Arrow: compute a paint volume that accounts for the shadow

Otherwise the shadow gets clipped to the actor's allocation.

https://bugzilla.gnome.org/show_bug.cgi?id=767954
This commit is contained in:
Rui Matos 2016-06-22 21:12:41 +02:00
parent e02467eada
commit 408211ba73

View File

@ -377,6 +377,22 @@ const Arrow = new Lang.Class({
cr.$dispose(); cr.$dispose();
}, },
vfunc_get_paint_volume: function(volume) {
if (!this.parent(volume))
return false;
if (!this._shadow)
return true;
let shadow_box = new Clutter.ActorBox();
this._shadow.get_box(this._drawingArea.get_allocation_box(), shadow_box);
volume.set_width(Math.max(shadow_box.x2 - shadow_box.x1, volume.get_width()));
volume.set_height(Math.max(shadow_box.y2 - shadow_box.y1, volume.get_height()));
return true;
},
vfunc_style_changed: function() { vfunc_style_changed: function() {
let node = this.get_theme_node(); let node = this.get_theme_node();
this._shadow = node.get_shadow('-arrow-shadow'); this._shadow = node.get_shadow('-arrow-shadow');