Added StButtonAccessible

Basic skeleton and the proper role (ATK_ROLE_PUSH_BUTTON)
This commit is contained in:
Alejandro Piñeiro 2011-05-23 21:35:28 +02:00
parent 2403fd0680
commit 4322a20cbe

View File

@ -45,6 +45,8 @@
#include "st-texture-cache.h"
#include "st-private.h"
#include <st/st-widget-accessible.h>
enum
{
PROP_0,
@ -84,6 +86,8 @@ static guint button_signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE (StButton, st_button, ST_TYPE_BIN);
static GType st_button_accessible_get_type (void) G_GNUC_CONST;
static void
st_button_update_label_style (StButton *button)
{
@ -392,6 +396,7 @@ st_button_class_init (StButtonClass *klass)
actor_class->leave_event = st_button_leave;
widget_class->style_changed = st_button_style_changed;
widget_class->get_accessible_type = st_button_accessible_get_type;
pspec = g_param_spec_string ("label",
"Label",
@ -686,3 +691,74 @@ st_button_fake_release (StButton *button)
clutter_ungrab_pointer ();
}
}
/******************************************************************************/
/*************************** ACCESSIBILITY SUPPORT ****************************/
/******************************************************************************/
#define ST_TYPE_BUTTON_ACCESSIBLE st_button_accessible_get_type ()
#define ST_BUTTON_ACCESSIBLE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
ST_TYPE_BUTTON_ACCESSIBLE, StButtonAccessible))
#define ST_IS_BUTTON_ACCESSIBLE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
ST_TYPE_BUTTON_ACCESSIBLE))
#define ST_BUTTON_ACCESSIBLE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
ST_TYPE_BUTTON_ACCESSIBLE, StButtonAccessibleClass))
#define ST_IS_BUTTON_ACCESSIBLE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
ST_TYPE_BUTTON_ACCESSIBLE))
#define ST_BUTTON_ACCESSIBLE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
ST_TYPE_BUTTON_ACCESSIBLE, StButtonAccessibleClass))
typedef struct _StButtonAccessible StButtonAccessible;
typedef struct _StButtonAccessibleClass StButtonAccessibleClass;
struct _StButtonAccessible
{
StWidgetAccessible parent;
};
struct _StButtonAccessibleClass
{
StWidgetAccessibleClass parent_class;
};
static void st_button_accessible_class_init (StButtonAccessibleClass *klass);
static void st_button_accessible_init (StButtonAccessible *button);
/* AtkObject */
static void st_button_accessible_initialize (AtkObject *obj,
gpointer data);
G_DEFINE_TYPE (StButtonAccessible, st_button_accessible, ST_TYPE_WIDGET_ACCESSIBLE)
static void
st_button_accessible_class_init (StButtonAccessibleClass *klass)
{
AtkObjectClass *atk_class = ATK_OBJECT_CLASS (klass);
atk_class->initialize = st_button_accessible_initialize;
}
static void
st_button_accessible_init (StButtonAccessible *self)
{
/* initialization done on AtkObject->initialize */
}
static void
st_button_accessible_initialize (AtkObject *obj,
gpointer data)
{
ATK_OBJECT_CLASS (st_button_accessible_parent_class)->initialize (obj, data);
obj->role = ATK_ROLE_PUSH_BUTTON;
}