st/scrollview: Apply correct fade_edges_left/right effect uniforms in RTL
When the setting is false, we apply anyway depending on the adjustment value. Look for the right value corresponding to that side as per the locale. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1630>
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@ -94,7 +94,7 @@ st_scroll_view_fade_paint_target (ClutterOffscreenEffect *effect,
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gdouble value, lower, upper, page_size;
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gdouble value, lower, upper, page_size;
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ClutterActor *vscroll = st_scroll_view_get_vscroll_bar (ST_SCROLL_VIEW (self->actor));
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ClutterActor *vscroll = st_scroll_view_get_vscroll_bar (ST_SCROLL_VIEW (self->actor));
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ClutterActor *hscroll = st_scroll_view_get_hscroll_bar (ST_SCROLL_VIEW (self->actor));
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ClutterActor *hscroll = st_scroll_view_get_hscroll_bar (ST_SCROLL_VIEW (self->actor));
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gboolean h_scroll_visible, v_scroll_visible;
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gboolean h_scroll_visible, v_scroll_visible, rtl;
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ClutterActorBox allocation, content_box, paint_box;
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ClutterActorBox allocation, content_box, paint_box;
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ClutterMargin *content_padding;
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ClutterMargin *content_padding;
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@ -158,8 +158,15 @@ st_scroll_view_fade_paint_target (ClutterOffscreenEffect *effect,
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st_adjustment_get_values (self->hadjustment, &value, &lower, &upper, NULL, NULL, &page_size);
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st_adjustment_get_values (self->hadjustment, &value, &lower, &upper, NULL, NULL, &page_size);
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value = (value - lower) / (upper - page_size - lower);
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value = (value - lower) / (upper - page_size - lower);
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clutter_shader_effect_set_uniform (shader, "fade_edges_left", G_TYPE_INT, 1, self->fade_edges ? value >= 0.0 : value > 0.0);
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rtl = clutter_actor_get_text_direction (self->actor) == CLUTTER_TEXT_DIRECTION_RTL;
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clutter_shader_effect_set_uniform (shader, "fade_edges_right", G_TYPE_INT, 1, self->fade_edges ? value <= 1.0 : value < 1.0);
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clutter_shader_effect_set_uniform (shader, "fade_edges_left", G_TYPE_INT, 1,
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self->fade_edges ?
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value >= 0.0 :
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(rtl ? value < 1.0 : value > 0.0));
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clutter_shader_effect_set_uniform (shader, "fade_edges_right", G_TYPE_INT, 1,
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self->fade_edges ?
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value <= 1.0 :
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(rtl ? value > 0.0 : value < 1.0));
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clutter_shader_effect_set_uniform (shader, "fade_offset_top", G_TYPE_FLOAT, 1, ABS (self->fade_margins.top));
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clutter_shader_effect_set_uniform (shader, "fade_offset_top", G_TYPE_FLOAT, 1, ABS (self->fade_margins.top));
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clutter_shader_effect_set_uniform (shader, "fade_offset_bottom", G_TYPE_FLOAT, 1, ABS (self->fade_margins.bottom));
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clutter_shader_effect_set_uniform (shader, "fade_offset_bottom", G_TYPE_FLOAT, 1, ABS (self->fade_margins.bottom));
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