Convert all JS style to be uniform, add Eclipse settings bits

Previous style was all over the place; this commit attempts to bring
uniformity.  Overall, the style is:

* 4 spaces only, no tabs
* Prototypes do not create a new block
* Constructor property continuations only indent one block

svn path=/trunk/; revision=87
This commit is contained in:
Colin Walters 2008-11-28 20:12:20 +00:00
parent 3d41f586fc
commit 3b9aa49f22
15 changed files with 1433 additions and 914 deletions

31
.project Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>gnome-shell</name>
<comment></comment>
<projects>
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<buildSpec>
<buildCommand>
<name>org.eclipse.wst.jsdt.core.javascriptValidator</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.linuxtools.cdt.autotools.genmakebuilder</name>
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</buildCommand>
<buildCommand>
<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
<arguments>
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<nature>org.eclipse.linuxtools.cdt.autotools.autotoolsNature</nature>
<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
<nature>org.eclipse.cdt.core.cnature</nature>
<nature>org.eclipse.wst.jsdt.core.jsNature</nature>
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</projectDescription>

11
.settings/.jsdtscope Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="con" path="org.eclipse.wst.jsdt.launching.JRE_CONTAINER"/>
<classpathentry kind="con" path="org.eclipse.wst.jsdt.launching.WebProject">
<attributes>
<attribute name="hide" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="con" path="org.eclipse.wst.jsdt.launching.baseBrowserLibrary"/>
<classpathentry kind="output" path=""/>
</classpath>

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#Fri Nov 28 14:33:30 EST 2008
eclipse.preferences.version=1
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#Fri Nov 28 14:33:30 EST 2008
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#Fri Nov 28 14:43:43 EST 2008
eclipse.preferences.version=1
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org.eclipse.wst.jsdt.core.formatter.indent_body_declarations_compare_to_annotation_declaration_header=true
org.eclipse.wst.jsdt.core.formatter.indent_body_declarations_compare_to_enum_constant_header=true
org.eclipse.wst.jsdt.core.formatter.indent_body_declarations_compare_to_enum_declaration_header=true
org.eclipse.wst.jsdt.core.formatter.indent_body_declarations_compare_to_type_header=true
org.eclipse.wst.jsdt.core.formatter.indent_breaks_compare_to_cases=true
org.eclipse.wst.jsdt.core.formatter.indent_empty_lines=false
org.eclipse.wst.jsdt.core.formatter.indent_statements_compare_to_block=true
org.eclipse.wst.jsdt.core.formatter.indent_statements_compare_to_body=true
org.eclipse.wst.jsdt.core.formatter.indent_switchstatements_compare_to_cases=true
org.eclipse.wst.jsdt.core.formatter.indent_switchstatements_compare_to_switch=false
org.eclipse.wst.jsdt.core.formatter.indentation.size=4
org.eclipse.wst.jsdt.core.formatter.insert_new_line_after_annotation=insert
org.eclipse.wst.jsdt.core.formatter.insert_new_line_after_comma_in_objlit_initializer=insert
org.eclipse.wst.jsdt.core.formatter.insert_new_line_after_opening_brace_in_array_initializer=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_new_line_after_opening_brace_in_objlit_initializer=insert
org.eclipse.wst.jsdt.core.formatter.insert_new_line_at_end_of_file_if_missing=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_new_line_before_catch_in_try_statement=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_new_line_before_closing_brace_in_array_initializer=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_new_line_before_closing_brace_in_objlit_initializer=insert
org.eclipse.wst.jsdt.core.formatter.insert_new_line_before_else_in_if_statement=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_new_line_before_finally_in_try_statement=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_new_line_before_while_in_do_statement=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_new_line_in_empty_annotation_declaration=insert
org.eclipse.wst.jsdt.core.formatter.insert_new_line_in_empty_anonymous_type_declaration=insert
org.eclipse.wst.jsdt.core.formatter.insert_new_line_in_empty_block=insert
org.eclipse.wst.jsdt.core.formatter.insert_new_line_in_empty_enum_constant=insert
org.eclipse.wst.jsdt.core.formatter.insert_new_line_in_empty_enum_declaration=insert
org.eclipse.wst.jsdt.core.formatter.insert_new_line_in_empty_method_body=insert
org.eclipse.wst.jsdt.core.formatter.insert_new_line_in_empty_type_declaration=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_and_in_type_parameter=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_assignment_operator=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_at_in_annotation=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_at_in_annotation_type_declaration=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_binary_operator=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_closing_angle_bracket_in_type_arguments=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_closing_angle_bracket_in_type_parameters=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_closing_brace_in_block=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_closing_paren_in_cast=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_colon_in_assert=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_colon_in_case=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_colon_in_conditional=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_colon_in_for=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_colon_in_labeled_statement=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_allocation_expression=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_annotation=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_array_initializer=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_constructor_declaration_parameters=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_constructor_declaration_throws=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_enum_constant_arguments=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_enum_declarations=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_explicitconstructorcall_arguments=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_for_increments=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_for_inits=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_method_declaration_parameters=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_method_declaration_throws=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_method_invocation_arguments=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_multiple_field_declarations=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_multiple_local_declarations=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_parameterized_type_reference=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_superinterfaces=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_type_arguments=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_comma_in_type_parameters=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_ellipsis=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_angle_bracket_in_parameterized_type_reference=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_angle_bracket_in_type_arguments=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_angle_bracket_in_type_parameters=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_brace_in_array_initializer=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_bracket_in_array_allocation_expression=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_bracket_in_array_reference=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_paren_in_annotation=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_paren_in_cast=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_paren_in_catch=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_paren_in_constructor_declaration=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_paren_in_enum_constant=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_paren_in_for=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_paren_in_if=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_paren_in_method_declaration=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_paren_in_method_invocation=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_paren_in_parenthesized_expression=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_paren_in_switch=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_paren_in_synchronized=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_opening_paren_in_while=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_postfix_operator=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_prefix_operator=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_question_in_conditional=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_question_in_wildcard=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_semicolon_in_for=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_after_unary_operator=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_and_in_type_parameter=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_assignment_operator=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_at_in_annotation_type_declaration=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_binary_operator=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_angle_bracket_in_parameterized_type_reference=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_angle_bracket_in_type_arguments=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_angle_bracket_in_type_parameters=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_brace_in_array_initializer=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_bracket_in_array_allocation_expression=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_bracket_in_array_reference=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_paren_in_annotation=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_paren_in_cast=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_paren_in_catch=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_paren_in_constructor_declaration=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_paren_in_enum_constant=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_paren_in_for=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_paren_in_if=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_paren_in_method_declaration=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_paren_in_method_invocation=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_paren_in_parenthesized_expression=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_paren_in_switch=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_paren_in_synchronized=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_closing_paren_in_while=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_colon_in_assert=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_colon_in_case=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_colon_in_conditional=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_colon_in_default=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_colon_in_for=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_colon_in_labeled_statement=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_allocation_expression=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_annotation=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_array_initializer=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_constructor_declaration_parameters=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_constructor_declaration_throws=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_enum_constant_arguments=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_enum_declarations=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_explicitconstructorcall_arguments=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_for_increments=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_for_inits=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_method_declaration_parameters=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_method_declaration_throws=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_method_invocation_arguments=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_multiple_field_declarations=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_multiple_local_declarations=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_parameterized_type_reference=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_superinterfaces=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_type_arguments=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_comma_in_type_parameters=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_ellipsis=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_angle_bracket_in_parameterized_type_reference=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_angle_bracket_in_type_arguments=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_angle_bracket_in_type_parameters=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_brace_in_annotation_type_declaration=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_brace_in_anonymous_type_declaration=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_brace_in_array_initializer=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_brace_in_block=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_brace_in_constructor_declaration=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_brace_in_enum_constant=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_brace_in_enum_declaration=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_brace_in_method_declaration=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_brace_in_switch=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_brace_in_type_declaration=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_bracket_in_array_allocation_expression=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_bracket_in_array_reference=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_bracket_in_array_type_reference=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_paren_in_annotation=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_paren_in_annotation_type_member_declaration=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_paren_in_catch=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_paren_in_constructor_declaration=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_paren_in_enum_constant=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_paren_in_for=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_paren_in_if=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_paren_in_method_declaration=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_paren_in_method_invocation=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_paren_in_parenthesized_expression=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_paren_in_switch=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_paren_in_synchronized=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_opening_paren_in_while=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_parenthesized_expression_in_return=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_parenthesized_expression_in_throw=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_postfix_operator=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_prefix_operator=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_question_in_conditional=insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_question_in_wildcard=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_semicolon=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_semicolon_in_for=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_before_unary_operator=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_between_brackets_in_array_type_reference=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_between_empty_braces_in_array_initializer=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_between_empty_brackets_in_array_allocation_expression=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_between_empty_parens_in_annotation_type_member_declaration=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_between_empty_parens_in_constructor_declaration=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_between_empty_parens_in_enum_constant=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_between_empty_parens_in_method_declaration=do not insert
org.eclipse.wst.jsdt.core.formatter.insert_space_between_empty_parens_in_method_invocation=do not insert
org.eclipse.wst.jsdt.core.formatter.keep_else_statement_on_same_line=false
org.eclipse.wst.jsdt.core.formatter.keep_empty_array_initializer_on_one_line=false
org.eclipse.wst.jsdt.core.formatter.keep_empty_objlit_initializer_on_one_line=false
org.eclipse.wst.jsdt.core.formatter.keep_imple_if_on_one_line=false
org.eclipse.wst.jsdt.core.formatter.keep_then_statement_on_same_line=false
org.eclipse.wst.jsdt.core.formatter.lineSplit=80
org.eclipse.wst.jsdt.core.formatter.never_indent_block_comments_on_first_column=false
org.eclipse.wst.jsdt.core.formatter.never_indent_line_comments_on_first_column=false
org.eclipse.wst.jsdt.core.formatter.number_of_blank_lines_at_beginning_of_method_body=0
org.eclipse.wst.jsdt.core.formatter.number_of_empty_lines_to_preserve=1
org.eclipse.wst.jsdt.core.formatter.put_empty_statement_on_new_line=true
org.eclipse.wst.jsdt.core.formatter.tabulation.char=space
org.eclipse.wst.jsdt.core.formatter.tabulation.size=4
org.eclipse.wst.jsdt.core.formatter.use_tabs_only_for_leading_indentations=false
org.eclipse.wst.jsdt.core.formatter.wrap_before_binary_operator=true

View File

@ -0,0 +1,10 @@
#Fri Nov 28 14:39:12 EST 2008
eclipse.preferences.version=1
formatter_profile=_gjs
formatter_settings_version=11
org.eclipse.wst.jsdt.ui.exception.name=e
org.eclipse.wst.jsdt.ui.gettersetter.use.is=true
org.eclipse.wst.jsdt.ui.javadoc=false
org.eclipse.wst.jsdt.ui.keywordthis=false
org.eclipse.wst.jsdt.ui.overrideannotation=true
org.eclipse.wst.jsdt.ui.text.custom_code_templates=<?xml version\="1.0" encoding\="UTF-8" standalone\="no"?><templates/>

View File

@ -0,0 +1 @@
org.eclipse.wst.jsdt.launching.baseBrowserLibrary

View File

@ -0,0 +1 @@
Window

View File

@ -1,4 +1,4 @@
/* -*- mode: js2; js2-basic-offset: 4; -*- */
/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
const Signals = imports.signals;
const Clutter = imports.gi.Clutter;
@ -10,31 +10,31 @@ const Tidy = imports.gi.Tidy;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
// TODO - move this into GConf once we're not a plugin anymore
// but have taken over metacity
// This list is taken from GNOME Online popular applications
// http://online.gnome.org/applications
// but with nautilus removed
//TODO - move this into GConf once we're not a plugin anymore
//but have taken over metacity
//This list is taken from GNOME Online popular applications
//http://online.gnome.org/applications
//but with nautilus removed
const DEFAULT_APPLICATIONS = [
'mozilla-firefox.desktop',
'gnome-terminal.desktop',
'evolution.desktop',
'evince.desktop',
'gedit.desktop',
'mozilla-thunderbird.desktop',
'totem.desktop',
'gnome-file-roller.desktop',
'rhythmbox.desktop',
'epiphany.desktop',
'xchat.desktop',
'openoffice.org-1.9-writer.desktop',
'emacs.desktop',
'gnome-system-monitor.desktop',
'openoffice.org-1.9-calc.desktop',
'eclipse.desktop',
'openoffice.org-1.9-impress.desktop',
'vncviewer.desktop'
];
'mozilla-firefox.desktop',
'gnome-terminal.desktop',
'evolution.desktop',
'evince.desktop',
'gedit.desktop',
'mozilla-thunderbird.desktop',
'totem.desktop',
'gnome-file-roller.desktop',
'rhythmbox.desktop',
'epiphany.desktop',
'xchat.desktop',
'openoffice.org-1.9-writer.desktop',
'emacs.desktop',
'gnome-system-monitor.desktop',
'openoffice.org-1.9-calc.desktop',
'eclipse.desktop',
'openoffice.org-1.9-impress.desktop',
'vncviewer.desktop'
];
const APPDISPLAY_NAME_COLOR = new Clutter.Color();
APPDISPLAY_NAME_COLOR.from_pixel(0xffffffff);
@ -47,224 +47,223 @@ const APPDISPLAY_HEIGHT = 50;
const APPDISPLAY_PADDING = 4;
function AppDisplayItem(node, width) {
this._init(node, width);
this._init(node, width);
}
AppDisplayItem.prototype = {
_init: function(appinfo, width) {
_init: function(appinfo, width) {
let me = this;
this._appinfo = appinfo;
this._appinfo = appinfo;
let name = appinfo.get_name();
let icontheme = Gtk.IconTheme.get_default();
this._group = new Clutter.Group({reactive: true,
width: width,
height: APPDISPLAY_HEIGHT});
width: width,
height: APPDISPLAY_HEIGHT});
this._group.connect('button-press-event', function(group, e) {
me.emit('launch');
return true;
me.emit('launch');
return true;
});
this._bg = new Clutter.Rectangle({ color: APPDISPLAY_BACKGROUND_COLOR,
x: 0, y: 0 });
x: 0, y: 0 });
this._group.add_actor(this._bg);
this._icon = new Clutter.Texture({ width: 48, height: 48, x: 0, y: 0 });
this._icon = new Clutter.Texture({ width: 48, height: 48, x: 0, y: 0 });
let gicon = appinfo.get_icon();
let path = null;
if (gicon != null) {
let iconinfo = icontheme.lookup_by_gicon(gicon, 48, Gtk.IconLookupFlags.NO_SVG);
if (iconinfo)
path = iconinfo.get_filename();
}
if (gicon != null) {
let iconinfo = icontheme.lookup_by_gicon(gicon, 48, Gtk.IconLookupFlags.NO_SVG);
if (iconinfo)
path = iconinfo.get_filename();
}
if (path)
this._icon.set_from_file(path);
this._icon.set_from_file(path);
this._group.add_actor(this._icon);
let comment = appinfo.get_description();
let text_width = width - me._icon.width + 4;
this._name = new Clutter.Label({ color: APPDISPLAY_NAME_COLOR,
font_name: "Sans 14px",
width: text_width,
ellipsize: Pango.EllipsizeMode.END,
text: name,
x: this._icon.width + 4,
y: 0});
font_name: "Sans 14px",
width: text_width,
ellipsize: Pango.EllipsizeMode.END,
text: name,
x: this._icon.width + 4,
y: 0});
this._group.add_actor(this._name);
this._comment = new Clutter.Label({ color: APPDISPLAY_COMMENT_COLOR,
font_name: "Sans 12px",
width: text_width,
ellipsize: Pango.EllipsizeMode.END,
text: comment,
x: this._name.x,
y: this._name.height + 4})
font_name: "Sans 12px",
width: text_width,
ellipsize: Pango.EllipsizeMode.END,
text: comment,
x: this._name.x,
y: this._name.height + 4})
this._group.add_actor(this._comment);
this.actor = this._group;
}
this.actor = this._group;
}
}
Signals.addSignalMethods(AppDisplayItem.prototype);
function AppDisplay(x, y, width, height) {
this._init(x, y, width, height);
this._init(x, y, width, height);
}
AppDisplay.prototype = {
_init : function(x, y, width, height) {
_init : function(x, y, width, height) {
let me = this;
let global = Shell.Global.get();
this._search = '';
this._x = x;
this._search = '';
this._x = x;
this._y = y;
this._width = width;
this._height = height;
this._appmonitor = new Shell.AppMonitor();
this._appsStale = true;
this._appmonitor.connect('changed', function(mon) {
me._appsStale = true;
me._appsStale = true;
});
this._grid = new Tidy.Grid({x: x, y: y, width: width, height: height});
this._grid = new Tidy.Grid({x: x, y: y, width: width, height: height});
global.stage.add_actor(this._grid);
this._appset = {}; // Map<appid, appinfo>
this._appset = {}; // Map<appid, appinfo>
this._displayed = {} // Map<appid, AppDisplay>
this._max_items = this._height / (APPDISPLAY_HEIGHT + APPDISPLAY_PADDING);
},
},
_refreshCache: function() {
let me = this;
if (!this._appsStale)
return;
for (id in this._displayed)
this._displayed[id].destroy();
this._appset = {};
this._displayed = {};
let apps = Gio.app_info_get_all();
let i = 0;
for (i = 0; i < apps.length; i++) {
let appinfo = apps[i];
let appid = appinfo.get_id();
this._appset[appid] = appinfo;
}
this._appsStale = false;
},
_removeItem: function(appid) {
let item = this._displayed[appid];
let group = item.actor;
group.destroy();
delete this._displayed[appid];
},
_removeAll: function() {
for (appid in this._displayed)
this._removeItem(appid);
},
_setDefaultList: function() {
this._removeAll();
let added = 0;
for (let i = 0; i < DEFAULT_APPLICATIONS.length && added < this._max_items; i++) {
let appid = DEFAULT_APPLICATIONS[i];
let appinfo = this._appset[appid];
if (appinfo) {
this._filterAdd(appid);
added += 1;
}
}
},
_filterAdd: function(appid) {
_refreshCache: function() {
let me = this;
let appinfo = this._appset[appid];
if (!this._appsStale)
return;
for (id in this._displayed)
this._displayed[id].destroy();
this._appset = {};
this._displayed = {};
let apps = Gio.app_info_get_all();
let i = 0;
for (i = 0; i < apps.length; i++) {
let appinfo = apps[i];
let appid = appinfo.get_id();
this._appset[appid] = appinfo;
}
this._appsStale = false;
},
_removeItem: function(appid) {
let item = this._displayed[appid];
let group = item.actor;
group.destroy();
delete this._displayed[appid];
},
_removeAll: function() {
for (appid in this._displayed)
this._removeItem(appid);
},
_setDefaultList: function() {
this._removeAll();
let added = 0;
for (let i = 0; i < DEFAULT_APPLICATIONS.length && added < this._max_items; i++) {
let appid = DEFAULT_APPLICATIONS[i];
let appinfo = this._appset[appid];
if (appinfo) {
this._filterAdd(appid);
added += 1;
}
}
},
_filterAdd: function(appid) {
let me = this;
let appinfo = this._appset[appid];
let name = appinfo.get_name();
let index = 0; for (i in this._displayed) { index += 1; }
let appdisplay = new AppDisplayItem(appinfo, this._width);
let appdisplay = new AppDisplayItem(appinfo, this._width);
appdisplay.connect('launch', function() {
appinfo.launch([], null);
me.emit('activated');
});
appinfo.launch([], null);
me.emit('activated');
});
let group = appdisplay.actor;
this._grid.add_actor(group);
this._grid.add_actor(group);
this._displayed[appid] = appdisplay;
},
},
_filterRemove: function(appid) {
// In the future, do some sort of fade out or other effect here
let item = this._displayed[appid];
this._removeItem(item);
},
_filterRemove: function(appid) {
// In the future, do some sort of fade out or other effect here
let item = this._displayed[appid];
this._removeItem(item);
},
_appinfoMatches: function(appinfo, search) {
if (search == null || search == '')
return true;
let name = appinfo.get_name().toLowerCase();
_appinfoMatches: function(appinfo, search) {
if (search == null || search == '')
return true;
let name = appinfo.get_name().toLowerCase();
if (name.indexOf(search) >= 0)
return true;
let description = appinfo.get_description();
return true;
let description = appinfo.get_description();
if (description) {
description = description.toLowerCase();
if (description.indexOf(search) >= 0)
return true;
}
let exec = appinfo.get_executable().toLowerCase();
if (exec.indexOf(search) >= 0)
return true;
description = description.toLowerCase();
if (description.indexOf(search) >= 0)
return true;
}
let exec = appinfo.get_executable().toLowerCase();
if (exec.indexOf(search) >= 0)
return true;
return false;
},
},
_sortApps: function(appids) {
let me = this;
return appids.sort(function (a,b) {
let appA = me._appset[a];
let appB = me._appset[b];
return appA.get_name().localeCompare(appB.get_name());
});
},
_sortApps: function(appids) {
let me = this;
return appids.sort(function (a,b) {
let appA = me._appset[a];
let appB = me._appset[b];
return appA.get_name().localeCompare(appB.get_name());
});
},
_doSearchFilter: function() {
this._removeAll();
let matchedApps = [];
for (appid in this._appset) {
if (matchedApps.length >= this._max_items)
break;
if (appid in this._displayed)
continue;
let app = this._appset[appid];
if (this._appinfoMatches(app, this._search))
matchedApps.push(appid);
}
this._sortApps(matchedApps);
for (let i = 0; i < matchedApps.length; i++) {
this._filterAdd(matchedApps[i]);
}
},
_doSearchFilter: function() {
this._removeAll();
let matchedApps = [];
for (appid in this._appset) {
if (matchedApps.length >= this._max_items)
break;
if (appid in this._displayed)
continue;
let app = this._appset[appid];
if (this._appinfoMatches(app, this._search))
matchedApps.push(appid);
}
this._sortApps(matchedApps);
for (let i = 0; i < matchedApps.length; i++) {
this._filterAdd(matchedApps[i]);
}
},
_redisplay: function() {
this._refreshCache();
if (!this._search)
this._setDefaultList();
else
this._doSearchFilter();
},
_redisplay: function() {
this._refreshCache();
if (!this._search)
this._setDefaultList();
else
this._doSearchFilter();
},
setSearch: function(text) {
this._search = text.toLowerCase();
this._redisplay();
},
setSearch: function(text) {
this._search = text.toLowerCase();
this._redisplay();
},
show: function() {
this._redisplay();
this._grid.show();
},
show: function() {
this._redisplay();
this._grid.show();
},
hide: function() {
this._grid.hide();
}
hide: function() {
this._grid.hide();
}
}
Signals.addSignalMethods(AppDisplay.prototype);

View File

@ -1,4 +1,4 @@
/* -*- mode: js2; js2-basic-offset: 4; -*- */
/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Tweener = imports.tweener.tweener;
@ -9,7 +9,7 @@ DEFAULT_BUTTON_COLOR.from_pixel(0xeeddccff);
const DEFAULT_PRESSED_BUTTON_COLOR = new Clutter.Color();
DEFAULT_PRESSED_BUTTON_COLOR.from_pixel(0xccbbaaff);
// Time for animation making the button darker
//Time for animation making the button darker
const ANIMATION_TIME = 0.3;
const NO_OPACITY = 0;
@ -23,96 +23,95 @@ function Button(text, buttonColor, pressedButtonColor, staysPressed, minWidth, m
}
Button.prototype = {
_init : function(text, buttonColor, pressedButtonColor, staysPressed, minWidth, minHeight) {
_init : function(text, buttonColor, pressedButtonColor, staysPressed, minWidth, minHeight) {
let me = this;
this._buttonColor = buttonColor
if (buttonColor == null)
this._buttonColor = DEFAULT_BUTTON_COLOR;
this._buttonColor = buttonColor
if (buttonColor == null)
this._buttonColor = DEFAULT_BUTTON_COLOR;
this._pressedButtonColor = pressedButtonColor
if (pressedButtonColor == null)
this._pressedButtonColor = DEFAULT_PRESSED_BUTTON_COLOR;
this._pressedButtonColor = pressedButtonColor
if (pressedButtonColor == null)
this._pressedButtonColor = DEFAULT_PRESSED_BUTTON_COLOR;
if (staysPressed == null)
staysPressed = false;
if (minWidth == null)
minWidth = 0;
if (minHeight == null)
minHeight = 0;
if (staysPressed == null)
staysPressed = false
if (minWidth == null)
minWidth = 0;
if (minHeight == null)
minHeight = 0;
// if staysPressed is true, this.active will be true past the first release of a button, untill a subsequent one (the button
// is unpressed) or untill release() is called explicitly
this._active = false;
this._isBetweenPressAndRelease = false;
this._mouseIsOverButton = false;
// if staysPressed is true, this.active will be true past the first release of a button, untill a subsequent one (the button
// is unpressed) or untill release() is called explicitly
this._active = false;
this._isBetweenPressAndRelease = false;
this._mouseIsOverButton = false;
this.button = new Clutter.Group({reactive: true});
this._background = new Clutter.Rectangle({ color: this._buttonColor});
this._pressedBackground = new Clutter.Rectangle({ color: this._pressedButtonColor, opacity: NO_OPACITY});
this._label = new Clutter.Label({ font_name: "Sans Bold 16px",
text: text});
this._label.set_position(5, 5);
let backgroundWidth = Math.max(this._label.get_width()+10, minWidth);
let backgroundHeight = Math.max(this._label.get_height()+10, minHeight);
this._background.set_width(backgroundWidth)
this._background.set_height(backgroundHeight)
this._pressedBackground.set_width(backgroundWidth)
this._pressedBackground.set_height(backgroundHeight)
this.button.add_actor(this._background);
this.button.add_actor(this._pressedBackground);
this.button.add_actor(this._label);
let me = this;
this.button.connect('button-press-event',
function(o, event) {
me._isBetweenPressAndRelease = true;
Tweener.addTween(me._pressedBackground,
{ time: ANIMATION_TIME,
opacity: FULL_OPACITY,
transition: "linear"
});
return false;
});
this.button.connect('button-release-event',
function(o, event) {
me._isBetweenPressAndRelease = false;
if (!staysPressed || me._active) {
me.release();
} else {
me._active = true;
}
return false;
});
this.button.connect('enter-event',
function(o, event) {
me._mouseIsOverButton = true;
if (!me._active) {
Tweener.removeTweens(me._pressedBackground);
me._pressedBackground.set_opacity(PARTIAL_OPACITY);
}
return false;
});
this.button.connect('leave-event',
function(o, event) {
me._isBetweenPressAndRelease = false;
me._mouseIsOverButton = false;
if (!me._active) {
Tweener.removeTweens(me._pressedBackground);
me._pressedBackground.set_opacity(NO_OPACITY);
}
return false;
});
},
release : function() {
if (!this._isBetweenPressAndRelease) {
this._active = false;
Tweener.removeTweens(this._pressedBackground);
if (this._mouseIsOverButton) {
this._pressedBackground.set_opacity(PARTIAL_OPACITY);
this.button = new Clutter.Group({reactive: true});
this._background = new Clutter.Rectangle({ color: this._buttonColor});
this._pressedBackground = new Clutter.Rectangle({ color: this._pressedButtonColor, opacity: NO_OPACITY});
this._label = new Clutter.Label({ font_name: "Sans Bold 16px",
text: text});
this._label.set_position(5, 5);
let backgroundWidth = Math.max(this._label.get_width()+10, minWidth);
let backgroundHeight = Math.max(this._label.get_height()+10, minHeight);
this._background.set_width(backgroundWidth)
this._background.set_height(backgroundHeight)
this._pressedBackground.set_width(backgroundWidth)
this._pressedBackground.set_height(backgroundHeight)
this.button.add_actor(this._background);
this.button.add_actor(this._pressedBackground);
this.button.add_actor(this._label);
this.button.connect('button-press-event',
function(o, event) {
me._isBetweenPressAndRelease = true;
Tweener.addTween(me._pressedBackground,
{ time: ANIMATION_TIME,
opacity: FULL_OPACITY,
transition: "linear"
});
return false;
});
this.button.connect('button-release-event',
function(o, event) {
me._isBetweenPressAndRelease = false;
if (!staysPressed || me._active) {
me.release();
} else {
this._pressedBackground.set_opacity(NO_OPACITY);
me._active = true;
}
return false;
});
this.button.connect('enter-event',
function(o, event) {
me._mouseIsOverButton = true;
if (!me._active) {
Tweener.removeTweens(me._pressedBackground);
me._pressedBackground.set_opacity(PARTIAL_OPACITY);
}
return false;
});
this.button.connect('leave-event',
function(o, event) {
me._isBetweenPressAndRelease = false;
me._mouseIsOverButton = false;
if (!me._active) {
Tweener.removeTweens(me._pressedBackground);
me._pressedBackground.set_opacity(NO_OPACITY);
}
return false;
});
},
release : function() {
if (!this._isBetweenPressAndRelease) {
this._active = false;
Tweener.removeTweens(this._pressedBackground);
if (this._mouseIsOverButton) {
this._pressedBackground.set_opacity(PARTIAL_OPACITY);
} else {
this._pressedBackground.set_opacity(NO_OPACITY);
}
}
}
}

View File

@ -1,4 +1,4 @@
/* -*- mode: js2; js2-basic-offset: 4; -*- */
/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Shell = imports.gi.Shell;
@ -18,67 +18,67 @@ let overlay = null;
let run_dialog = null;
let wm = null;
// The "FrameTicker" object is an object used to feed new frames to Tweener
// so it can update values and redraw. The default frame ticker for
// Tweener just uses a simple timeout at a fixed frame rate and has no idea
// of "catching up" by dropping frames.
//
// We substitute it with custom frame ticker here that connects Tweener to
// a Clutter.TimeLine. Now, Clutter.Timeline itself isn't a whole lot more
// sophisticated than a simple timeout at a fixed frame rate, but at least
// it knows how to drop frames. (See HippoAnimationManager for a more
// sophisticated view of continous time updates; even better is to pay
// attention to the vertical vblank and sync to that when possible.)
//
//The "FrameTicker" object is an object used to feed new frames to Tweener
//so it can update values and redraw. The default frame ticker for
//Tweener just uses a simple timeout at a fixed frame rate and has no idea
//of "catching up" by dropping frames.
//We substitute it with custom frame ticker here that connects Tweener to
//a Clutter.TimeLine. Now, Clutter.Timeline itself isn't a whole lot more
//sophisticated than a simple timeout at a fixed frame rate, but at least
//it knows how to drop frames. (See HippoAnimationManager for a more
//sophisticated view of continous time updates; even better is to pay
//attention to the vertical vblank and sync to that when possible.)
function ClutterFrameTicker() {
this._init();
}
ClutterFrameTicker.prototype = {
TARGET_FRAME_RATE : 60,
TARGET_FRAME_RATE : 60,
_init : function() {
// We don't have a finite duration; tweener will tell us to stop
// when we need to stop, so use 1000 seconds as "infinity"
this._timeline = new Clutter.Timeline({ fps: this.TARGET_FRAME_RATE,
duration: 1000*1000 });
this._frame = 0;
_init : function() {
// We don't have a finite duration; tweener will tell us to stop
// when we need to stop, so use 1000 seconds as "infinity"
this._timeline = new Clutter.Timeline({ fps: this.TARGET_FRAME_RATE,
duration: 1000*1000 });
this._frame = 0;
let me = this;
this._timeline.connect('new-frame',
function(timeline, frame) {
me._onNewFrame(frame);
});
},
let me = this;
this._timeline.connect('new-frame',
function(timeline, frame) {
me._onNewFrame(frame);
});
},
_onNewFrame : function(frame) {
// Unfortunately the interface to to send a new frame to tweener
// is a simple "next frame" and there is no provision for signaling
// that frames have been skipped or just telling it the new time.
// But what it actually does internally is just:
//
// _currentTime += 1000/_ticker.FRAME_RATE;
//
// So by dynamically adjusting the value of FRAME_RATE we can trick
// it into dealing with dropped frames.
_onNewFrame : function(frame) {
// Unfortunately the interface to to send a new frame to tweener
// is a simple "next frame" and there is no provision for signaling
// that frames have been skipped or just telling it the new time.
// But what it actually does internally is just:
//
// _currentTime += 1000/_ticker.FRAME_RATE;
//
// So by dynamically adjusting the value of FRAME_RATE we can trick
// it into dealing with dropped frames.
let delta = frame - this._frame;
if (delta == 0)
this.FRAME_RATE = this.TARGET_FRAME_RATE;
else
this.FRAME_RATE = this.TARGET_FRAME_RATE / delta;
this._frame = frame;
this.emit('prepare-frame');
},
let delta = frame - this._frame;
if (delta == 0)
this.FRAME_RATE = this.TARGET_FRAME_RATE;
else
this.FRAME_RATE = this.TARGET_FRAME_RATE / delta;
this._frame = frame;
this.emit('prepare-frame');
},
start : function() {
this._timeline.start();
},
start : function() {
this._timeline.start();
},
stop : function() {
this._timeline.stop();
this._frame = 0;
}
stop : function() {
this._timeline.stop();
this._frame = 0;
}
};
Signals.addSignalMethods(ClutterFrameTicker.prototype);
@ -97,20 +97,20 @@ function start() {
// in the overlay. Clear that out.
let children = global.overlay_group.get_children();
for (let i = 0; i < children.length; i++)
children[i].destroy();
children[i].destroy();
global.connect('panel-run-dialog', function(panel) {
// Make sure not more than one run dialog is shown.
if (!run_dialog) {
run_dialog = new RunDialog.RunDialog();
let end_handler = function() {
let end_handler = function() {
run_dialog.destroy();
run_dialog = null;
};
run_dialog.connect('run', end_handler);
run_dialog.connect('cancel', end_handler);
if (!run_dialog.show())
end_handler();
end_handler();
}
});
@ -121,14 +121,14 @@ function start() {
wm = new WindowManager.WindowManager();
}
// Used to go into a mode where all keyboard and mouse input goes to
// the stage. Returns true if we successfully grabbed the keyboard and
// went modal, false otherwise
//Used to go into a mode where all keyboard and mouse input goes to
//the stage. Returns true if we successfully grabbed the keyboard and
//went modal, false otherwise
function startModal() {
let global = Shell.Global.get();
if (!global.grab_keyboard())
return false;
return false;
global.set_stage_input_area(0, 0, global.screen_width, global.screen_height);
@ -144,7 +144,7 @@ function endModal() {
function show_overlay() {
if (startModal())
overlay.show();
overlay.show();
}
function hide_overlay() {

View File

@ -1,4 +1,4 @@
/* -*- mode: js2; js2-basic-offset: 4; -*- */
/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
const Signals = imports.signals;
const Mainloop = imports.mainloop;
@ -23,27 +23,27 @@ SIDESHOW_SEARCH_BG_COLOR.from_pixel(0xffffffff);
const SIDESHOW_TEXT_COLOR = new Clutter.Color();
SIDESHOW_TEXT_COLOR.from_pixel(0xffffffff);
// Time for initial animation going into overlay mode
//Time for initial animation going into overlay mode
const ANIMATION_TIME = 0.5;
// How much to scale the desktop down by in overlay mode
//How much to scale the desktop down by in overlay mode
const DESKTOP_SCALE = 0.75;
// Windows are slightly translucent in the overlay mode
//Windows are slightly translucent in the overlay mode
const WINDOW_OPACITY = 0.9 * 255;
// Define a layout scheme for small window counts. For larger
// counts we fall back to an algorithm. We need more schemes here
// unless we have a really good algorithm.
//
// Each triplet is [xCenter, yCenter, scale] where the scale
// is relative to the width of the desktop.
//Define a layout scheme for small window counts. For larger
//counts we fall back to an algorithm. We need more schemes here
//unless we have a really good algorithm.
//Each triplet is [xCenter, yCenter, scale] where the scale
//is relative to the width of the desktop.
const POSITIONS = {
1: [[0.5, 0.5, 0.8]],
2: [[0.25, 0.5, 0.4], [0.75, 0.5, 0.4]],
3: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.5, 0.75, 0.33]],
4: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.75, 0.75, 0.33], [0.25, 0.75, 0.33]],
5: [[0.165, 0.25, 0.28], [0.495, 0.25, 0.28], [0.825, 0.25, 0.28], [0.25, 0.75, 0.4], [0.75, 0.75, 0.4]]
1: [[0.5, 0.5, 0.8]],
2: [[0.25, 0.5, 0.4], [0.75, 0.5, 0.4]],
3: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.5, 0.75, 0.33]],
4: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.75, 0.75, 0.33], [0.25, 0.75, 0.33]],
5: [[0.165, 0.25, 0.28], [0.495, 0.25, 0.28], [0.825, 0.25, 0.28], [0.25, 0.75, 0.4], [0.75, 0.75, 0.4]]
};
function Sideshow(width) {
@ -51,74 +51,74 @@ function Sideshow(width) {
}
Sideshow.prototype = {
_init : function(width) {
let me = this;
_init : function(width) {
let me = this;
let global = Shell.Global.get();
this._group = new Clutter.Group();
this._group.hide();
global.stage.add_actor(this._group);
let icontheme = Gtk.IconTheme.get_default();
let rect = new Clutter.Rectangle({ color: SIDESHOW_SEARCH_BG_COLOR,
x: SIDESHOW_PAD,
y: Panel.PANEL_HEIGHT + SIDESHOW_PAD,
width: width,
height: 24});
this._group.add_actor(rect);
let global = Shell.Global.get();
this._group = new Clutter.Group();
this._group.hide();
global.stage.add_actor(this._group);
let icontheme = Gtk.IconTheme.get_default();
let rect = new Clutter.Rectangle({ color: SIDESHOW_SEARCH_BG_COLOR,
x: SIDESHOW_PAD,
y: Panel.PANEL_HEIGHT + SIDESHOW_PAD,
width: width,
height: 24});
this._group.add_actor(rect);
let searchIconTexture = new Clutter.Texture({ x: SIDESHOW_PAD + 2,
y: rect.y + 2 });
let searchIconPath = icontheme.lookup_icon('gtk-find', 16, 0).get_filename();
searchIconTexture.set_from_file(searchIconPath);
this._group.add_actor(searchIconTexture);
let searchIconTexture = new Clutter.Texture({ x: SIDESHOW_PAD + 2,
y: rect.y + 2 });
let searchIconPath = icontheme.lookup_icon('gtk-find', 16, 0).get_filename();
searchIconTexture.set_from_file(searchIconPath);
this._group.add_actor(searchIconTexture);
this._searchEntry = new Clutter.Entry({
font_name: "Sans 14px",
x: searchIconTexture.x
+ searchIconTexture.width + 4,
y: searchIconTexture.y,
width: rect.width - (searchIconTexture.x),
height: searchIconTexture.height});
this._group.add_actor(this._searchEntry);
global.stage.set_key_focus(this._searchEntry);
this._searchQueued = false;
this._searchEntry.connect('notify::text', function (se, prop) {
if (me._searchQueued)
return;
Mainloop.timeout_add(250, function() {
me._searchQueued = false;
me._appdisplay.setSearch(me._searchEntry.text);
return false;
});
this._searchEntry = new Clutter.Entry({
font_name: "Sans 14px",
x: searchIconTexture.x
+ searchIconTexture.width + 4,
y: searchIconTexture.y,
width: rect.width - (searchIconTexture.x),
height: searchIconTexture.height});
this._group.add_actor(this._searchEntry);
global.stage.set_key_focus(this._searchEntry);
this._searchQueued = false;
this._searchEntry.connect('notify::text', function (se, prop) {
if (me._searchQueued)
return;
Mainloop.timeout_add(250, function() {
me._searchQueued = false;
me._appdisplay.setSearch(me._searchEntry.text);
return false;
});
});
let appsText = new Clutter.Label({ color: SIDESHOW_TEXT_COLOR,
font_name: "Sans Bold 14px",
text: "Applications",
x: SIDESHOW_PAD,
y: this._searchEntry.y + this._searchEntry.height + 10,
height: 16});
this._group.add_actor(appsText);
let appsText = new Clutter.Label({ color: SIDESHOW_TEXT_COLOR,
font_name: "Sans Bold 14px",
text: "Applications",
x: SIDESHOW_PAD,
y: this._searchEntry.y + this._searchEntry.height + 10,
height: 16});
this._group.add_actor(appsText);
let menuY = appsText.y + appsText.height + 6;
this._appdisplay = new AppDisplay.AppDisplay(SIDESHOW_PAD,
menuY, width, global.screen_height - menuY);
let menuY = appsText.y + appsText.height + 6;
this._appdisplay = new AppDisplay.AppDisplay(SIDESHOW_PAD,
menuY, width, global.screen_height - menuY);
/* Proxy the activated signal */
this._appdisplay.connect('activated', function(appdisplay) {
me.emit('activated');
});
},
/* Proxy the activated signal */
this._appdisplay.connect('activated', function(appdisplay) {
me.emit('activated');
});
},
show: function() {
this._group.show();
this._appdisplay.show();
},
show: function() {
this._group.show();
this._appdisplay.show();
},
hide: function() {
this._group.hide();
this._appdisplay.hide();
}
hide: function() {
this._group.hide();
this._appdisplay.hide();
}
};
Signals.addSignalMethods(Sideshow.prototype);
@ -127,252 +127,252 @@ function Overlay() {
}
Overlay.prototype = {
_init : function() {
let me = this;
_init : function() {
let me = this;
let global = Shell.Global.get();
let global = Shell.Global.get();
this._group = new Clutter.Group();
this.visible = false;
this._group = new Clutter.Group();
this.visible = false;
let background = new Clutter.Rectangle({ color: OVERLAY_BACKGROUND_COLOR,
reactive: true,
x: 0,
y: Panel.PANEL_HEIGHT,
width: global.screen_width,
height: global.screen_width - Panel.PANEL_HEIGHT });
this._group.add_actor(background);
let background = new Clutter.Rectangle({ color: OVERLAY_BACKGROUND_COLOR,
reactive: true,
x: 0,
y: Panel.PANEL_HEIGHT,
width: global.screen_width,
height: global.screen_width - Panel.PANEL_HEIGHT });
this._group.add_actor(background);
this._group.hide();
global.overlay_group.add_actor(this._group);
this._group.hide();
global.overlay_group.add_actor(this._group);
this._windowClones = []
this._windowClones = [];
// TODO - recalculate everything when desktop size changes
this._recalculateSize();
// TODO - recalculate everything when desktop size changes
this._recalculateSize();
this._sideshow = new Sideshow(this._desktopX - 10);
this._sideshow.connect('activated', function(sideshow) {
// TODO - have some sort of animation/effect while
// transitioning to the new app. We definitely need
// startup-notification integration at least.
me._deactivate();
});
},
this._sideshow = new Sideshow(this._desktopX - 10);
this._sideshow.connect('activated', function(sideshow) {
// TODO - have some sort of animation/effect while
// transitioning to the new app. We definitely need
// startup-notification integration at least.
me._deactivate();
});
},
_recalculateSize: function () {
let global = Shell.Global.get();
let screenWidth = global.screen_width;
let screenHeight = global.screen_height;
// The desktop windows are shown on top of a scaled down version of the
// desktop. This is positioned at the right side of the screen
this._desktopWidth = screenWidth * DESKTOP_SCALE;
this._desktopHeight = screenHeight * DESKTOP_SCALE;
this._desktopX = screenWidth - this._desktopWidth - 10;
this._desktopY = Panel.PANEL_HEIGHT + (screenHeight - this._desktopHeight - Panel.PANEL_HEIGHT) / 2;
},
_recalculateSize: function () {
let global = Shell.Global.get();
let screenWidth = global.screen_width;
let screenHeight = global.screen_height;
// The desktop windows are shown on top of a scaled down version of the
// desktop. This is positioned at the right side of the screen
this._desktopWidth = screenWidth * DESKTOP_SCALE;
this._desktopHeight = screenHeight * DESKTOP_SCALE;
this._desktopX = screenWidth - this._desktopWidth - 10;
this._desktopY = Panel.PANEL_HEIGHT + (screenHeight - this._desktopHeight - Panel.PANEL_HEIGHT) / 2;
},
show : function() {
if (!this.visible) {
this.visible = true;
show : function() {
if (this.visible)
return;
this.visible = true;
let global = Shell.Global.get();
let global = Shell.Global.get();
let windows = global.get_windows();
let desktopWindow = null;
let windows = global.get_windows();
let desktopWindow = null;
this._recalculateSize();
this._recalculateSize();
for (let i = 0; i < windows.length; i++)
if (windows[i].get_window_type() == Meta.WindowType.DESKTOP)
desktopWindow = windows[i];
for (let i = 0; i < windows.length; i++)
if (windows[i].get_window_type() == Meta.WindowType.DESKTOP)
desktopWindow = windows[i];
// If a file manager is displaying desktop icons, there will be a desktop window.
// This window will have the size of the whole desktop. When such window is not present
// (e.g. when the preference for showing icons on the desktop is disabled by the user
// or we are running inside a Xephyr window), we should create a desktop rectangle
// to serve as the background.
if (desktopWindow)
this._createDesktopClone(desktopWindow);
else
this._createDesktopRectangle();
// If a file manager is displaying desktop icons, there will be a desktop window.
// This window will have the size of the whole desktop. When such window is not present
// (e.g. when the preference for showing icons on the desktop is disabled by the user
// or we are running inside a Xephyr window), we should create a desktop rectangle
// to serve as the background.
if (desktopWindow)
this._createDesktopClone(desktopWindow);
else
this._createDesktopRectangle();
// Count the total number of windows so we know what layout scheme to use
let numberOfWindows = 0;
for (let i = 0; i < windows.length; i++) {
let w = windows[i];
if (w == desktopWindow || w.is_override_redirect())
continue;
// Count the total number of windows so we know what layout scheme to use
let numberOfWindows = 0;
for (let i = 0; i < windows.length; i++) {
let w = windows[i];
if (w == desktopWindow || w.is_override_redirect())
continue;
numberOfWindows++;
}
// Now create actors for all the desktop windows. Do it in
// reverse order so that the active actor ends up on top
let windowIndex = 0;
for (let i = windows.length - 1; i >= 0; i--) {
let w = windows[i];
if (w == desktopWindow || w.is_override_redirect())
continue;
this._createWindowClone(w, numberOfWindows - windowIndex - 1, numberOfWindows);
windowIndex++;
}
this._sideshow.show();
// All the the actors in the window group are completely obscured,
// hiding the group holding them while the overlay is displayed greatly
// increases performance of the overlay especially when there are many
// windows visible.
//
// If we switched to displaying the actors in the overlay rather than
// clones of them, this would obviously no longer be necessary.
global.window_group.hide()
this._group.show();
}
},
hide : function() {
if (this.visible) {
let global = Shell.Global.get();
this.visible = false;
global.window_group.show()
this._group.hide();
for (let i = 0; i < this._windowClones.length; i++) {
this._windowClones[i].destroy();
}
this._sideshow.hide();
this._windowClones = [];
}
},
_createDesktopClone : function(w) {
let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
reactive: true,
x: 0,
y: 0 });
this._addDesktop(clone);
},
_createDesktopRectangle : function() {
let global = Shell.Global.get();
// In the case when we have a desktop window from the file manager, its height is
// full-screen, i.e. it includes the height of the panel, so we should not subtract
// the height of the panel from global.screen_height here either to have them show
// up identically.
// We are also using (0,0) coordinates in both cases which makes the background
// window animate out from behind the panel.
let desktopRectangle = new Clutter.Rectangle({ color: global.stage.color,
reactive: true,
x: 0,
y: 0,
width: global.screen_width,
height: global.screen_height });
this._addDesktop(desktopRectangle);
},
_addDesktop : function(desktop) {
let me = this;
this._windowClones.push(desktop);
this._group.add_actor(desktop);
// Since the right side only moves a little bit (the width of padding
// we add) it looks less jittery to put the anchor there.
desktop.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
Tweener.addTween(desktop,
{ x: this._desktopX + this._desktopWidth,
y: this._desktopY,
scale_x: DESKTOP_SCALE,
scale_y: DESKTOP_SCALE,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
desktop.connect("button-press-event",
function() {
me._deactivate();
});
},
// windowIndex == 0 => top in stacking order
_computeWindowPosition : function(windowIndex, numberOfWindows) {
if (numberOfWindows in POSITIONS)
return POSITIONS[numberOfWindows][windowIndex];
// If we don't have a predefined scheme for this window count, overlap the windows
// along the diagonal of the desktop (improve this!)
let fraction = Math.sqrt(1/numberOfWindows);
// The top window goes at the lower right - this is different from the
// fixed position schemes where the windows are in "reading order"
// and the top window goes at the upper left.
let pos = (numberOfWindows - windowIndex - 1) / (numberOfWindows - 1);
let xCenter = (fraction / 2) + (1 - fraction) * pos;
let yCenter = xCenter;
return [xCenter, yCenter, fraction];
},
_createWindowClone : function(w, windowIndex, numberOfWindows) {
let me = this;
// We show the window using "clones" of the texture .. separate
// actors that mirror the original actors for the window. For
// animation purposes, it may be better to actually move the
// original actors about instead.
let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
reactive: true,
x: w.x,
y: w.y });
let [xCenter, yCenter, fraction] = this._computeWindowPosition(windowIndex, numberOfWindows);
let desiredSize = this._desktopWidth * fraction;
xCenter = this._desktopX + xCenter * this._desktopWidth;
yCenter = this._desktopY + yCenter * this._desktopHeight;
let size = clone.width;
if (clone.height > size)
size = clone.height;
// Never scale up
let scale = desiredSize / size;
if (scale > 1)
scale = 1;
this._group.add_actor(clone);
this._windowClones.push(clone);
Tweener.addTween(clone,
{ x: xCenter - 0.5 * scale * w.width,
y: yCenter - 0.5 * scale * w.height,
scale_x: scale,
scale_y: scale,
time: ANIMATION_TIME,
opacity: WINDOW_OPACITY,
transition: "easeOutQuad"
});
clone.connect("button-press-event",
function(clone, event) {
me._activateWindow(w, event.get_time());
});
},
_activateWindow : function(w, time) {
this._deactivate();
w.get_meta_window().activate(time);
},
_deactivate : function() {
Main.hide_overlay();
numberOfWindows++;
}
// Now create actors for all the desktop windows. Do it in
// reverse order so that the active actor ends up on top
let windowIndex = 0;
for (let i = windows.length - 1; i >= 0; i--) {
let w = windows[i];
if (w == desktopWindow || w.is_override_redirect())
continue;
this._createWindowClone(w, numberOfWindows - windowIndex - 1, numberOfWindows);
windowIndex++;
}
this._sideshow.show();
// All the the actors in the window group are completely obscured,
// hiding the group holding them while the overlay is displayed greatly
// increases performance of the overlay especially when there are many
// windows visible.
//
// If we switched to displaying the actors in the overlay rather than
// clones of them, this would obviously no longer be necessary.
global.window_group.hide()
this._group.show();
},
hide : function() {
if (!this.visible)
return;
let global = Shell.Global.get();
this.visible = false;
global.window_group.show()
this._group.hide();
for (let i = 0; i < this._windowClones.length; i++) {
this._windowClones[i].destroy();
}
this._sideshow.hide();
this._windowClones = [];
},
_createDesktopClone : function(w) {
let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
reactive: true,
x: 0,
y: 0 });
this._addDesktop(clone);
},
_createDesktopRectangle : function() {
let global = Shell.Global.get();
// In the case when we have a desktop window from the file manager, its height is
// full-screen, i.e. it includes the height of the panel, so we should not subtract
// the height of the panel from global.screen_height here either to have them show
// up identically.
// We are also using (0,0) coordinates in both cases which makes the background
// window animate out from behind the panel.
let desktopRectangle = new Clutter.Rectangle({ color: global.stage.color,
reactive: true,
x: 0,
y: 0,
width: global.screen_width,
height: global.screen_height });
this._addDesktop(desktopRectangle);
},
_addDesktop : function(desktop) {
let me = this;
this._windowClones.push(desktop);
this._group.add_actor(desktop);
// Since the right side only moves a little bit (the width of padding
// we add) it looks less jittery to put the anchor there.
desktop.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
Tweener.addTween(desktop,
{ x: this._desktopX + this._desktopWidth,
y: this._desktopY,
scale_x: DESKTOP_SCALE,
scale_y: DESKTOP_SCALE,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
desktop.connect("button-press-event",
function() {
me._deactivate();
});
},
//windowIndex == 0 => top in stacking order
_computeWindowPosition : function(windowIndex, numberOfWindows) {
if (numberOfWindows in POSITIONS)
return POSITIONS[numberOfWindows][windowIndex];
// If we don't have a predefined scheme for this window count, overlap the windows
// along the diagonal of the desktop (improve this!)
let fraction = Math.sqrt(1/numberOfWindows);
// The top window goes at the lower right - this is different from the
// fixed position schemes where the windows are in "reading order"
// and the top window goes at the upper left.
let pos = (numberOfWindows - windowIndex - 1) / (numberOfWindows - 1);
let xCenter = (fraction / 2) + (1 - fraction) * pos;
let yCenter = xCenter;
return [xCenter, yCenter, fraction];
},
_createWindowClone : function(w, windowIndex, numberOfWindows) {
let me = this;
// We show the window using "clones" of the texture .. separate
// actors that mirror the original actors for the window. For
// animation purposes, it may be better to actually move the
// original actors about instead.
let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
reactive: true,
x: w.x,
y: w.y });
let [xCenter, yCenter, fraction] = this._computeWindowPosition(windowIndex, numberOfWindows);
let desiredSize = this._desktopWidth * fraction;
xCenter = this._desktopX + xCenter * this._desktopWidth;
yCenter = this._desktopY + yCenter * this._desktopHeight;
let size = clone.width;
if (clone.height > size)
size = clone.height;
// Never scale up
let scale = desiredSize / size;
if (scale > 1)
scale = 1;
this._group.add_actor(clone);
this._windowClones.push(clone);
Tweener.addTween(clone,
{ x: xCenter - 0.5 * scale * w.width,
y: yCenter - 0.5 * scale * w.height,
scale_x: scale,
scale_y: scale,
time: ANIMATION_TIME,
opacity: WINDOW_OPACITY,
transition: "easeOutQuad"
});
clone.connect("button-press-event",
function(clone, event) {
me._activateWindow(w, event.get_time());
});
},
_activateWindow : function(w, time) {
this._deactivate();
w.get_meta_window().activate(time);
},
_deactivate : function() {
Main.hide_overlay();
}
};

View File

@ -1,4 +1,4 @@
/* -*- mode: js2; js2-basic-offset: 4; -*- */
/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Mainloop = imports.mainloop;
@ -21,123 +21,123 @@ function Panel() {
}
Panel.prototype = {
_init : function() {
let global = Shell.Global.get();
_init : function() {
let global = Shell.Global.get();
this._group = new Clutter.Group();
this._group = new Clutter.Group();
let background = new Clutter.Rectangle({ color: PANEL_BACKGROUND_COLOR,
reactive: true,
width: global.screen_width+2,
height: PANEL_HEIGHT+1,
border_width: 1});
background.set_position(-1, -1);
this._group.add_actor(background);
let background = new Clutter.Rectangle({ color: PANEL_BACKGROUND_COLOR,
reactive: true,
width: global.screen_width+2,
height: PANEL_HEIGHT+1,
border_width: 1});
background.set_position(-1, -1);
this._group.add_actor(background);
this.button = new Button.Button("Activities", PANEL_BACKGROUND_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, true, null, PANEL_HEIGHT-1);
this.button = new Button.Button("Activities", PANEL_BACKGROUND_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, true, null, PANEL_HEIGHT-1);
this._group.add_actor(this.button.button);
this._group.add_actor(this.button.button);
this._grid = new Tidy.Grid({ height: TRAY_HEIGHT,
valign: 0.5,
end_align: true,
column_gap: 2 })
this._group.add_actor(this._grid);
this._grid = new Tidy.Grid({ height: TRAY_HEIGHT,
valign: 0.5,
end_align: true,
column_gap: 2 })
this._group.add_actor(this._grid);
this._clock = new Clutter.Label({ font_name: "Sans Bold 16px",
text: "" });
this._grid.add_actor(this._clock);
this._clock = new Clutter.Label({ font_name: "Sans Bold 16px",
text: "" });
this._grid.add_actor(this._clock);
// Setting the anchor point at top right (north east) makes that portion of the
// grid positioned at the position specified below.
this._grid.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
this._grid.set_position(global.screen_width - 2, (PANEL_HEIGHT - TRAY_HEIGHT) / 2);
// Setting the anchor point at top right (north east) makes that portion of the
// grid positioned at the position specified below.
this._grid.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
this._grid.set_position(global.screen_width - 2, (PANEL_HEIGHT - TRAY_HEIGHT) / 2);
this._traymanager = new Shell.TrayManager({ bg_color: PANEL_BACKGROUND_COLOR });
let me = this;
// the anchor point needs to be updated each time the height/width of the content might have changed, because
// it doesn't get updated on its own
this._traymanager.connect('tray-icon-added',
function(o, icon) {
me._grid.add_actor(icon);
/* bump the clock back to the end */
me._grid.remove_actor(me._clock);
me._grid.add_actor(me._clock);
me._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
});
this._traymanager.connect('tray-icon-removed',
function(o, icon) {
me._grid.remove_actor(icon);
me._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
});
this._traymanager.manage_stage(global.stage);
this._traymanager = new Shell.TrayManager({ bg_color: PANEL_BACKGROUND_COLOR });
let me = this;
// the anchor point needs to be updated each time the height/width of the content might have changed, because
// it doesn't get updated on its own
this._traymanager.connect('tray-icon-added',
function(o, icon) {
me._grid.add_actor(icon);
/* bump the clock back to the end */
me._grid.remove_actor(me._clock);
me._grid.add_actor(me._clock);
me._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
});
this._traymanager.connect('tray-icon-removed',
function(o, icon) {
me._grid.remove_actor(icon);
me._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
});
this._traymanager.manage_stage(global.stage);
// TODO: decide what to do with the rest of the panel in the overlay mode (make it fade-out, become non-reactive, etc.)
// We get into the overlay mode on button-press-event as opposed to button-release-event because eventually we'll probably
// have the overlay act like a menu that allows the user to release the mouse on the activity the user wants
// to switch to.
this.button.button.connect('button-press-event',
function(o, event) {
if (Main.overlay.visible)
Main.hide_overlay();
else
Main.show_overlay();
// TODO: decide what to do with the rest of the panel in the overlay mode (make it fade-out, become non-reactive, etc.)
// We get into the overlay mode on button-press-event as opposed to button-release-event because eventually we'll probably
// have the overlay act like a menu that allows the user to release the mouse on the activity the user wants
// to switch to.
this.button.button.connect('button-press-event',
function(o, event) {
if (Main.overlay.visible)
Main.hide_overlay();
else
Main.show_overlay();
return true;
});
return true;
});
this._setStruts();
global.screen.connect('notify::n-workspaces',
function() {
me._setStruts();
});
this._setStruts();
global.screen.connect('notify::n-workspaces',
function() {
me._setStruts();
});
global.stage.add_actor(this._group);
global.stage.add_actor(this._group);
this._updateClock();
this._startClock();
},
this._updateClock();
this._startClock();
},
// Struts determine the area along each side of the screen that is reserved
// and not available to applications
_setStruts: function() {
let global = Shell.Global.get();
// Struts determine the area along each side of the screen that is reserved
// and not available to applications
_setStruts: function() {
let global = Shell.Global.get();
let struts = [
new Meta.Strut({
rect: {
x: 0,
y: 0,
width: global.screen_width,
height: PANEL_HEIGHT
},
side: Meta.Direction.TOP
})
];
let struts = [
new Meta.Strut({
rect: {
x: 0,
y: 0,
width: global.screen_width,
height: PANEL_HEIGHT
},
side: Meta.Direction.TOP
})
];
let screen = global.screen;
for (let i = 0; i < screen.n_workspaces; i++) {
let workspace = screen.get_workspace_by_index(i);
workspace.set_builtin_struts(struts);
}
},
_startClock: function() {
let me = this;
// TODO: this makes the clock updated every 60 seconds, but not necessarily on the minute, so it is inaccurate
Mainloop.timeout_add_seconds(60,
function() {
me._updateClock();
return true;
});
},
_updateClock: function() {
this._clock.set_text(new Date().toLocaleFormat("%H:%M"));
return true;
},
overlayHidden: function() {
this.button.release();
let screen = global.screen;
for (let i = 0; i < screen.n_workspaces; i++) {
let workspace = screen.get_workspace_by_index(i);
workspace.set_builtin_struts(struts);
}
},
_startClock: function() {
let me = this;
// TODO: this makes the clock updated every 60 seconds, but not necessarily on the minute, so it is inaccurate
Mainloop.timeout_add_seconds(60,
function() {
me._updateClock();
return true;
});
},
_updateClock: function() {
this._clock.set_text(new Date().toLocaleFormat("%H:%M"));
return true;
},
overlayHidden: function() {
this.button.release();
}
};

View File

@ -1,4 +1,4 @@
/* -*- mode: js2; js2-basic-offset: 4; -*- */
/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
const Signals = imports.signals;
const Shell = imports.gi.Shell;
@ -23,111 +23,111 @@ function RunDialog() {
};
RunDialog.prototype = {
_init : function() {
let global = Shell.Global.get();
_init : function() {
let global = Shell.Global.get();
// All actors are inside _group. We create it initially
// hidden then show it in show()
this._group = new Clutter.Group({ visible: false });
global.stage.add_actor(this._group);
// All actors are inside _group. We create it initially
// hidden then show it in show()
this._group = new Clutter.Group({ visible: false });
global.stage.add_actor(this._group);
this._overlay = new Clutter.Rectangle({ color: OVERLAY_COLOR,
width: global.screen_width,
height: global.screen_height,
border_width: 0,
reactive: true });
this._group.add_actor(this._overlay);
this._overlay = new Clutter.Rectangle({ color: OVERLAY_COLOR,
width: global.screen_width,
height: global.screen_height,
border_width: 0,
reactive: true });
this._group.add_actor(this._overlay);
let boxGroup = new Clutter.Group();
boxGroup.set_position((global.screen_width - BOX_WIDTH) / 2,
(global.screen_height - BOX_HEIGHT) / 2);
this._group.add_actor(boxGroup);
let boxGroup = new Clutter.Group();
boxGroup.set_position((global.screen_width - BOX_WIDTH) / 2,
(global.screen_height - BOX_HEIGHT) / 2);
this._group.add_actor(boxGroup);
let box = new Clutter.Rectangle({ color: BOX_BACKGROUND_COLOR,
reactive: false,
width: BOX_WIDTH,
height: BOX_HEIGHT,
border_width: 0 });
boxGroup.add_actor(box);
let box = new Clutter.Rectangle({ color: BOX_BACKGROUND_COLOR,
reactive: false,
width: BOX_WIDTH,
height: BOX_HEIGHT,
border_width: 0 });
boxGroup.add_actor(box);
let label = new Clutter.Label({ color: BOX_TEXT_COLOR,
font_name: '18px Sans',
text: 'Please enter a command:' });
label.set_position(6, 6);
boxGroup.add_actor(label);
let label = new Clutter.Label({ color: BOX_TEXT_COLOR,
font_name: '18px Sans',
text: 'Please enter a command:' });
label.set_position(6, 6);
boxGroup.add_actor(label);
this._entry = new Clutter.Entry({ color: BOX_TEXT_COLOR,
font_name: '20px Sans Bold',
reactive: true,
text: '',
entry_padding: 0,
width: BOX_WIDTH - 12,
height: BOX_HEIGHT - 12 });
// TODO: Implement relative positioning using Tidy.
this._entry.set_position(6, 30);
boxGroup.add_actor(this._entry);
this._entry = new Clutter.Entry({ color: BOX_TEXT_COLOR,
font_name: '20px Sans Bold',
reactive: true,
text: '',
entry_padding: 0,
width: BOX_WIDTH - 12,
height: BOX_HEIGHT - 12 });
// TODO: Implement relative positioning using Tidy.
this._entry.set_position(6, 30);
boxGroup.add_actor(this._entry);
let me = this;
let me = this;
this._entry.connect('activate', function (o, e) {
me.hide();
me._run(o.get_text());
return false;
});
this._entry.connect('activate', function (o, e) {
me.hide();
me._run(o.get_text());
return false;
});
},
},
_run : function(command) {
if (command) {
var p = new Shell.Process({'args' : [command]});
try {
p.run();
} catch (e) {
// TODO: Give the user direct feedback.
log('Could not run command ' + command + '.');
}
_run : function(command) {
if (command) {
var p = new Shell.Process({'args' : [command]});
try {
p.run();
} catch (e) {
// TODO: Give the user direct feedback.
log('Could not run command ' + command + '.');
}
this.emit('run');
},
show : function() {
if (this._group.visible) // Already shown
return false;
if (!Main.startModal())
return false;
this._group.show_all();
// TODO: Detect escape key and make it cancel the operation.
// Use me.on_cancel() if it exists. Something like this:
// this._entry.connect('key-press-event', function(o, e) {
// if (the pressed key is the escape key) {
// me.hide();
// me.emit('cancel');
// return false;
// } else
// return true;
// });
let global = Shell.Global.get();
global.stage.set_key_focus(this._entry);
return true;
},
hide : function() {
if (!this._group.visible)
return;
this._group.hide();
Main.endModal();
},
destroy : function(){
this.hide();
this._group.destroy();
}
this.emit('run');
},
show : function() {
if (this._group.visible) // Already shown
return false;
if (!Main.startModal())
return false;
this._group.show_all();
// TODO: Detect escape key and make it cancel the operation.
// Use me.on_cancel() if it exists. Something like this:
// this._entry.connect('key-press-event', function(o, e) {
// if (the pressed key is the escape key) {
// me.hide();
// me.emit('cancel');
// return false;
// } else
// return true;
// });
let global = Shell.Global.get();
global.stage.set_key_focus(this._entry);
return true;
},
hide : function() {
if (!this._group.visible)
return;
this._group.hide();
Main.endModal();
},
destroy : function(){
this.hide();
this._group.destroy();
}
};
Signals.addSignalMethods(RunDialog.prototype);

View File

@ -1,4 +1,4 @@
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil; -*- */
/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Mainloop = imports.mainloop;
@ -15,111 +15,111 @@ function WindowManager() {
}
WindowManager.prototype = {
_init : function() {
let me = this;
_init : function() {
let me = this;
this._global = Shell.Global.get();
this._shellwm = this._global.window_manager;
this._global = Shell.Global.get();
this._shellwm = this._global.window_manager;
this._switchData = null;
this._shellwm.connect('switch-workspace',
this._switchData = null;
this._shellwm.connect('switch-workspace',
function(o, from, to, direction) {
let actors = me._shellwm.get_switch_workspace_actors();
me.switchWorkspace(actors, from, to, direction);
});
this._shellwm.connect('kill-switch-workspace',
let actors = me._shellwm.get_switch_workspace_actors();
me.switchWorkspace(actors, from, to, direction);
});
this._shellwm.connect('kill-switch-workspace',
function(o) {
me.switchWorkspaceDone();
});
},
switchWorkspace : function(windows, from, to, direction) {
/* @direction is the direction that the "camera" moves, so the
* screen contents have to move one screen's worth in the
* opposite direction.
*/
let xDest = 0, yDest = 0;
me.switchWorkspaceDone();
});
},
if (direction == Meta.MotionDirection.UP ||
switchWorkspace : function(windows, from, to, direction) {
/* @direction is the direction that the "camera" moves, so the
* screen contents have to move one screen's worth in the
* opposite direction.
*/
let xDest = 0, yDest = 0;
if (direction == Meta.MotionDirection.UP ||
direction == Meta.MotionDirection.UP_LEFT ||
direction == Meta.MotionDirection.UP_RIGHT)
yDest = this._global.screen_height;
else if (direction == Meta.MotionDirection.DOWN ||
yDest = this._global.screen_height;
else if (direction == Meta.MotionDirection.DOWN ||
direction == Meta.MotionDirection.DOWN_LEFT ||
direction == Meta.MotionDirection.DOWN_RIGHT)
yDest = -this._global.screen_height;
yDest = -this._global.screen_height;
if (direction == Meta.MotionDirection.LEFT ||
if (direction == Meta.MotionDirection.LEFT ||
direction == Meta.MotionDirection.UP_LEFT ||
direction == Meta.MotionDirection.DOWN_LEFT)
xDest = this._global.screen_width;
else if (direction == Meta.MotionDirection.RIGHT ||
direction == Meta.MotionDirection.UP_RIGHT ||
direction == Meta.MotionDirection.DOWN_RIGHT)
xDest = -this._global.screen_width;
xDest = this._global.screen_width;
else if (direction == Meta.MotionDirection.RIGHT ||
direction == Meta.MotionDirection.UP_RIGHT ||
direction == Meta.MotionDirection.DOWN_RIGHT)
xDest = -this._global.screen_width;
let switchData = {};
this._switchData = switchData;
switchData.inGroup = new Clutter.Group();
switchData.outGroup = new Clutter.Group();
switchData.windows = [];
let switchData = {};
this._switchData = switchData;
switchData.inGroup = new Clutter.Group();
switchData.outGroup = new Clutter.Group();
switchData.windows = [];
let wgroup = this._global.window_group;
wgroup.add_actor(switchData.inGroup);
wgroup.add_actor(switchData.outGroup);
let wgroup = this._global.window_group;
wgroup.add_actor(switchData.inGroup);
wgroup.add_actor(switchData.outGroup);
for (let i = 0; i < windows.length; i++) {
let window = windows[i];
if (window.get_workspace() == from) {
switchData.windows.push({ window: window,
parent: window.get_parent() });
window.reparent(switchData.outGroup);
} else if (window.get_workspace() == to) {
switchData.windows.push({ window: window,
parent: window.get_parent() });
window.reparent(switchData.inGroup);
window.show_all();
}
for (let i = 0; i < windows.length; i++) {
let window = windows[i];
if (window.get_workspace() == from) {
switchData.windows.push({ window: window,
parent: window.get_parent() });
window.reparent(switchData.outGroup);
} else if (window.get_workspace() == to) {
switchData.windows.push({ window: window,
parent: window.get_parent() });
window.reparent(switchData.inGroup);
window.show_all();
}
switchData.inGroup.set_position(-xDest, -yDest);
switchData.inGroup.raise_top();
Tweener.addTween(switchData.outGroup,
{ x: xDest,
y: yDest,
time: SWITCH_ANIMATION_TIME,
transition: "easeOutBack",
onComplete: this.switchWorkspaceDone
});
Tweener.addTween(switchData.inGroup,
{ x: 0,
y: 0,
time: SWITCH_ANIMATION_TIME,
transition: "easeOutBack"
});
},
switchWorkspaceDone : function() {
let switchData = this._switchData;
if (!switchData)
return;
this._switchData = null;
for (let i = 0; i < switchData.windows.length; i++) {
let w = switchData.windows[i];
if (w.window.get_parent() == switchData.outGroup) {
w.window.reparent(w.parent);
w.window.hide();
} else
w.window.reparent(w.parent);
}
Tweener.removeTweens(switchData.inGroup);
Tweener.removeTweens(switchData.outGroup);
switchData.inGroup.destroy();
switchData.outGroup.destroy();
this._shellwm.completed_switch_workspace();
}
switchData.inGroup.set_position(-xDest, -yDest);
switchData.inGroup.raise_top();
Tweener.addTween(switchData.outGroup,
{ x: xDest,
y: yDest,
time: SWITCH_ANIMATION_TIME,
transition: "easeOutBack",
onComplete: this.switchWorkspaceDone
});
Tweener.addTween(switchData.inGroup,
{ x: 0,
y: 0,
time: SWITCH_ANIMATION_TIME,
transition: "easeOutBack"
});
},
switchWorkspaceDone : function() {
let switchData = this._switchData;
if (!switchData)
return;
this._switchData = null;
for (let i = 0; i < switchData.windows.length; i++) {
let w = switchData.windows[i];
if (w.window.get_parent() == switchData.outGroup) {
w.window.reparent(w.parent);
w.window.hide();
} else
w.window.reparent(w.parent);
}
Tweener.removeTweens(switchData.inGroup);
Tweener.removeTweens(switchData.outGroup);
switchData.inGroup.destroy();
switchData.outGroup.destroy();
this._shellwm.completed_switch_workspace();
}
};