: 2,
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CLOSING: 3,
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FADED_OUT: 4
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};
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function ModalDialog() {
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this._init();
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}
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ModalDialog.prototype = {
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_init: function(params) {
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params = Params.parse(params, { styleClass: null });
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this.state = State.CLOSED;
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this._group = new St.Group({ visible: false,
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x: 0,
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y: 0 });
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Main.uiGroup.add_actor(this._group);
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global.focus_manager.add_group(this._group);
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this._initialKeyFocus = this._group;
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this._group.connect('destroy', Lang.bind(this, this._onGroupDestroy));
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this._actionKeys = {};
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this._group.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
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this._lightbox = new Lightbox.Lightbox(this._group,
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{ inhibitEvents: true });
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this._backgroundBin = new St.Bin();
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this._group.add_actor(this._backgroundBin);
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this._lightbox.highlight(this._backgroundBin);
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this._dialogLayout = new St.BoxLayout({ style_class: 'modal-dialog',
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vertical: true });
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if (params.styleClass != null) {
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this._dialogLayout.add_style_class_name(params.styleClass);
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}
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this._backgroundBin.child = this._dialogLayout;
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this.contentLayout = new St.BoxLayout({ vertical: true });
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this._dialogLayout.add(this.contentLayout,
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{ x_fill: true,
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y_fill: true,
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x_align: St.Align.MIDDLE,
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y_align: St.Align.START });
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this._buttonLayout = new St.BoxLayout({ opacity: 220,
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vertical: false });
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this._dialogLayout.add(this._buttonLayout,
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{ expand: true,
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x_align: St.Align.MIDDLE,
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y_align: St.Align.END });
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},
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setButtons: function(buttons) {
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this._buttonLayout.remove_all();
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let i = 0;
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for (let index in buttons) {
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let buttonInfo = buttons[index];
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let label = buttonInfo['label'];
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let action = buttonInfo['action'];
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let key = buttonInfo['key'];
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let button = new St.Button({ style_class: 'modal-dialog-button',
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reactive: true,
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can_focus: true,
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label: label });
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let x_alignment;
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if (buttons.length == 1)
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x_alignment = St.Align.END;
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else if (i == 0)
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x_alignment = St.Align.START;
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else if (i == buttons.length - 1)
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x_alignment = St.Align.END;
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else
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x_alignment = St.Align.MIDDLE;
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this._initialKeyFocus = button;
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this._buttonLayout.add(button,
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{ expand: true,
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x_fill: false,
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y_fill: false,
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x_align: x_alignment,
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y_align: St.Align.MIDDLE });
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button.connect('clicked', action);
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if (key)
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this._actionKeys[key] = action;
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i++;
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}
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},
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_onKeyPressEvent: function(object, keyPressEvent) {
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let symbol = keyPressEvent.get_key_symbol();
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let action = this._actionKeys[symbol];
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if (action)
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action();
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},
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_onGroupDestroy: function() {
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this.emit('destroy');
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},
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_fadeOpen: function() {
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let monitor = global.get_focus_monitor();
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this._backgroundBin.set_position(monitor.x, monitor.y);
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this._backgroundBin.set_size(monitor.width, monitor.height);
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this.state = State.OPENING;
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this._dialogLayout.opacity = 255;
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this._lightbox.show();
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this._group.opacity = 0;
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this._group.show();
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Tweener.addTween(this._group,
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{ opacity: 255,
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time: OPEN_AND_CLOSE_TIME,
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transition: 'easeOutQuad',
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onComplete: Lang.bind(this,
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function() {
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this._initialKeyFocus.grab_key_focus();
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this.state = State.OPENED;
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this.emit('opened');
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}),
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});
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},
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open: function(timestamp) {
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if (this.state == State.OPENED || this.state == State.OPENING)
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return true;
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if (!Main.pushModal(this._group, timestamp))
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return false;
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global.stage.set_key_focus(this._group);
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this._fadeOpen();
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return true;
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},
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close: function(timestamp) {
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if (this.state == State.CLOSED || this.state == State.CLOSING)
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return;
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let needsPopModal;
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if (this.state == State.OPENED || this.state == State.OPENING)
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needsPopModal = true;
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else
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needsPopModal = false;
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this.state = State.CLOSING;
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Tweener.addTween(this._group,
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{ opacity: 0,
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time: OPEN_AND_CLOSE_TIME,
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transition: 'easeOutQuad',
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onComplete: Lang.bind(this,
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function() {
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this.state = State.CLOSED;
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this._group.hide();
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if (needsPopModal)
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Main.popModal(this._group, timestamp);
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})
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});
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},
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// This method is like close, but fades the dialog out much slower,
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// and leaves the lightbox in place. Once in the faded out state,
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// the dialog can be brought back by an open call, or the lightbox
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// can be dismissed by a close call.
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//
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// The main point of this method is to give some indication to the user
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// that the dialog reponse has been acknowledged but will take a few
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// moments before being processed.
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// e.g., if a user clicked "Log Out" then the dialog should go away
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// imediately, but the lightbox should remain until the logout is
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// complete.
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_fadeOutDialog: function(timestamp) {
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if (this.state == State.CLOSED || this.state == State.CLOSING)
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return;
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if (this.state == State.FADED_OUT)
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return;
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Tweener.addTween(this._dialogLayout,
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{ opacity: 0,
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time: FADE_OUT_DIALOG_TIME,
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transition: 'easeOutQuad',
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onComplete: Lang.bind(this,
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function() {
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this.state = State.FADED_OUT;
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Main.popModal(this._group, timestamp);
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})
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});
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}
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};
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Signals.addSignalMethods(ModalDialog.prototype);
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