workspace: Implement key navigation on the workspaces page
Simply use St's existing key navigation system by making all the window clones StWidgets, and making the WorkspacesView a focus group. Since the workspace view is effectively "fake", we need to add a focus delegator so that when key focus is assigned to the fake workspaces page, we can keynav inside it properly. https://bugzilla.gnome.org/show_bug.cgi?id=644306
This commit is contained in:
@ -63,11 +63,12 @@ const WindowClone = new Lang.Class({
|
||||
// the invisible border; this is inconvenient; rather than trying
|
||||
// to compensate all over the place we insert a ClutterActor into
|
||||
// the hierarchy that is sized to only the visible portion.
|
||||
this.actor = new Clutter.Actor({ reactive: true,
|
||||
x: this.origX,
|
||||
y: this.origY,
|
||||
width: outerRect.width,
|
||||
height: outerRect.height });
|
||||
this.actor = new St.Widget({ reactive: true,
|
||||
can_focus: true,
|
||||
x: this.origX,
|
||||
y: this.origY,
|
||||
width: outerRect.width,
|
||||
height: outerRect.height });
|
||||
|
||||
this.actor.add_child(this._windowClone);
|
||||
|
||||
@ -85,10 +86,9 @@ const WindowClone = new Lang.Class({
|
||||
let clickAction = new Clutter.ClickAction();
|
||||
clickAction.connect('clicked', Lang.bind(this, this._onClicked));
|
||||
clickAction.connect('long-press', Lang.bind(this, this._onLongPress));
|
||||
|
||||
this.actor.add_action(clickAction);
|
||||
|
||||
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
|
||||
this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPress));
|
||||
|
||||
this._draggable = DND.makeDraggable(this.actor,
|
||||
{ restoreOnSuccess: true,
|
||||
@ -197,11 +197,26 @@ const WindowClone = new Lang.Class({
|
||||
this.disconnectAll();
|
||||
},
|
||||
|
||||
_onClicked: function(action, actor) {
|
||||
_activate: function() {
|
||||
this._selected = true;
|
||||
this.emit('selected', global.get_current_time());
|
||||
},
|
||||
|
||||
_onKeyPress: function(actor, event) {
|
||||
let symbol = event.get_key_symbol();
|
||||
let isEnter = (symbol == Clutter.KEY_Return || symbol == Clutter.KEY_KP_Enter);
|
||||
if (isEnter) {
|
||||
this._activate();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
},
|
||||
|
||||
_onClicked: function(action, actor) {
|
||||
this._activate();
|
||||
},
|
||||
|
||||
_onLongPress: function(action, actor, state) {
|
||||
// Take advantage of the Clutter policy to consider
|
||||
// a long-press canceled when the pointer movement
|
||||
@ -301,6 +316,10 @@ const WindowOverlay = new Lang.Class({
|
||||
Lang.bind(this, this._onEnter));
|
||||
windowClone.actor.connect('leave-event',
|
||||
Lang.bind(this, this._onLeave));
|
||||
windowClone.actor.connect('key-focus-in',
|
||||
Lang.bind(this, this._onEnter));
|
||||
windowClone.actor.connect('key-focus-out',
|
||||
Lang.bind(this, this._onLeave));
|
||||
|
||||
this._windowAddedId = 0;
|
||||
|
||||
|
Reference in New Issue
Block a user