overviewControls: Clarify some code with a comment
translationX is sort of a bad name, since it confuses with the actor's translation, which is used for sliding without allocation. https://bugzilla.gnome.org/show_bug.cgi?id=694881
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@ -59,12 +59,14 @@ const SlideLayout = new Lang.Class({
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let availWidth = Math.round(box.x2 - box.x1);
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let availHeight = Math.round(box.y2 - box.y1);
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// Align the actor inside the clipped box, as the actor's alignment
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// flags only determine what to do if the allocated box is bigger
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// than the actor's box.
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let realDirection = getRtlSlideDirection(this._direction, child);
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let translationX = (realDirection == SlideDirection.LEFT) ?
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(availWidth - natWidth) : (natWidth - availWidth);
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let alignX = (realDirection == SlideDirection.LEFT) ? (availWidth - natWidth) : (natWidth - availWidth);
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let actorBox = new Clutter.ActorBox();
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actorBox.x1 = translationX;
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actorBox.x1 = alignX;
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actorBox.x2 = actorBox.x1 + child.x_expand ? availWidth : natWidth;
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actorBox.y1 = 0;
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actorBox.y2 = actorBox.y1 + child.y_expand ? availHeight : natHeight;
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