Move Workspaces-size computation into Workspaces

svn path=/trunk/; revision=134
This commit is contained in:
Dan Winship 2008-12-22 21:50:23 +00:00
parent a168f6da42
commit 45ba65bebb
2 changed files with 20 additions and 28 deletions

View File

@ -34,6 +34,9 @@ const ANIMATION_TIME = 0.5;
// How much of the screen the workspace grid takes up
const WORKSPACE_GRID_SCALE = 0.75;
// Padding around workspace grid / Spacing between Sideshow and Workspaces
const WORKSPACE_GRID_PADDING = 10;
function Sideshow(parent, width) {
this._init(parent, width);
}
@ -226,9 +229,10 @@ Overlay.prototype = {
global.overlay_group.add_actor(this._group);
// TODO - recalculate everything when desktop size changes
this._recalculateSize();
this._sideshow = new Sideshow(this._group, this._workspaceGridX - 10);
let screenWidth = global.screen_width;
let sideshowWidth = screenWidth - (screenWidth * WORKSPACE_GRID_SCALE) -
2 * WORKSPACE_GRID_PADDING;
this._sideshow = new Sideshow(this._group, sideshowWidth);
this._sideshow.connect('activated', function(sideshow) {
// TODO - have some sort of animation/effect while
// transitioning to the new app. We definitely need
@ -237,18 +241,6 @@ Overlay.prototype = {
});
},
_recalculateSize: function() {
let global = Shell.Global.get();
let screenWidth = global.screen_width;
let screenHeight = global.screen_height;
// The area allocated for the workspace grid
this._workspaceGridWidth = screenWidth * WORKSPACE_GRID_SCALE;
this._workspaceGridHeight = screenHeight * WORKSPACE_GRID_SCALE;
this._workspaceGridX = screenWidth - this._workspaceGridWidth - 10;
this._workspaceGridY = Panel.PANEL_HEIGHT + (screenHeight - this._workspaceGridHeight - Panel.PANEL_HEIGHT) / 2;
},
show : function() {
if (this.visible)
return;
@ -257,13 +249,9 @@ Overlay.prototype = {
let global = Shell.Global.get();
this._recalculateSize();
this._sideshow.show();
this._workspaces = new Workspaces.Workspaces(
this._workspaceGridX, this._workspaceGridY,
this._workspaceGridWidth, this._workspaceGridHeight);
this._workspaces = new Workspaces.Workspaces();
this._group.add_actor(this._workspaces.actor);
this._workspaces.actor.raise_top();

View File

@ -38,25 +38,29 @@ const POSITIONS = {
// metaphor-breaking, but the alternatives are also weird.
const GRID_SPACING = 15;
function Workspaces(x, y, width, height) {
this._init(x, y, width, height);
function Workspaces() {
this._init();
}
Workspaces.prototype = {
_init : function(x, y, width, height) {
_init : function() {
let me = this;
let global = Shell.Global.get();
this.actor = new Clutter.Group();
this._x = x;
this._y = y;
this._width = width;
this._height = height;
let screenWidth = global.screen_width;
let screenHeight = global.screen_height;
this._width = screenWidth * Overlay.WORKSPACE_GRID_SCALE;
this._height = screenHeight * Overlay.WORKSPACE_GRID_SCALE;
this._x = screenWidth - this._width - Overlay.WORKSPACE_GRID_PADDING;
this._y = Panel.PANEL_HEIGHT + (screenHeight - this._height - Panel.PANEL_HEIGHT) / 2;
this._workspaces = [];
this._clones = [];
let global = Shell.Global.get();
let windows = global.get_windows();
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace;