[dnd] Optionally restore the drag actor
Currently, the drag and drop code assumes that on a successful drop the target will either consume the drag actor or that it is otherwise OK to destroy the actor. As the drag behavior for window preview was changed, dropping a preview on the dash now results in the preview being swallowed - to fix, add an option to restore the actor in case of a successful drop as well. https://bugzilla.gnome.org/show_bug.cgi?id=619203
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@ -1244,7 +1244,6 @@ SingleView.prototype = {
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this._timeoutId = 0;
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}
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this._dropGroup.lower_bottom();
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actor.opacity = 255;
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this._inDrag = false;
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this._computeWorkspacePositions();
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this._updateWorkspaceActors(true);
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