xdnd: Rename XDnD handling signals to more inclusive ones
Rename the signals which have been used to handle XDnd events to more inclusive ones. So that these signals can be used to handle the DnD events in Wayland. https://bugzilla.gnome.org/show_bug.cgi?id=765003
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committed by
Jonas Ådahl

parent
18aa4ff30c
commit
46f3712421
@ -24,9 +24,9 @@ const XdndHandler = new Lang.Class({
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if (!Meta.is_wayland_compositor())
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global.init_xdnd();
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global.connect('xdnd-enter', Lang.bind(this, this._onEnter));
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global.connect('xdnd-position-changed', Lang.bind(this, this._onPositionChanged));
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global.connect('xdnd-leave', Lang.bind(this, this._onLeave));
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global.connect('dnd-enter', Lang.bind(this, this._onEnter));
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global.connect('dnd-position-change', Lang.bind(this, this._onPositionChanged));
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global.connect('dnd-leave', Lang.bind(this, this._onLeave));
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this._windowGroupVisibilityHandlerId = 0;
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},
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