split out a Workspace class from Workspaces, reorganize for that

svn path=/trunk/; revision=135
This commit is contained in:
Dan Winship 2008-12-22 21:51:34 +00:00
parent 45ba65bebb
commit 40a3fdc02e

View File

@ -38,6 +38,316 @@ const POSITIONS = {
// metaphor-breaking, but the alternatives are also weird.
const GRID_SPACING = 15;
function Workspace(workspaceNum) {
this._init(workspaceNum);
}
Workspace.prototype = {
_init : function(workspaceNum) {
let me = this;
let global = Shell.Global.get();
this._workspaceNum = workspaceNum;
this.actor = new Clutter.Group();
let windows = global.get_windows().filter(this._isMyWindow, this);
// Find the desktop window
for (let i = 0; i < windows.length; i++) {
if (windows[i].get_window_type() == Meta.WindowType.DESKTOP) {
this._desktop = this._makeClone(windows[i]);
break;
}
}
// If there wasn't one, fake it
if (!this._desktop)
this._desktop = this._makeDesktopRectangle();
let metaWorkspace = global.screen.get_workspace_by_index(workspaceNum);
this._desktop.connect('button-press-event',
function(actor, event) {
metaWorkspace.activate(event.get_time());
Main.hide_overlay();
});
this.actor.add_actor(this._desktop);
// Create clones for remaining windows that should be
// visible in the overlay
this._windows = [this._desktop];
for (let i = 0; i < windows.length; i++) {
if (this._isOverlayWindow(windows[i])) {
let clone = this._makeClone(windows[i]);
clone.connect("button-press-event",
function(clone, event) {
clone.raise_top();
me._activateWindow(clone.realWindow, event.get_time());
});
this.actor.add_actor(clone);
this._windows.push(clone);
}
}
},
// Animate the full-screen to overlay transition.
zoomToOverlay : function() {
let global = Shell.Global.get();
// Move the desktop into size/position
this._desktop.set_position(this.fullSizeX, this.fullSizeY);
Tweener.addTween(this._desktop,
{ x: this.gridX,
y: this.gridY,
scale_x: this.scale,
scale_y: this.scale,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad"
});
// Likewise for each of the windows in the workspace. This
// would be easier if we just positioned and scaled the entire
// workspace group rather than going each window individually,
// but if we do that then the windows of the active workspace
// will trace out a curved path as they move into place, which
// looks odd. Positioning everything independently lets us
// move them in a straight line to their final destination.
for (let i = 1; i < this._windows.length; i++) {
let window = this._windows[i];
let [xCenter, yCenter, fraction] = this._computeWindowPosition(i);
xCenter = this.gridX + this.scale * (xCenter * global.screen_width);
yCenter = this.gridY + this.scale * (yCenter * global.screen_height);
let size = Math.max(window.width, window.height);
let desiredSize = global.screen_width * fraction;
let scale = Math.min(desiredSize / size, 1.0) * this.scale;
window.set_position(this.fullSizeX + window.origX, this.fullSizeY + window.origY);
Tweener.addTween(window,
{ x: xCenter - 0.5 * scale * window.width,
y: yCenter - 0.5 * scale * window.height,
scale_x: scale,
scale_y: scale,
time: Overlay.ANIMATION_TIME,
opacity: WINDOW_OPACITY,
transition: "easeOutQuad",
onComplete: function () {
this._addCloneTitle(window);
},
onCompleteScope: this
});
}
},
// Animates the return from overlay mode
zoomFromOverlay : function() {
for (let i = 0; i < this._windows.length; i++) {
let window = this._windows[i];
if (window.cloneTitle)
window.cloneTitle.destroy();
Tweener.addTween(window,
{ x: this.fullSizeX + window.origX,
y: this.fullSizeY + window.origY,
scale_x: 1.0,
scale_y: 1.0,
time: Overlay.ANIMATION_TIME,
opacity: 255,
transition: "easeOutQuad"
});
}
},
// Animates grid shrinking/expanding when a row or column
// of workspaces is added or removed
resizeToGrid : function (oldScale) {
let rescale = this.scale / oldScale;
for (let i = 0; i < this._windows.length; i++) {
let newX = this.gridX + (this._windows[i].x - this._desktop.x) * rescale;
let newY = this.gridY + (this._windows[i].y - this._desktop.y) * rescale;
let newWindowScale = this._windows[i].scale_x * rescale;
Tweener.addTween(this._windows[i],
{ x: newX,
y: newY,
scale_x: newWindowScale,
scale_y: newWindowScale,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad"
});
this._adjustCloneTitle(this._windows[i], newX, newY,
newWindowScale);
}
},
// Animates the addition of a new (empty) workspace
slideIn : function(oldScale) {
let global = Shell.Global.get();
if (this.gridCol > this.gridRow) {
this._desktop.set_position(global.screen_width, this.gridY);
this._desktop.set_scale(oldScale, oldScale);
} else {
this._desktop.set_position(this.gridX, global.screen_height);
this._desktop.set_scale(this.scale, this.scale);
}
Tweener.addTween(this._desktop,
{ x: this.gridX,
y: this.gridY,
scale_x: this.scale,
scale_y: this.scale,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad"
});
},
// Animates the removal of a workspace
slideOut : function(onComplete) {
let global = Shell.Global.get();
let destX = this._desktop.x, destY = this._desktop.y;
if (this.gridCol > this.gridRow)
destX = global.screen_width;
else
destY = global.screen_height;
Tweener.addTween(this._desktop,
{ x: destX,
y: destY,
scale_x: this.scale,
scale_y: this.scale,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: onComplete
});
},
destroy : function() {
this.actor.destroy();
this.actor = null;
},
// Tests if @win belongs to this workspaces
_isMyWindow : function (win) {
return win.get_workspace() == this._workspaceNum ||
(win.get_meta_window() && win.get_meta_window().is_on_all_workspaces());
},
// Tests if @win should be shown in the overlay
_isOverlayWindow : function (win) {
return win.get_window_type() != Meta.WindowType.DESKTOP &&
!win.is_override_redirect();
},
// Create a clone of a window to use in the overlay.
_makeClone : function(window) {
let clone = new Clutter.CloneTexture({ parent_texture: window.get_texture(),
reactive: true,
x: window.x,
y: window.y });
clone.realWindow = window;
clone.origX = window.x;
clone.origY = window.y;
return clone;
},
// Create a texture for the desktop background, used in the case
// where there is no desktop window
_makeDesktopRectangle : function() {
let global = Shell.Global.get();
// In the case when we have a desktop window from the file
// manager, its height is full-screen, i.e. it includes the
// height of the panel, so we should not subtract the height
// of the panel from global.screen_height here either to have
// them show up identically.
let desktop = new Clutter.Rectangle({ color: global.stage.color,
reactive: true,
x: 0,
y: 0,
width: global.screen_width,
height: global.screen_height });
desktop.origX = desktop.origY = 0;
return desktop;
},
_computeWindowPosition : function(index) {
// ignore this._windows[0], which is the desktop
let windowIndex = index - 1;
let numberOfWindows = this._windows.length - 1;
if (numberOfWindows in POSITIONS)
return POSITIONS[numberOfWindows][windowIndex];
// If we don't have a predefined scheme for this window count,
// overlap the windows along the diagonal of the workspace
// (improve this!)
let fraction = Math.sqrt(1/numberOfWindows);
// The top window goes at the lower right - this is different from the
// fixed position schemes where the windows are in "reading order"
// and the top window goes at the upper left.
let pos = (numberOfWindows - windowIndex - 1) / (numberOfWindows - 1);
let xCenter = (fraction / 2) + (1 - fraction) * pos;
let yCenter = xCenter;
return [xCenter, yCenter, fraction];
},
_addCloneTitle : function (clone) {
let transformed = clone.get_transformed_size();
let window = clone.realWindow;
let icon = window.meta_window.mini_icon;
let iconTexture = new Clutter.Texture({ width: 16, height: 16, keep_aspect_ratio: true});
Shell.clutter_texture_set_from_pixbuf(iconTexture, icon);
let box = new Big.Box({background_color : WINDOWCLONE_BG_COLOR,
y_align: Big.BoxAlignment.CENTER,
corner_radius: 5,
padding: 4,
spacing: 4,
orientation: Big.BoxOrientation.HORIZONTAL});
box.append(iconTexture, Big.BoxPackFlags.NONE);
let title = new Clutter.Label({color: WINDOWCLONE_TITLE_COLOR,
font_name: "Sans 14",
text: window.meta_window.title,
ellipsize: Pango.EllipsizeMode.END});
// Get current width (just the icon), with spacing, plus title
box.fullWidth = box.width + box.spacing + title.width;
box.width = Math.min(box.fullWidth, transformed[0]);
box.append(title, Big.BoxPackFlags.EXPAND);
box.set_position(clone.x, clone.y);
let parent = clone.get_parent();
clone.cloneTitle = box;
parent.add_actor(box);
},
_adjustCloneTitle : function (clone, newX, newY, newScale) {
let title = clone.cloneTitle;
if (!title)
return;
let newWidth = Math.min(title.fullWidth, clone.width * newScale);
Tweener.addTween(title,
{ x: newX,
y: newY,
width: newWidth,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad"
});
},
_activateWindow : function(w, time) {
let global = Shell.Global.get();
let activeWorkspace = global.screen.get_active_workspace_index();
let windowWorkspace = w.get_workspace();
if (windowWorkspace != activeWorkspace) {
let workspace = global.screen.get_workspace_by_index(windowWorkspace);
workspace.activate_with_focus(w.get_meta_window(), time);
} else
w.get_meta_window().activate(time);
Main.hide_overlay();
}
};
function Workspaces() {
this._init();
}
@ -59,25 +369,18 @@ Workspaces.prototype = {
this._workspaces = [];
this._clones = [];
let windows = global.get_windows();
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace;
// Create a group for each workspace (which lets us raise all
// of its clone windows together when the workspace is
// activated), figure out their initial grid positions, and
// add the desktop windows
// Create and position workspace objects
for (let w = 0; w < global.screen.n_workspaces; w++) {
this._workspaces[w] = new Clutter.Group();
this._workspaces[w] = new Workspace(w);
if (w == activeWorkspaceIndex)
activeWorkspace = this._workspaces[w];
this.actor.add_actor(this._workspaces[w]);
this.actor.add_actor(this._workspaces[w].actor);
}
activeWorkspace.raise_top();
activeWorkspace.actor.raise_top();
this._positionWorkspaces(global, activeWorkspace);
this._createDesktopActors(windows);
// Create a backdrop rectangle, so that you don't see the
// other parts of the overlay (eg, sidebar) through the gaps
@ -100,44 +403,9 @@ Workspaces.prototype = {
});
// Position/scale the desktop windows and their children. This
// would be easier if we instead just positioned and scaled
// the entire workspace group, but if we do that then the
// windows of the active workspace will trace out a curved
// path as they move into place, which looks odd. Positioning
// everything independently lets us move them in a straight
// line.
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
let desktop = workspace.get_nth_child(0);
desktop.set_position(workspace.zoomedOutX, workspace.zoomedOutY);
Tweener.addTween(desktop,
{ x: workspace.gridX,
y: workspace.gridY,
scale_x: workspace.gridScale,
scale_y: workspace.gridScale,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad"
});
// Now handle the rest of the windows in this workspace
let wswindows = windows.filter(function (win) { return win.get_workspace() == w; });
for (let i = 0, windowIndex = 0; i < wswindows.length; i++) {
let win = wswindows[i];
if (win.get_window_type() == Meta.WindowType.DESKTOP ||
win.is_override_redirect())
continue;
let clone = this._createWindowClone(wswindows[i], workspace,
wswindows.length - windowIndex - 1,
wswindows.length);
this._clones.push(clone);
windowIndex++;
}
}
// Position/scale the desktop windows and their children
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomToOverlay();
// Track changes to the number of workspaces
this._nWorkspacesNotifyId =
@ -153,27 +421,10 @@ Workspaces.prototype = {
let activeWorkspace = this._workspaces[activeWorkspaceIndex];
this._positionWorkspaces(global, activeWorkspace);
activeWorkspace.raise_top();
this._clones.forEach(function (v, i, a) { if (v.cloneTitle) v.cloneTitle.destroy(); });
this._clones = [];
activeWorkspace.actor.raise_top();
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
let windows = workspace.get_children();
for (let i = 0; i < windows.length; i++) {
Tweener.addTween(windows[i],
{ x: workspace.zoomedOutX + windows[i].origX,
y: workspace.zoomedOutY + windows[i].origY,
scale_x: 1.0,
scale_y: 1.0,
time: Overlay.ANIMATION_TIME,
opacity: 255,
transition: "easeOutQuad"
});
}
}
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomFromOverlay();
Tweener.addTween(this._backdrop,
{ x: this._backdropX,
@ -188,9 +439,8 @@ Workspaces.prototype = {
destroy : function() {
let global = Shell.Global.get();
for (let w = 0; w < this._workspaces.length; w++) {
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].destroy();
}
this._workspaces = [];
this._backdrop.destroy();
@ -232,7 +482,7 @@ Workspaces.prototype = {
workspace.gridX = this._x + workspace.gridCol * (wsWidth + GRID_SPACING);
workspace.gridY = this._y + workspace.gridRow * (wsHeight + GRID_SPACING);
workspace.gridScale = scale;
workspace.scale = scale;
if (horiz) {
col++;
@ -250,208 +500,21 @@ Workspaces.prototype = {
}
}
// Now figure out their zoomed-out coordinates
// Now figure out their full-size coordinates
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
workspace.zoomedOutX = (workspace.gridCol - activeWorkspace.gridCol) * (global.screen_width + GRID_SPACING);
workspace.zoomedOutY = (workspace.gridRow - activeWorkspace.gridRow) * (global.screen_height + GRID_SPACING);
workspace.fullSizeX = (workspace.gridCol - activeWorkspace.gridCol) * (global.screen_width + GRID_SPACING);
workspace.fullSizeY = (workspace.gridRow - activeWorkspace.gridRow) * (global.screen_height + GRID_SPACING);
}
// And the backdrop
this._backdropX = this._workspaces[0].zoomedOutX;
this._backdropY = this._workspaces[0].zoomedOutY;
this._backdropX = this._workspaces[0].fullSizeX;
this._backdropY = this._workspaces[0].fullSizeY;
this._backdropWidth = gridWidth * (global.screen_width + GRID_SPACING) - GRID_SPACING;
this._backdropHeight = gridHeight * (global.screen_height + GRID_SPACING) - GRID_SPACING;
},
_setupDesktop : function(desktop, workspaceNum) {
let global = Shell.Global.get();
let workspace = global.screen.get_workspace_by_index(workspaceNum);
desktop.connect("button-press-event",
function(clone, event) {
workspace.activate(event.get_time());
Main.hide_overlay();
});
this._workspaces[workspaceNum].add_actor(desktop);
desktop.origX = desktop.origY = 0;
},
_createDesktopActors : function(windows) {
if (!windows) {
let global = Shell.Global.get();
windows = global.get_windows();
}
// Find the desktop window or windows
for (let i = 0; i < windows.length; i++) {
if (windows[i].get_window_type() != Meta.WindowType.DESKTOP)
continue;
if (windows[i].get_meta_window().is_on_all_workspaces()) {
for (let w = 0; w < this._workspaces.length; w++) {
if (this._workspaces[w].get_n_children() == 0)
this._setupDesktop(this._cloneWindow(windows[i]), w);
}
break;
} else {
let desktopWorkspace = windows[i].get_workspace;
if (this._workspaces[desktopWorkspace].get_n_children() == 0)
this._setupDesktop(this._cloneWindow(windows[i]), desktopWorkspace);
}
}
// Create dummy desktops for workspaces that don't have
// desktop windows, and hook up button events on all desktops
for (let w = 0; w < this._workspaces.length; w++) {
if (this._workspaces[w].get_n_children() == 0)
this._setupDesktop(this._createDesktopRectangle(), w);
}
},
_cloneWindow : function(window) {
let w = new Clutter.CloneTexture({ parent_texture: window.get_texture(),
reactive: true,
x: window.x,
y: window.y });
w.origX = window.x;
w.origY = window.y;
return w;
},
_createDesktopRectangle : function() {
let global = Shell.Global.get();
// In the case when we have a desktop window from the file
// manager, its height is full-screen, i.e. it includes the
// height of the panel, so we should not subtract the height
// of the panel from global.screen_height here either to have
// them show up identically. We are also using (0,0)
// coordinates in both cases which makes the background window
// animate out from behind the panel.
return new Clutter.Rectangle({ color: global.stage.color,
reactive: true,
x: 0,
y: 0,
width: global.screen_width,
height: global.screen_height });
},
_addCloneTitle : function (clone, window) {
let transformed = clone.get_transformed_size();
let icon = window.meta_window.mini_icon;
let iconTexture = new Clutter.Texture({ width: 16, height: 16, keep_aspect_ratio: true});
Shell.clutter_texture_set_from_pixbuf(iconTexture, icon);
let box = new Big.Box({background_color : WINDOWCLONE_BG_COLOR,
y_align: Big.BoxAlignment.CENTER,
corner_radius: 5,
padding: 4,
spacing: 4,
orientation: Big.BoxOrientation.HORIZONTAL});
box.append(iconTexture, Big.BoxPackFlags.NONE);
let title = new Clutter.Label({color: WINDOWCLONE_TITLE_COLOR,
font_name: "Sans 14",
text: window.meta_window.title,
ellipsize: Pango.EllipsizeMode.END});
// Get current width (just the icon), with spacing, plus title
let width = box.width + box.spacing + title.width;
let maxWidth = transformed[0];
if (width > transformed[0])
width = transformed[0];
box.width = width;
box.append(title, Big.BoxPackFlags.EXPAND);
box.set_position(clone.x, clone.y);
let parent = clone.get_parent();
clone.cloneTitle = box;
parent.add_actor(box);
},
// windowIndex == 0 => top in stacking order
_computeWindowPosition : function(windowIndex, numberOfWindows) {
if (numberOfWindows in POSITIONS)
return POSITIONS[numberOfWindows][windowIndex];
// If we don't have a predefined scheme for this window count,
// overlap the windows along the diagonal of the workspace
// (improve this!)
let fraction = Math.sqrt(1/numberOfWindows);
// The top window goes at the lower right - this is different from the
// fixed position schemes where the windows are in "reading order"
// and the top window goes at the upper left.
let pos = (numberOfWindows - windowIndex - 1) / (numberOfWindows - 1);
let xCenter = (fraction / 2) + (1 - fraction) * pos;
let yCenter = xCenter;
return [xCenter, yCenter, fraction];
},
_createWindowClone : function(w, workspace, windowIndex, numberOfWindows) {
let me = this;
let global = Shell.Global.get();
// We show the window using "clones" of the texture .. separate
// actors that mirror the original actors for the window. For
// animation purposes, it may be better to actually move the
// original actors about instead.
let clone = this._cloneWindow(w);
let [xCenter, yCenter, fraction] = this._computeWindowPosition(windowIndex, numberOfWindows);
let desiredSize = global.screen_width * fraction;
xCenter = workspace.gridX + workspace.gridScale * (xCenter * global.screen_width);
yCenter = workspace.gridY + workspace.gridScale * (yCenter * global.screen_height);
let size = clone.width;
if (clone.height > size)
size = clone.height;
// Never scale up
let scale = desiredSize / size;
if (scale > 1)
scale = 1;
scale *= workspace.gridScale;
workspace.add_actor(clone);
clone.set_position(workspace.zoomedOutX + clone.origX,
workspace.zoomedOutY + clone.origY);
Tweener.addTween(clone,
{ x: xCenter - 0.5 * scale * w.width,
y: yCenter - 0.5 * scale * w.height,
scale_x: scale,
scale_y: scale,
time: Overlay.ANIMATION_TIME,
opacity: WINDOW_OPACITY,
transition: "easeOutQuad",
onComplete: function () {
me._addCloneTitle(clone, w);
}
});
clone.connect("button-press-event",
function(clone, event) {
clone.raise_top();
me._activateWindow(w, event.get_time());
});
return clone;
},
_activateWindow : function(w, time) {
let global = Shell.Global.get();
let activeWorkspace = global.screen.get_active_workspace_index();
let windowWorkspace = w.get_workspace();
if (windowWorkspace != activeWorkspace) {
let workspace = global.screen.get_workspace_by_index(windowWorkspace);
workspace.activate_with_focus(w.get_meta_window(), time);
} else
w.get_meta_window().activate(time);
Main.hide_overlay();
},
_workspacesChanged : function() {
let global = Shell.Global.get();
@ -461,7 +524,7 @@ Workspaces.prototype = {
if (oldNumWorkspaces == newNumWorkspaces)
return;
let oldScale = this._workspaces[0].gridScale;
let oldScale = this._workspaces[0].scale;
let oldGridWidth = Math.ceil(Math.sqrt(oldNumWorkspaces));
let oldGridHeight = Math.ceil(oldNumWorkspaces / oldGridWidth);
let lostWorkspaces = [];
@ -469,8 +532,8 @@ Workspaces.prototype = {
if (newNumWorkspaces > oldNumWorkspaces) {
// Create new workspace groups
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
this._workspaces[w] = new Clutter.Group();
this.actor.add_actor(this._workspaces[w]);
this._workspaces[w] = new Workspace(w);
this.actor.add_actor(this._workspaces[w].actor);
}
} else {
// Truncate the list of workspaces
@ -481,76 +544,26 @@ Workspaces.prototype = {
// Figure out the new layout
this._positionWorkspaces(global);
let newScale = this._workspaces[0].gridScale;
let newScale = this._workspaces[0].scale;
let newGridWidth = Math.ceil(Math.sqrt(newNumWorkspaces));
let newGridHeight = Math.ceil(newNumWorkspaces / newGridWidth);
if (newGridWidth != oldGridWidth || newGridHeight != oldGridHeight) {
// We need to resize/move the existing workspaces/windows
let existingWorkspaces = Math.min(oldNumWorkspaces, newNumWorkspaces);
for (let w = 0; w < existingWorkspaces; w++) {
let workspace = this._workspaces[w];
let windows = workspace.get_children();
let desktop = windows[0];
for (let i = 0; i < windows.length; i++) {
let newX = workspace.gridX + (windows[i].x - desktop.x) * newScale / oldScale;
let newY = workspace.gridY + (windows[i].y - desktop.y) * newScale / oldScale;
let newWindowScale = windows[i].scale_x * newScale / oldScale;
Tweener.addTween(windows[i],
{ x: newX,
y: newY,
scale_x: newWindowScale,
scale_y: newWindowScale,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad"
});
}
}
for (let w = 0; w < existingWorkspaces; w++)
this._workspaces[w].resizeToGrid(oldScale);
}
if (newNumWorkspaces > oldNumWorkspaces) {
// Slide new workspaces in from offscreen
this._createDesktopActors();
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
let workspace = this._workspaces[w];
let desktop = this._workspaces[w].get_nth_child(0);
if (workspace.gridCol > workspace.gridRow) {
desktop.set_position(global.screen_width, workspace.gridY);
desktop.set_scale(oldScale, oldScale);
} else {
desktop.set_position(workspace.gridX, global.screen_height);
desktop.set_scale(workspace.gridScale, workspace.gridScale);
}
Tweener.addTween(desktop,
{ x: workspace.gridX,
y: workspace.gridY,
scale_x: workspace.gridScale,
scale_y: workspace.gridScale,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad"
});
}
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++)
this._workspaces[w].slideIn(oldScale);
} else {
// Slide old workspaces out
for (let w = 0; w < lostWorkspaces.length; w++) {
let workspace = lostWorkspaces[w];
let desktop = lostWorkspaces[w].get_nth_child(0);
let destX = desktop.x, destY = desktop.y;
if (workspace.gridCol > workspace.gridRow)
destX = global.screen_width;
else
destY = global.screen_height;
Tweener.addTween(desktop,
{ x: destX,
y: destY,
scale_x: newScale,
scale_y: newScale,
time: Overlay.ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: function() { workspace.destroy(); }
});
workspace.slideOut(function () { workspace.destroy(); });
}
// FIXME: deal with windows on the lost workspaces