keyboard: Allow calling _release() without press on OSK keys with touch
This is already allowed for pointer events, but touch events still expected that the touch begin and end happen on the same Key actor. Change this behavior for touch events, this is necessary for the tap-drag-release pattern to select key variants to work on all input devices. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1789>
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@ -347,7 +347,7 @@ var Key = GObject.registerClass({
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this.emit('long-press');
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if (this._extendedKeys.length > 0) {
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this._touchPressed = false;
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this._touchPressSlot = null;
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this._ensureExtendedKeysPopup();
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this.keyButton.set_hover(false);
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this.keyButton.fake_release();
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@ -378,7 +378,7 @@ var Key = GObject.registerClass({
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GLib.source_remove(this._pressTimeoutId);
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this._pressTimeoutId = 0;
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}
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this._touchPressed = false;
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this._touchPressSlot = null;
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this.keyButton.set_hover(false);
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this.keyButton.fake_release();
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}
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@ -459,14 +459,19 @@ var Key = GObject.registerClass({
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if (!Meta.is_wayland_compositor())
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return Clutter.EVENT_PROPAGATE;
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if (!this._touchPressed &&
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const slot = event.get_event_sequence().get_slot();
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if (!this._touchPressSlot &&
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event.type() == Clutter.EventType.TOUCH_BEGIN) {
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this._touchPressed = true;
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this._touchPressSlot = slot;
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this._press(key);
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} else if (this._touchPressed &&
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event.type() == Clutter.EventType.TOUCH_END) {
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this._touchPressed = false;
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} else if (event.type() === Clutter.EventType.TOUCH_END) {
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if (!this._touchPressSlot ||
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this._touchPressSlot === slot)
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this._release(key);
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if (this._touchPressSlot === slot)
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this._touchPressSlot = null;
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}
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return Clutter.EVENT_PROPAGATE;
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});
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