lookingGlass: fix red border drawing in the inspector, port to JS

Some recent painting-efficiency fix broke the inspector, which
accidentally depended on things getting repainted too often, and so
was failing to highlight things properly now. A simple queue_redraw()
fixes this, but while I was there, I decided to port the drawing hook
to JS as well, since all the necessary parts of cogl work fine from
JS.

https://bugzilla.gnome.org/show_bug.cgi?id=642058
This commit is contained in:
Dan Winship 2011-02-10 14:35:33 -05:00
parent ea4c68bd8e
commit 475c36048b
3 changed files with 33 additions and 37 deletions

View File

@ -1,6 +1,7 @@
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Cogl = imports.gi.Cogl;
const GConf = imports.gi.GConf;
const GLib = imports.gi.GLib;
const Gio = imports.gi.Gio;
@ -359,6 +360,30 @@ ObjInspector.prototype = {
}
};
function addBorderPaintHook(actor) {
let signalId = actor.connect_after('paint',
function () {
let color = new Cogl.Color();
color.init_from_4ub(0xff, 0, 0, 0xc4);
Cogl.set_source_color(color);
let geom = actor.get_allocation_geometry();
let width = 2;
// clockwise order
Cogl.rectangle(0, 0, geom.width, width);
Cogl.rectangle(geom.width - width, width,
geom.width, geom.height);
Cogl.rectangle(0, geom.height,
geom.width - width, geom.height - width);
Cogl.rectangle(0, geom.height - width,
width, width);
});
actor.queue_redraw();
return signalId;
}
function Inspector() {
this._init();
}
@ -494,10 +519,13 @@ Inspector.prototype = {
let position = '[inspect x: ' + stageX + ' y: ' + stageY + ']';
this._displayText.text = '';
this._displayText.text = position + ' ' + this._target;
if (this._borderPaintTarget != null)
this._borderPaintTarget.disconnect(this._borderPaintId);
this._borderPaintTarget = this._target;
this._borderPaintId = Shell.add_hook_paint_red_border(this._target);
if (this._borderPaintTarget != this._target) {
if (this._borderPaintTarget != null)
this._borderPaintTarget.disconnect(this._borderPaintId);
this._borderPaintTarget = this._target;
this._borderPaintId = addBorderPaintHook(this._target);
}
}
};
@ -827,7 +855,7 @@ LookingGlass.prototype = {
}
if (obj instanceof Clutter.Actor) {
this._borderPaintTarget = obj;
this._borderPaintId = Shell.add_hook_paint_red_border(obj);
this._borderPaintId = addBorderPaintHook(obj);
this._borderDestroyId = obj.connect('destroy', Lang.bind(this, function () {
this._borderDestroyId = 0;
this._borderPaintTarget = null;

View File

@ -106,33 +106,3 @@ shell_draw_box_pointer (StDrawingArea *area,
cairo_fill (cr);
}
static void
hook_paint_red_border (ClutterActor *actor,
gpointer user_data)
{
CoglColor color;
ClutterGeometry geom;
float width = 2;
cogl_color_set_from_4ub (&color, 0xff, 0, 0, 0xc4);
cogl_set_source_color (&color);
clutter_actor_get_allocation_geometry (actor, &geom);
/** clockwise order **/
cogl_rectangle (0, 0, geom.width, width);
cogl_rectangle (geom.width - width, width,
geom.width, geom.height);
cogl_rectangle (0, geom.height,
geom.width - width, geom.height - width);
cogl_rectangle (0, geom.height - width,
width, width);
}
guint
shell_add_hook_paint_red_border (ClutterActor *actor)
{
return g_signal_connect_after (G_OBJECT (actor), "paint",
G_CALLBACK (hook_paint_red_border), NULL);
}

View File

@ -23,8 +23,6 @@ void shell_draw_clock (StDrawingArea *area,
int hour,
int minute);
guint shell_add_hook_paint_red_border (ClutterActor *actor);
G_END_DECLS
#endif /* __SHELL_GLOBAL_H__ */