Remove the cursor from the search entry when it doesn't have focus
We should not be showing the cursor in the search entry in the overview if the user's input will be appearing elsewhere, such as in the run dialog, in the Looking Glass console, or in the notification's response field.
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@ -160,11 +160,21 @@ SearchEntry.prototype = {
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}));
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}));
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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global.stage.connect('notify::key-focus', Lang.bind(this, this._updateCursorVisibility));
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this.pane = null;
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this.pane = null;
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this._capturedEventId = 0;
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this._capturedEventId = 0;
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},
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},
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_updateCursorVisibility: function() {
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let focus = global.stage.get_key_focus();
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if (focus == global.stage || focus == this.entry)
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this.entry.set_cursor_visible(true);
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else
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this.entry.set_cursor_visible(false);
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},
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show: function() {
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show: function() {
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if (this._capturedEventId == 0)
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if (this._capturedEventId == 0)
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this._capturedEventId = global.stage.connect('captured-event',
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this._capturedEventId = global.stage.connect('captured-event',
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