Add a message tray with icons for ongoing conversations
Add a message tray that slides out when you move your mouse to the bottom of the screen. The icons for ongoing conversations are added to the message tray when the first message in the conversation is received. The icon is removed when the corresponding conversation window is closed. Store the avatar icons in the texture cache and use the checksum for the data bytes for the icon as the key. This allows to reuse the icon data for the message tray icon. Add st_box_layout_insert_actor() that allows inserting an actor at the arbitrary position in the container. It is needed to be able to add the icon representing the most recent conversation to the front of the list of icons in the message tray.
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@ -317,7 +317,19 @@ StTooltip {
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background: rgba(0,0,0,0.9);
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border: 1px solid rgba(128,128,128,0.45);
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color: white;
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padding: 10px;
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padding: 4px;
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spacing: 10px;
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}
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#message-tray {
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border-radius: 5px;
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background: rgba(0,0,0,0.9);
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border: 1px solid rgba(128,128,128,0.45);
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padding: 4px;
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height: 40px;
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}
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#message-tray-inner {
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spacing: 10px;
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}
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@ -40,6 +40,7 @@ let wm = null;
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let messaging = null;
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let notificationDaemon = null;
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let notificationPopup = null;
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let messageTray = null;
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let recorder = null;
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let shellDBusService = null;
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let modalCount = 0;
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@ -113,6 +114,7 @@ function start() {
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messaging = new Messaging.Messaging();
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notificationDaemon = new NotificationDaemon.NotificationDaemon();
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notificationPopup = new MessageTray.Notification();
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messageTray = new MessageTray.MessageTray();
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global.screen.connect('toggle-recording', function() {
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if (recorder == null) {
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@ -10,6 +10,8 @@ const Main = imports.ui.main;
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const ANIMATION_TIME = 0.2;
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const NOTIFICATION_TIMEOUT = 4;
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const MESSAGE_TRAY_TIMEOUT = 0.2;
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function Notification() {
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this._init();
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}
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@ -80,3 +82,100 @@ Notification.prototype = {
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this.actor.hide();
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}
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};
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function MessageTray() {
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this._init();
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}
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MessageTray.prototype = {
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_init: function() {
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this.actor = new St.Bin({ name: 'message-tray',
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reactive: true,
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x_align: St.Align.END });
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// Directly adding the actor to Main.chrome.actor is a hack to
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// work around the fact that there is no way to add an actor that
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// affects the input region but not the shape.
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// See: https://bugzilla.gnome.org/show_bug.cgi?id=597044
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Main.chrome.actor.add_actor(this.actor);
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Main.chrome.addInputRegionActor(this.actor);
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let primary = global.get_primary_monitor();
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this.actor.x = 0;
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this.actor.y = primary.height - 1;
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this.actor.width = primary.width;
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this.actor.connect('enter-event',
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Lang.bind(this, this._onMessageTrayEntered));
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this.actor.connect('leave-event',
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Lang.bind(this, this._onMessageTrayLeft));
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this._isShowing = false;
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this.actor.show();
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this._tray = new St.BoxLayout({ name: 'message-tray-inner' });
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this.actor.child = this._tray;
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this._tray.expand = true;
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this._icons = {};
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},
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contains: function(id) {
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return this._icons.hasOwnProperty(id);
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},
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add: function(id, icon) {
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if (this.contains(id))
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return;
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let iconBox = new St.Bin();
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iconBox.child = icon;
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this._tray.insert_actor(iconBox, 0);
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this._icons[id] = iconBox;
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},
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remove: function(id) {
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if (!this.contains(id))
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return;
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this._tray.remove_actor(this._icons[id]);
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this._icons[id].destroy();
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delete this._icons[id];
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},
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_onMessageTrayEntered: function() {
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if (this._hideTimeoutId > 0)
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Mainloop.source_remove(this._hideTimeoutId);
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if (this._isShowing)
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return;
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this._isShowing = true;
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let primary = global.get_primary_monitor();
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Tweener.addTween(this.actor,
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{ y: primary.height - this.actor.height,
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time: ANIMATION_TIME,
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transition: "easeOutQuad"
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});
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},
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_onMessageTrayLeft: function() {
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if (!this._isShowing)
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return;
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this._hideTimeoutId = Mainloop.timeout_add(MESSAGE_TRAY_TIMEOUT * 1000, Lang.bind(this, this._hide));
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},
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_hide: function() {
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this._isShowing = false;
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this._hideTimeoutId = 0;
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let primary = global.get_primary_monitor();
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Tweener.addTween(this.actor,
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{ y: primary.height - 1,
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time: ANIMATION_TIME,
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transition: "easeOutQuad"
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});
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return false;
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}
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};
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@ -289,10 +289,13 @@ Source.prototype = {
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this._closedId = this._channel.connect('Closed', Lang.bind(this, this._channelClosed));
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this._targetId = targetId;
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log('channel for ' + this._targetId);
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log('channel for ' + this._targetId + ' channelPath ' + channelPath);
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this._pendingMessages = null;
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this._avatar = null;
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this._avatarBytes = null;
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// FIXME: RequestAvatar is deprecated in favor of
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// RequestAvatars; but RequestAvatars provides no explicit
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// indication of "no avatar available", so there's no way we
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@ -316,8 +319,8 @@ Source.prototype = {
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_gotAvatar: function(result, excp) {
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if (result) {
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let bytes = result[0];
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this._avatar = Shell.TextureCache.get_default().load_from_data(bytes, bytes.length, AVATAR_SIZE, AVATAR_SIZE);
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this._avatarBytes = result[0];
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this._avatar = Shell.TextureCache.get_default().load_from_data(this._avatarBytes, this._avatarBytes.length, AVATAR_SIZE);
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log('got avatar for ' + this._targetId);
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} else {
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// fallback avatar (FIXME)
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@ -338,14 +341,23 @@ Source.prototype = {
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},
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_channelClosed: function() {
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log('closed');
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log('Channel closed ' + this._targetId);
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this._channel.disconnect(this._closedId);
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this._channelText.disconnect(this._receivedId);
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Main.messageTray.remove(this._targetId);
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},
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_receivedMessage: function(channel, id, timestamp, sender,
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type, flags, text) {
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log('Received: id ' + id + ', time ' + timestamp + ', sender ' + sender + ', type ' + type + ', flags ' + flags + ': ' + text);
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Main.notificationPopup.show(this._avatar, text);
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if (!Main.messageTray.contains(this._targetId)) {
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let avatarForMessageTray = null;
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if (this._avatarBytes)
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avatarForMessageTray = Shell.TextureCache.get_default().load_from_data(this._avatarBytes, this._avatarBytes.length, AVATAR_SIZE);
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else
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avatarForMessageTray = Shell.TextureCache.get_default().load_icon_name("stock_person", AVATAR_SIZE);
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Main.messageTray.add(this._targetId, avatarForMessageTray);
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}
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}
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};
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@ -6,6 +6,7 @@
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#define GNOME_DESKTOP_USE_UNSTABLE_API
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#include <libgnomeui/gnome-desktop-thumbnail.h>
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#include <string.h>
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#include <glib.h>
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typedef struct
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{
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@ -15,6 +16,7 @@ typedef struct
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GIcon *icon;
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gchar *uri;
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gchar *thumbnail_uri;
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gchar *checksum;
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/* This one is common to all */
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guint size;
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@ -49,6 +51,8 @@ cache_key_hash (gconstpointer a)
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base_hash = g_str_hash (akey->uri);
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else if (akey->thumbnail_uri)
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base_hash = g_str_hash (akey->thumbnail_uri);
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else if (akey->checksum)
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base_hash = g_str_hash (akey->checksum);
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else
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g_assert_not_reached ();
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return base_hash + 31*akey->size;
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@ -74,6 +78,8 @@ cache_key_equal (gconstpointer a,
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return strcmp (akey->uri, bkey->uri) == 0;
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else if (akey->thumbnail_uri && bkey->thumbnail_uri)
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return strcmp (akey->thumbnail_uri, bkey->thumbnail_uri) == 0;
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else if (akey->checksum && bkey->checksum)
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return strcmp (akey->checksum, bkey->checksum) == 0;
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return FALSE;
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}
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@ -87,6 +93,7 @@ cache_key_dup (CacheKey *key)
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ret->icon = g_object_ref (key->icon);
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ret->uri = g_strdup (key->uri);
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ret->thumbnail_uri = g_strdup (key->thumbnail_uri);
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ret->checksum = g_strdup (key->checksum);
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ret->size = key->size;
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return ret;
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}
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@ -99,6 +106,7 @@ cache_key_destroy (gpointer a)
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g_object_unref (akey->icon);
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g_free (akey->uri);
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g_free (akey->thumbnail_uri);
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g_free (akey->checksum);
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g_free (akey);
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}
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@ -658,6 +666,7 @@ typedef struct {
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gboolean thumbnail;
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char *mimetype;
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GtkRecentInfo *recent_info;
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char *checksum;
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GIcon *icon;
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GtkIconInfo *icon_info;
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guint width;
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@ -1145,8 +1154,7 @@ shell_texture_cache_load_uri_sync (ShellTextureCache *cache,
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* @cache: The texture cache instance
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* @data: Raw image data
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* @len: length of @data
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* @available_width: available width for the image, can be -1 if not limited
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* @available_height: available height for the image, can be -1 if not limited
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* @size: Size in pixels to use for the resulting texture
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* @error: Return location for error
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*
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* Synchronously creates an image from @data. The image is scaled down
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@ -1161,24 +1169,47 @@ ClutterActor *
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shell_texture_cache_load_from_data (ShellTextureCache *cache,
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const guchar *data,
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gsize len,
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int available_width,
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int available_height,
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int size,
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GError **error)
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{
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ClutterTexture *texture;
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CoglHandle texdata;
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GdkPixbuf *pixbuf;
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pixbuf = impl_load_pixbuf_data (data, len, available_width, available_height, error);
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if (pixbuf == NULL)
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return NULL;
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CacheKey key;
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gchar *checksum;
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texture = create_default_texture (cache);
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texdata = pixbuf_to_cogl_handle (pixbuf);
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set_texture_cogl_texture (texture, texdata);
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clutter_actor_set_size (CLUTTER_ACTOR (texture), size, size);
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g_object_unref (pixbuf);
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cogl_handle_unref (texdata);
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checksum = g_compute_checksum_for_data (G_CHECKSUM_SHA1, data, len);
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memset (&key, 0, sizeof(key));
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key.size = size;
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key.checksum = checksum;
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texdata = g_hash_table_lookup (cache->priv->keyed_cache, &key);
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if (texdata == NULL)
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{
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g_debug ("creating new pixbuf");
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pixbuf = impl_load_pixbuf_data (data, len, size, size, error);
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if (!pixbuf)
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{
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g_object_unref (texture);
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return NULL;
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}
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texdata = pixbuf_to_cogl_handle (pixbuf);
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g_object_unref (pixbuf);
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set_texture_cogl_texture (texture, texdata);
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g_hash_table_insert (cache->priv->keyed_cache, cache_key_dup (&key), texdata);
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}
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else
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{
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g_debug ("using texture from cache");
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set_texture_cogl_texture (texture, texdata);
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}
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return CLUTTER_ACTOR (texture);
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}
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@ -83,8 +83,7 @@ ClutterActor *shell_texture_cache_load_uri_sync (ShellTextureCache *cache,
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ClutterActor *shell_texture_cache_load_from_data (ShellTextureCache *cache,
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const guchar *data,
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gsize len,
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int available_width,
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int available_height,
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int size,
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GError **error);
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gboolean shell_texture_cache_pixbuf_equal (ShellTextureCache *cache, GdkPixbuf *a, GdkPixbuf *b);
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@ -1418,3 +1418,36 @@ st_box_layout_get_n_children (StBoxLayout *self)
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{
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return g_list_length (self->priv->children);
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}
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void
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st_box_layout_move_child (StBoxLayout *self,
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ClutterActor *actor,
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int pos)
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{
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StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (self)->priv;
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GList *item = NULL;
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item = g_list_find (priv->children, actor);
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if (item == NULL)
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{
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g_warning ("Actor of type '%s' is not a child of the StBoxLayout container",
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g_type_name (G_OBJECT_TYPE (actor)));
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return;
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}
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priv->children = g_list_delete_link (priv->children, item);
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priv->children = g_list_insert (priv->children, actor, pos);
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clutter_actor_queue_relayout ((ClutterActor*) self);
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}
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void
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st_box_layout_insert_actor (StBoxLayout *self,
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ClutterActor *actor,
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int pos)
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{
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clutter_container_add_actor((ClutterContainer*) self, actor);
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st_box_layout_move_child(self, actor, pos);
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}
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@ -95,6 +95,14 @@ void st_box_layout_destroy_children (StBoxLayout *box);
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guint st_box_layout_get_n_children (StBoxLayout *box);
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void st_box_layout_move_child (StBoxLayout *self,
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ClutterActor *actor,
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int pos);
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void st_box_layout_insert_actor (StBoxLayout *self,
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ClutterActor *actor,
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int pos);
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G_END_DECLS
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#endif /* _ST_BOX_LAYOUT_H */
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